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OOS - very rarely

Posted: Jul 22 2019
by mrgenie
If you have an OOS during multiplayer. We have this one every 10 hours of playing (don't ask me why)
but it's easy to continue!

On 1 of the computers you keep the latest saved game.

On the other computer(s) you rename the saved game to xxxxxx.BCK

Now you start the game again and it will automatically load the 1 remaining saved game to the other computers and your OOS is gone.

Note we get this on a game in 1945 (started in 1912) and got this every once every 5 years.

Since we have in total around 50.000 units running around the map, progress is not that fast.

Wouldn't consider it slow either, next day takes 11 seconds. So consider the amount of units that's extremely fast

Re: OOS - very rarely

Posted: Jul 23 2019
by Balthagor
If you a situation where you think you can consistently reproduce the sync error, we could take a look, but it sounds like this is fairly random. It's likely a connection issue between some of your players. You're already using the exact solution I would have suggested.

Re: OOS - very rarely

Posted: Jul 24 2019
by mrgenie
Balthagor wrote:
Jul 23 2019
If you a situation where you think you can consistently reproduce the sync error, we could take a look, but it sounds like this is fairly random. It's likely a connection issue between some of your players. You're already using the exact solution I would have suggested.
No, nothing consistent. Don't bother looking for this one, needle in a haystack.

Might not even be game engine related. We play over WLAN and I'm always close to blame every issue I ever encounter to the WLAN.

Anyway, it happens once every 5 hours of gameplay on a game where we're already 40 years playing from 1912(that's where I have our scenario start, fictional)
to 1952 and we have tens of thousands of units running around.

The OOS from what I could have figured thus far, most likely to occur when clicking to build a lot of new stuff.

Construction 100+ oil platforms, or timber mills, etc. Or clicking insanely fast to do this.

But it's not consistent, you can click 1000 new constructions and nothing happens. Just when it happens, always when constructing a lot of new stuff and ONLY during the clicking.

So I wouldn't waste my time on it.

Not to bad from time to time to load a fresh saved game and sync the saved game between players anyway, to be sure.

And the OOS we usually use for Coffee time anyway