Suggestion: Spring of Nations
Posted: Jul 15 2017
WW1 and after was a period when many new nations appeared on the map of Europe.
Nearly every war in Supreme Ruler games end very unrealistically - in total annihilation, which is rare historically, especially when big countries fight each other.
Please consider a possibility for the victor (including AI, choice could depend on government type + randomness?) to demand the defeated country to liberate some or all of its unloyal territories as sovereign states. Additionally it would be even nicer if it were possible to annex only a PART of the defeated country which would also be very historical. It would also allow the game to run much longer before uncontrollable large blobs appear on the map that are too big to fail (never happened in human history).
Personally, I would consider this mechanic the GREATEST feature added to Supreme Ruler games in a long time.
An inaccurate map for illustration (Ireland, Danzig and Iceland aren't shown, probably more I don't know)
Nearly every war in Supreme Ruler games end very unrealistically - in total annihilation, which is rare historically, especially when big countries fight each other.
Please consider a possibility for the victor (including AI, choice could depend on government type + randomness?) to demand the defeated country to liberate some or all of its unloyal territories as sovereign states. Additionally it would be even nicer if it were possible to annex only a PART of the defeated country which would also be very historical. It would also allow the game to run much longer before uncontrollable large blobs appear on the map that are too big to fail (never happened in human history).
Personally, I would consider this mechanic the GREATEST feature added to Supreme Ruler games in a long time.
An inaccurate map for illustration (Ireland, Danzig and Iceland aren't shown, probably more I don't know)