Waypoints for Movement
Moderators: Balthagor, Moderators
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- Sergeant
- Posts: 22
- Joined: Mar 14 2017
- Human: Yes
Waypoints for Movement
Implementing a way of issuing waypoints as movement commands would be useful could actually prevent our merchant marines and other units from sailing right along the coast lines of enemy forces and allow for a more refined tactical play on land.
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Waypoints for Movement
Longtime wishlist item. Ticket 3906. Still on the wishlist.
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- Brigadier Gen.
- Posts: 768
- Joined: Jun 27 2015
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Re: Waypoints for Movement
You mean http://steamcommunity.com/sharedfiles/f ... =888522245, but then the waypoint on the map?
I mean ships north of Norway trying to go to a shipyard south of Finland through land? Yeah that would be funny...
I mean ships north of Norway trying to go to a shipyard south of Finland through land? Yeah that would be funny...
Gameplay 1st
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Waypoints for Movement
Pathing and Waypoints are actually different. Even with improved pathing, some users would still want waypoints to create specific routes.
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
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Re: Waypoints for Movement
Other similar bug is when land units are stacking to a shore trying to reach barracks located to a nearby island. This happens when the closest barracks are on this island.
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- Sergeant
- Posts: 22
- Joined: Mar 14 2017
- Human: Yes
Re: Waypoints for Movement
Exactly like planning a route for an Air patrol so it can literally follow up a road leading to an enemy barracks as an example.Balthagor wrote:Pathing and Waypoints are actually different. Even with improved pathing, some users would still want waypoints to create specific routes.