MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
Moderators: Balthagor, BattleGoat
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- Captain
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MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
We are playing a MULTIPLAYER GEOPOLITICAL WORLD SIMULATION. We have UN peacekeepers, UN aid, International laws and Sanctions. We also have aggressive players and warmongers. We have developing countries and friendly nations. We do not have any rules except: don't ally with human players in the beginning of the game. All other treaties with players and all AI treaties are allowed. UN Peace-Keepers and UN membership are voluntary. We will create game rules as we go and as we see fit.
We are playing every Saturday at 9am Est/ 3pm EU time. All you need is our save, decent connection and you can join any Saturday. Meet us on GameRanger. Check this thread for updates below.
GAME SETUP:
Game started on 8/20/16.
MAP: 1936
Game Speed: Normal
Resources: Standard
Funds: Default
Approval Effects: Medium
Critical Int. Opinion: Yes
Third Party Relations: Yes
Random Events: Low
Electricity Sales: Yes
Loyalty Penalty : Yes
Spheres of Influence: No
Start Game Without National Debt: No
Fog of War: Yes
Enhanced Spotting and Ranges: No
Units Eliminated when Region Falls: Yes
Allow Nukes: Yes
Nuke Penalties: Low
Diplomatic Merchant Marine: OFF
Weather: No
Battle of Atlantic: Yes
Game End: None
Military Diff: Very Hard
Economic Diff: Hard
Diplo Diff: Normal
Allied Victories: Yes
Fixed Capitals: No
Global AI Stance: Unpredictable
Start without Units: Yes
Limit Domestic Approval: No
Limit Military Approval: No
Victory Condition: Complete
World Volatility: High
1936 Map: USA, USSR, UK, Germany, China, Japan cannot be selected. (unless someone really wants UK)
PLAYERS
-Golden (Grizzly):.......Poland
-Viper:.....................Spain
-Fistalis:...................Chile
-Number 47:............. Liberia
-Trotsky:..................Iran
-Tarkhrod:.................France
-GIJoe:.....................Australia
-Warvic:...................Brazil
We are playing every Saturday at 9am Est/ 3pm EU time. All you need is our save, decent connection and you can join any Saturday. Meet us on GameRanger. Check this thread for updates below.
GAME SETUP:
Game started on 8/20/16.
MAP: 1936
Game Speed: Normal
Resources: Standard
Funds: Default
Approval Effects: Medium
Critical Int. Opinion: Yes
Third Party Relations: Yes
Random Events: Low
Electricity Sales: Yes
Loyalty Penalty : Yes
Spheres of Influence: No
Start Game Without National Debt: No
Fog of War: Yes
Enhanced Spotting and Ranges: No
Units Eliminated when Region Falls: Yes
Allow Nukes: Yes
Nuke Penalties: Low
Diplomatic Merchant Marine: OFF
Weather: No
Battle of Atlantic: Yes
Game End: None
Military Diff: Very Hard
Economic Diff: Hard
Diplo Diff: Normal
Allied Victories: Yes
Fixed Capitals: No
Global AI Stance: Unpredictable
Start without Units: Yes
Limit Domestic Approval: No
Limit Military Approval: No
Victory Condition: Complete
World Volatility: High
1936 Map: USA, USSR, UK, Germany, China, Japan cannot be selected. (unless someone really wants UK)
PLAYERS
-Golden (Grizzly):.......Poland
-Viper:.....................Spain
-Fistalis:...................Chile
-Number 47:............. Liberia
-Trotsky:..................Iran
-Tarkhrod:.................France
-GIJoe:.....................Australia
-Warvic:...................Brazil
Last edited by golden.pole on Aug 27 2016, edited 28 times in total.
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..IIII[]III...
