SR-GW and SR-36: Technology "Commercial Refrigeration" - no value / benefit

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geminif4ucorsair
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SR-GW and SR-36: Technology "Commercial Refrigeration" - no value / benefit

#1 Post by geminif4ucorsair » Oct 30 2017

In both SR-36 and SR-Great War, there is no posted value under the technology "Commercial Refrigeration" has
no value or specific benefit assigned to it.

It is also a 'dead end' technology, not being a pre-requisite for any other follow-on technology.

Given the value of commercial application of large scale or size refrigeration - think the fishing and meat industries for example - it would seem to be that a Economy benefit should be applied. [If there has been a benefit applies, it does not show in SRGW v.10.1.38 on Steam.

Something on the line of 5% or slight more, should be the benefit.

Thanks for looking at this issue. :-)

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Balthagor
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Re: SR-GW and SR-36: Technology "Commercial Refrigeration" - no value / benefit

#2 Post by Balthagor » Oct 31 2017

Are you sure it doesn't lead to something? On my tech tree chart it does. If it's not a prereq for something than a link has been broken.
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Re: SR-GW and SR-36: Technology "Commercial Refrigeration" - no value / benefit

#3 Post by YoMomma » Oct 31 2017

Then it's broken. I researched it many times over the last years as Cuba in 2020 and never led to something.
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evildari
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Re: SR-GW and SR-36: Technology "Commercial Refrigeration" - no value / benefit

#4 Post by evildari » Oct 31 2017

in SR-GW and in SRU Sandbox 1936 Commercial Refrigeration has one a follow-on technology : commercial food processing and that leads to improved military logistics that is an end but provides a nice +5% infrastructure rating (even for cuba - even in world2020).
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http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
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geminif4ucorsair
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Re: SR-GW and SR-36: Technology "Commercial Refrigeration" - no value / benefit

#5 Post by geminif4ucorsair » Nov 01 2017

Balthagor wrote:Are you sure it doesn't lead to something? On my tech tree chart it does. If it's not a prereq for something than a link has been broken.
On tech, PROJECT EFFECTS shows nothing - blank.

On the basis and having watched the economic status between turns before and on date R is completed, could not
determine any specific effect.

The suggested impact in earlier post should be reflected in the Project Effects section, or
whatever values you determine (this should be viewed as a big bonus to Goods - Commercial production).
Industries such as fishing, animal, and some other industries benefitted (for example, not having to preserve in salt or brine).

Thanks for looking into :-)

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