I reported about the supply problems of the AI and how the AI NOT deals with lack of supplies in desert, permafrost, etc.
AI can't even get the supplies done properly by truck like in real world Russia and other countries do keep up the supplies.
Also I'm not sure if programming to have 1000 trucks running around is the way to go.
So here a few thoughts:
-1) transporting units over long distances over land is usually by railway. Currently a lot of units run out of supplies and can't continue, getting stuck.
So 1 idea is, that units gather at railway stations and there they get on the train and transported. animated trains should show this to the user.
Thus the transport is done by railway only and nothing would get stuck anyway since it would follow railway lines anyway.
-2 ) currently you have the main military hub and around it the depot, building facilities and others, but how about a general overhaul of this?
analog to "https://en.wikipedia.org/wiki/Depot"
- Regimental depot, the headquarters and training grounds of a regiment
- Main Operating Base, an overseas base for the US military
- Logistics center
first step when you build such a thing you only have a military logistics center which is very cheap and build in 10 days and cost just 50.000 a year with supply 25%
AI could easily build them cheap anywhere to keep forces going.
if your UPGRADE it to a main operating base you get 50% supplies AND you can build simple barracks, tank production facilities, etc. but no high tech weapons and this one already cost you 1.500.000 a year to maintain.
Further such bases give units basic protection from artillery, rockets, etc.. but only very minor.. few percentage..
if you upgrade it to regimental depot, as mentioned in wikipedia you can build anything up to modern armored units production, modern navy, modern air force.
Your planes and everything will be in bunkers and thus 99% protected from artillery, rockets, etc..
Upgrade able with rocket and missile defense systems, etc..
should be costly, 40.000.000 a year
just some thoughts how to handle supply for AI more properly without having the AI chocking on the costs while at the same time more
realism to the differences in military installations.
I haven't researched for accuracy though, I'm sure NOTHING I wrote will remain if you go digging for realism. It's just the thought about more complexity to represent realism.
Still playing this game in my 3770k at acceptable speed even after 40 years (started pre WWI)
So on a modern i7-8700k I can only imagine this game rocks.. and with upcoming AMD ZEN as well as intel 9700k with both 16 threading out of the box
at high Ghz I'm sure this game can handle a lot more complexity in future