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Air support - continuous bombing

Posted: Aug 02 2011
by pzkpfw
I'm using Taiwan, I have a couple of B25J (strategic bombers) that are able to bomb Chinese facilities without taking damage. The problem is that I have to click every single time on bomb facility to carry out one mission and it means that to destroy completely an enemy city or an industrial complex I have to give hundreds of clicks just to destroy a complex. Is there a solution to order to a group of bombers to attack continuously an hex?

Re: Air support - continuous bombing

Posted: Aug 02 2011
by SGTscuba
you may be able to change the order to make it continuous although this will mean they will keep going and trying to bomb it even after the facility was destroyed i think.

Re: Air support - continuous bombing

Posted: Aug 02 2011
by pzkpfw
SGTscuba wrote:you may be able to change the order to make it continuous although this will mean they will keep going and trying to bomb it even after the facility was destroyed i think.
Yes it isn't a problem if they are going to bomb for a while an empty hex, but I can't find the options to order a continuous air bombing..

Re: Air support - continuous bombing

Posted: Aug 02 2011
by SGTscuba
you might be able to go into the orders.csv file, and modify the order command so that bombing a hex will be continuous rather then once only.

Re: Air support - continuous bombing

Posted: Aug 02 2011
by pzkpfw
SGTscuba wrote:you might be able to go into the orders.csv file, and modify the order command so that bombing a hex will be continuous rather then once only.
I'm trying to find the right command but there are hundreds of options.. I'm quite sure that it's possible change it but I can't find the right mix of rows and columns..

Re: Air support - continuous bombing

Posted: Dec 31 2015
by raybaudi
SGTscuba, that's one great advice over there!

Just so everybody knows, I tried your suggestions and to make it simple:

Inside the orders.csv file, find the order BOMB HEX (you could use MS Excel to help you with the layout) and, start counting spaces STARTING just after the name of the order (in this case BOMB HEX) and count, whether blank or filled with 1s, until you reach the 71st space. There, change the blank space for a 1 and there you go.

Next time you use the command BOMB HEX, the bombers will go, break hell loose over the hex, go back for resupply and voila! come again
for more!

edit: They will come back they will not fire again. That's the bad part. Perhaps anyone can enlighten us?


Regards,

Re: Air support - continuous bombing

Posted: Mar 26 2018
by Balthagor
Moved by member request.

Re: Air support - continuous bombing

Posted: Mar 27 2018
by dax1
raybaudi wrote: Dec 31 2015 SGTscuba, that's one great advice over there!

Just so everybody knows, I tried your suggestions and to make it simple:

Inside the orders.csv file, find the order BOMB HEX (you could use MS Excel to help you with the layout) and, start counting spaces STARTING just after the name of the order (in this case BOMB HEX) and count, whether blank or filled with 1s, until you reach the 71st space. There, change the blank space for a 1 and there you go.

Next time you use the command BOMB HEX, the bombers will go, break hell loose over the hex, go back for resupply and voila! come again
for more!

edit: They will come back they will not fire again. That's the bad part. Perhaps anyone can enlighten us?


Regards,
I had test it and ..same problem...when bombers comeback on target (the2nd, the 3rd and so on...) if they have direct attack it's ok, if indirect attack they dont' bomb facility.

Re: Air support - continuous bombing

Posted: Jul 05 2018
by bowtie
Note: This also seems to occur with missile units using saturation type missiles. Unsure if it's the same mechanic.

For example, if I load a SCUD launcher with SCUDS (saturation type) and target an enemy unit, the SCUD launcher will fire three or so missiles, then stop.
Then I have to manually retarget the SCUD.
Regardless of whether the unit is destroyed or not.
However If I load the SCUD launcher with direct attack anti-ship missiles, it will auto-target and auto-fire at nearby units as expected.

This makes saturation missiles very micro-intensive to use for little gain.

Unsure if this is the same, related, or unrelated issue