annex or liberate if neighboringdax1 wrote:annex if neighboring
colonize if not neighboring
colonize or liberate if not neighboring
Moderators: Balthagor, Moderators
annex or liberate if neighboringdax1 wrote:annex if neighboring
colonize if not neighboring
Liberate vs. colonize/annexJollyGoodBork wrote:But when liberate? Surely we could come up with a logical rule here too
Do we need to open a thread for every suggestion? Maybe you can just give us which ones are under consideration so we don't open tens of the subjets on every suggestion available (and turn the forum into one giant wishlist)? Or you can just make list of suggestions and transfer it to George?Balthagor wrote:If you guys like these suggestions, I'd suggest someone transfer them into a dedicated thread on AI annex/liberate/colonize. They're going to get lost in a "catch all" thread like this.
I agree - this is a tight game with a very specific and not-sandbox concept.Balthagor wrote:Oh, I disagree. I think that would be worse than nothing.Zuikaku wrote:Just randomize this for start. It's better than nothing...
Would you prefer said thread to be in Great War - General Discussion forum, or is this more of a general discussion on SR in its entirety?Balthagor wrote:If you guys like these suggestions, I'd suggest someone transfer them into a dedicated thread on AI annex/liberate/colonize. They're going to get lost in a "catch all" thread like this.
Generally, it's a good idea. I had posted a long time ago that I would always prefer 10 threads over 1 thread with 10 topics. I know that's not always convenient for when people are posting, but it works better for linking discussions to tasks.Zuikaku wrote:Do we need to open a thread for every suggestion? ...
I don't have a set list, and even if I did it's like announcing an incomplete feature. The forum has taught me that someone is going to take something suggested in our list as gospel truth must be in then yell at us when plans change. We've got a very good forum here, but that's because we are careful with how we do our interactions.Zuikaku wrote:Maybe you can just give us which ones are under consideration...
SRGW general is fine. When we get into bigger discussions I might add another forum section.JollyGoodBork wrote:...thread to be in Great War...
Stand_Sure_Anderson wrote:Smarter Colonies would be a nice one, the ability for them to manage and expand their economies and forces would make the game more interesting.
Could lead to events like the Soviets having to enter Hungary in the Cold war 1956 and so forth.
That is a fair view, but after the war it started to get interesting.nick-bang wrote:Stand_Sure_Anderson wrote:Smarter Colonies would be a nice one, the ability for them to manage and expand their economies and forces would make the game more interesting.
Could lead to events like the Soviets having to enter Hungary in the Cold war 1956 and so forth.
We are talking WW1 here ?
And during WW 1 colonies was kept in tight check. Not one was allowed to do anything on their own, let alone declare indepence.
In SRU I agree...
I agree: But the REAL and FACTUAL drive for independence did NOT happen until after WW 2 .....Stand_Sure_Anderson wrote:That is a fair view, but after the war it started to get interesting.nick-bang wrote:Stand_Sure_Anderson wrote:Smarter Colonies would be a nice one, the ability for them to manage and expand their economies and forces would make the game more interesting.
Could lead to events like the Soviets having to enter Hungary in the Cold war 1956 and so forth.
We are talking WW1 here ?
And during WW 1 colonies was kept in tight check. Not one was allowed to do anything on their own, let alone declare indepence.
In SRU I agree...
It could be a case of you have to keep the colonies in check.
Would be good to see how the Soviet revolution is managed