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PostPosted: Mar 15 2017 
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General

Joined: Feb 10 2012
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dax1 wrote:
annex if neighboring
colonize if not neighboring


annex or liberate if neighboring
colonize or liberate if not neighboring

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Please teach AI to liberate and colonize instead of only annexing!


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PostPosted: Mar 16 2017 
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Captain

Joined: Feb 17 2016
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But when liberate? Surely we could come up with a logical rule here too


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PostPosted: Mar 16 2017 
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JollyGoodBork wrote:
But when liberate? Surely we could come up with a logical rule here too


Liberate vs. colonize/annex

Democracy: 70:30
Dictatorship: 30:70
Monarchy: 40:60
Communism: 50:50
Theocracy: 20:80

also, input some internal check to release non-loyal hexes from time to time. So no occupation lasts forever. One of the triggers might be electional loss or govt change, coup...

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Please teach AI to liberate and colonize instead of only annexing!


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PostPosted: Mar 16 2017 
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If you guys like these suggestions, I'd suggest someone transfer them into a dedicated thread on AI annex/liberate/colonize. They're going to get lost in a "catch all" thread like this.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Mar 16 2017 
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Balthagor wrote:
If you guys like these suggestions, I'd suggest someone transfer them into a dedicated thread on AI annex/liberate/colonize. They're going to get lost in a "catch all" thread like this.


Do we need to open a thread for every suggestion? Maybe you can just give us which ones are under consideration so we don't open tens of the subjets on every suggestion available (and turn the forum into one giant wishlist)? Or you can just make list of suggestions and transfer it to George?

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Please teach AI to liberate and colonize instead of only annexing!


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PostPosted: Mar 16 2017 
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Colonel

Joined: Sep 07 2010
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Location: A dark and ominous room - only illuminated by the eerie light of a computerscreen
Balthagor wrote:
Zuikaku wrote:
Just randomize this for start. It's better than nothing...

Oh, I disagree. I think that would be worse than nothing.


I agree - this is a tight game with a very specific and not-sandbox concept.

On the other hand there is a valid point that Zuikaku is making... I think we need to find middle ground here ?


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PostPosted: Mar 16 2017 
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Joined: Feb 17 2016
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Balthagor wrote:
If you guys like these suggestions, I'd suggest someone transfer them into a dedicated thread on AI annex/liberate/colonize. They're going to get lost in a "catch all" thread like this.

Would you prefer said thread to be in Great War - General Discussion forum, or is this more of a general discussion on SR in its entirety?

But to answer the question, I definitely think this discussion is going somewhere. So yeah, let's keep this discussion going.


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PostPosted: Mar 16 2017 
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Zuikaku wrote:
Do we need to open a thread for every suggestion? ...

Generally, it's a good idea. I had posted a long time ago that I would always prefer 10 threads over 1 thread with 10 topics. I know that's not always convenient for when people are posting, but it works better for linking discussions to tasks.
Zuikaku wrote:
Maybe you can just give us which ones are under consideration...

I don't have a set list, and even if I did it's like announcing an incomplete feature. The forum has taught me that someone is going to take something suggested in our list as gospel truth must be in then yell at us when plans change. We've got a very good forum here, but that's because we are careful with how we do our interactions.
JollyGoodBork wrote:
...thread to be in Great War...

SRGW general is fine. When we get into bigger discussions I might add another forum section.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Mar 17 2017 
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Smarter Colonies would be a nice one, the ability for them to manage and expand their economies and forces would make the game more interesting.

Could lead to events like the Soviets having to enter Hungary in the Cold war 1956 and so forth.


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PostPosted: Mar 19 2017 
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Stand_Sure_Anderson wrote:
Smarter Colonies would be a nice one, the ability for them to manage and expand their economies and forces would make the game more interesting.

Could lead to events like the Soviets having to enter Hungary in the Cold war 1956 and so forth.



We are talking WW1 here ?

And during WW 1 colonies was kept in tight check. Not one was allowed to do anything on their own, let alone declare indepence.

In SRU I agree...


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PostPosted: Mar 20 2017 
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nick-bang wrote:
Stand_Sure_Anderson wrote:
Smarter Colonies would be a nice one, the ability for them to manage and expand their economies and forces would make the game more interesting.

Could lead to events like the Soviets having to enter Hungary in the Cold war 1956 and so forth.



We are talking WW1 here ?

And during WW 1 colonies was kept in tight check. Not one was allowed to do anything on their own, let alone declare indepence.

In SRU I agree...


That is a fair view, but after the war it started to get interesting.

It could be a case of you have to keep the colonies in check.

Would be good to see how the Soviet revolution is managed


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PostPosted: Mar 22 2017 
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Stand_Sure_Anderson wrote:
nick-bang wrote:
Stand_Sure_Anderson wrote:
Smarter Colonies would be a nice one, the ability for them to manage and expand their economies and forces would make the game more interesting.

Could lead to events like the Soviets having to enter Hungary in the Cold war 1956 and so forth.



We are talking WW1 here ?

And during WW 1 colonies was kept in tight check. Not one was allowed to do anything on their own, let alone declare indepence.

In SRU I agree...


That is a fair view, but after the war it started to get interesting.

It could be a case of you have to keep the colonies in check.

Would be good to see how the Soviet revolution is managed


I agree: But the REAL and FACTUAL drive for independence did NOT happen until after WW 2 .....
So scripted seems to be the ticket ?


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PostPosted: Mar 22 2017 
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Sergeant

Joined: Mar 14 2017
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Yeah I'd say scripted like when they do a change of Era UI.


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PostPosted: May 22 2017 
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General

Joined: Feb 10 2012
Posts: 1974
Human: Yes
Are missile build codes going to be revised? AI really builds unhealty mix of missiles. I know this is not very relevant to WW1 era, but since all the changes are going to be implemented to SRU I consider this question to be legitimate.

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Please teach AI to liberate and colonize instead of only annexing!


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