New feature thought on Casus Belli, War likelyhood, alliances
Posted: Apr 26 2019
Country A is being attacked. He defends and releases the country back with neutral/good relations.. all fine.
Country A now is the attacker, attacks and releases the country back with neutral/good relations.. all fine.
But now country A decides to Annex/Colonize.. this is EXPANSION.. and thus a risk for all the other countries in the world.
We've seen in the world always when some nations really going for global dominance the rest of the world steps up united!
In the background of the coding(maybe visible to some info screen but most important it's there) there thus should be set something to avoid global dominance.. eventually leading to a world war against any country going for global dominance. So eventually, if you really want to win, you have to ultimately face WORLD WAR to achieve it.
currently this game, and any other game in the world, lacks this as you can easily expand country after country.
This object name "DefensiveAllianceSpecificallyAgainstNationAvoidGlobalDominance" should have some variables like:
- list of ALL countries
- for each country a factor/value to summarize their
factor A: economical power
factor B: resource domination
factor C; military/industrial power
factor D: military power
factor E: manpower
factor F: annexed/colonized land
- list of countries set as "aggressive of a threshold"
- list of countries set as "join the alliance to oppose and fight the aggressor(s)"
Then every now and then a background process evaluates this data for all countries by first checking annexed/colonized land... only these countries actually strive for global domination
For these I do some pretty good calculation which countries expand further than the rest and the more one country starts to conquer, colonize, annex the more higher the value out of the calculation.
At a specific threshold, a country is then set as "wants to strive for global domination" This can also be more than 1 country like in WWII: Russia, Germany, Japan, Italy all 4 of them started WWII with the aim
for max global domination while Russia just during WWII not expanding far enough to trigger the "everyone else will oppose and ally against that country" but Russia expanded at the end of WWII far enough
to trigger that.
Anyway, any country expanding too much aggressively over a threshold will be having an "alliance against them"
The other countries we need some evaluation how to determine if they are in the pool of allies but just as in reality as in WWII more and more countries will oppose the aggressors.
Countries within the "aggressive strive for global domination" might turn against each other as Germany attacked their ally Russia. After initially together attacking the allies and conquering space in eastern Europe
together we see they can turn against each other.
Countries in the pool of "oppose the aggressors" will not wage war against each other, if they are this is stopped, they automatically get mutual assistance, military access to each other and aid each other.
Should a country, like Germany in WWII, attack another assessor like Russia in WWII that country will also switch to the pool of "oppose the aggressor"
but land already conquered by the other aggressor who now turns into "defender" will remain theirs while all the other areas/countries after the war will returned and be free nations again.
This is just a preliminary idea on how to make the game more interesting and make it more difficult for a human player to gain global domination.
Country A now is the attacker, attacks and releases the country back with neutral/good relations.. all fine.
But now country A decides to Annex/Colonize.. this is EXPANSION.. and thus a risk for all the other countries in the world.
We've seen in the world always when some nations really going for global dominance the rest of the world steps up united!
In the background of the coding(maybe visible to some info screen but most important it's there) there thus should be set something to avoid global dominance.. eventually leading to a world war against any country going for global dominance. So eventually, if you really want to win, you have to ultimately face WORLD WAR to achieve it.
currently this game, and any other game in the world, lacks this as you can easily expand country after country.
This object name "DefensiveAllianceSpecificallyAgainstNationAvoidGlobalDominance" should have some variables like:
- list of ALL countries
- for each country a factor/value to summarize their
factor A: economical power
factor B: resource domination
factor C; military/industrial power
factor D: military power
factor E: manpower
factor F: annexed/colonized land
- list of countries set as "aggressive of a threshold"
- list of countries set as "join the alliance to oppose and fight the aggressor(s)"
Then every now and then a background process evaluates this data for all countries by first checking annexed/colonized land... only these countries actually strive for global domination
For these I do some pretty good calculation which countries expand further than the rest and the more one country starts to conquer, colonize, annex the more higher the value out of the calculation.
At a specific threshold, a country is then set as "wants to strive for global domination" This can also be more than 1 country like in WWII: Russia, Germany, Japan, Italy all 4 of them started WWII with the aim
for max global domination while Russia just during WWII not expanding far enough to trigger the "everyone else will oppose and ally against that country" but Russia expanded at the end of WWII far enough
to trigger that.
Anyway, any country expanding too much aggressively over a threshold will be having an "alliance against them"
The other countries we need some evaluation how to determine if they are in the pool of allies but just as in reality as in WWII more and more countries will oppose the aggressors.
Countries within the "aggressive strive for global domination" might turn against each other as Germany attacked their ally Russia. After initially together attacking the allies and conquering space in eastern Europe
together we see they can turn against each other.
Countries in the pool of "oppose the aggressors" will not wage war against each other, if they are this is stopped, they automatically get mutual assistance, military access to each other and aid each other.
Should a country, like Germany in WWII, attack another assessor like Russia in WWII that country will also switch to the pool of "oppose the aggressor"
but land already conquered by the other aggressor who now turns into "defender" will remain theirs while all the other areas/countries after the war will returned and be free nations again.
This is just a preliminary idea on how to make the game more interesting and make it more difficult for a human player to gain global domination.