Supplies changed during the 10.1.57 patch?

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number47
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Re: Supplies changed during the 10.1.57 patch?

#16 Post by number47 » Jul 27 2018

SteamSupreme wrote:
Jul 09 2018
Like with aircraft there might be a way to define a helicopter intended for transport from the attack copters, like transport aircraft are defined differently than bombers and fighters, have to study the game files more, thanks for the info on the AI params I was wondering though, in addition to supply, if the AI might grab a pile of units in the airship and move them somewhere... Ill have to try it and see.
Aren't transport/utility helicopters in "Transport" section together with transport airplanes?
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Re: Supplies changed during the 10.1.57 patch?

#17 Post by SteamSupreme » Jul 28 2018

number47 wrote:
Jul 27 2018
Aren't transport/utility helicopters in "Transport" section together with transport airplanes?
That is what I originally thought. Posts 11, 12, and 13 cover details.
The skinny is, currently, the helicopters are not subdivided (attack/supply)like the aircraft, though, the player probably could manually send 'copters on supply runs, the AI sees them all as attack craft.

way2co0l
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Re: Supplies changed during the 10.1.57 patch?

#18 Post by way2co0l » Jul 28 2018

Honestly, it's been so long since I've played a game that has helicopters, I'm not entirely positive. If it's not labeled as a helicopter (which current zeppelins are), then it won't be called for missions that are meant for them. Of course changing that behavior means that they won't be used offensively in any way which is what zeppelins are meant for. So you'd have to create a whole new unit but I don't have any expertise in that yet so don't know exactly what criteria it effects.

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Re: Supplies changed during the 10.1.57 patch?

#19 Post by SteamSupreme » Jul 28 2018

way2co0l wrote:
Jul 28 2018
Honestly, it's been so long since I've played a game that has helicopters, I'm not entirely positive. If it's not labeled as a helicopter (which current zeppelins are), then it won't be called for missions that are meant for them. Of course changing that behavior means that they won't be used offensively in any way which is what zeppelins are meant for. So you'd have to create a whole new unit but I don't have any expertise in that yet so don't know exactly what criteria it effects.
Goes back to the AI Params. I have not investigated those params, but since helicopters are not used in the period the airships appear, setting them as supply only actually might work out as intended (fyi in the WW2 era, LOTs of those airships are showing up, they should be obsolete, but might make cool supply craft otherwise....).
Last edited by SteamSupreme on Jul 28 2018, edited 1 time in total.

way2co0l
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Re: Supplies changed during the 10.1.57 patch?

#20 Post by way2co0l » Jul 28 2018

SteamSupreme wrote:
Jul 28 2018
way2co0l wrote:
Jul 28 2018
Honestly, it's been so long since I've played a game that has helicopters, I'm not entirely positive. If it's not labeled as a helicopter (which current zeppelins are), then it won't be called for missions that are meant for them. Of course changing that behavior means that they won't be used offensively in any way which is what zeppelins are meant for. So you'd have to create a whole new unit but I don't have any expertise in that yet so don't know exactly what criteria it effects.
Goes back to the AI Params. I have not investigated those params, but since helicopters are not used in the period the airships appear, setting them as supply only actually might work out as intended
As long as you don't intend for it to be a longer game where helicopters become a thing, then that should be just fine.

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Re: Supplies changed during the 10.1.57 patch?

#21 Post by mrgenie » Jul 29 2018

In my games 1914+ AI builds hundreds of them. They are everywhere..

And just sitting ducks. They don't do anything except from time to time just fly around somewhere. But I think a smart AI would be able to use some kind of morse-signaling to
artillery. So the AI could send them as recon units (early game air defense are worthless pretty much) so even if they are not for fighting, just recon would be great which I
do manually a lot but the AI never seen him doing that and thus as Human I abuse this knowledge giving my arty a huge advantage over the AI.

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