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.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
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- Captain
- Posts: 104
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Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
reserved
INTERNATIONAL SECURITY COUNCIL agreements
Members: Golden (Grizzly), Viper, Tark, Trotsky, Fistalis, GIJoe, Warvic, number 47
ISCa #1: Defense of Western Europe from inevitable German invasion (issued, Winter 1936) - ACTIVE
ISCa #2: Defense of China from Japanese invasion (issued, Spring 1937) - ACTIVE
ISCa #3: Defense of Mexico from USA (issued, Summer 1937) - FAILED
Current UNITED NATIONS ARMY deployments:
Winter 1936: Poland and Spain deployed UN peace-keepers in Belgium. ACTIVE
Summer 1937: Spain deployed peace-keepers in Mexico. Mexico fell to USA. ABORTED.
Pol-Spa force ready to deploy in China to counter Japanese aggression.
INTERNATIONAL SECURITY COUNCIL agreements
Members: Golden (Grizzly), Viper, Tark, Trotsky, Fistalis, GIJoe, Warvic, number 47
ISCa #1: Defense of Western Europe from inevitable German invasion (issued, Winter 1936) - ACTIVE
ISCa #2: Defense of China from Japanese invasion (issued, Spring 1937) - ACTIVE
ISCa #3: Defense of Mexico from USA (issued, Summer 1937) - FAILED
Current UNITED NATIONS ARMY deployments:
Winter 1936: Poland and Spain deployed UN peace-keepers in Belgium. ACTIVE
Summer 1937: Spain deployed peace-keepers in Mexico. Mexico fell to USA. ABORTED.
Pol-Spa force ready to deploy in China to counter Japanese aggression.
Last edited by golden.pole on Sep 03 2016, edited 27 times in total.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
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- Captain
- Posts: 104
- Joined: Jun 15 2010
- Human: Yes
Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
reserved
INTERNATIONAL SANCTIONS agreements:
ISa #1: Nothing proposed yet.
INTERNATIONAL SANCTIONS agreements:
ISa #1: Nothing proposed yet.
Last edited by golden.pole on Aug 20 2016, edited 6 times in total.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
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- Captain
- Posts: 104
- Joined: Jun 15 2010
- Human: Yes
Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
reserved
UNITED NATIONS Aid Resolutions:
UNar #1: Proposed financial aid to Chile and Australia vetoed by Australian president in 1936.
UNar #2: Military aid to Mexico, issued 1937.
UNITED NATIONS Aid Resolutions:
UNar #1: Proposed financial aid to Chile and Australia vetoed by Australian president in 1936.
UNar #2: Military aid to Mexico, issued 1937.
Last edited by golden.pole on Sep 03 2016, edited 6 times in total.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
-
- Captain
- Posts: 104
- Joined: Jun 15 2010
- Human: Yes
Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
Reserved
Current INTERNATIONAL LAWS :
IL#1: Players can't make alliances with each other in the beginning of the game. Subject to change. All treaties allowed with AI.
IL#2: Spain legally acquired Andorra + Tanger. Poland legally acquired Danzig. No opposing votes were cast. (signed, Spring 1937).
Current INTERNATIONAL LAWS :
IL#1: Players can't make alliances with each other in the beginning of the game. Subject to change. All treaties allowed with AI.
IL#2: Spain legally acquired Andorra + Tanger. Poland legally acquired Danzig. No opposing votes were cast. (signed, Spring 1937).
Last edited by golden.pole on Aug 27 2016, edited 11 times in total.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
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- Board Admin
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Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
I would like to test connection also..
https://www.youtube.com/user/GIJoe597
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
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- General
- Posts: 3315
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Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
I understand that most people are used to it.. but consider this a standing request to have enhanced spotting and ranges OFF for any game i play in.
Hit me up early morning some day and well test connection between us before saturday.
Hit me up early morning some day and well test connection between us before saturday.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Captain
- Posts: 104
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Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
Yeah we can turn OFF Enhanced Ranges and Spotting.
Also, I think UK should no be playable, they have 60 colonies. France has a lot of colonies too, but Tark is French so he probably wants to play that country.
Anybody knows what happens to colonies later on?
We might play 1949 instead of 1936. I modded the 1949 map and reduced Land/Air/Navy production of the top powers nearly by 50%. This will give us time to build up our nations and counter the superpowers. It is good for a long-term game. Otherwise you have USSR with 48 land production and they killed China within 2 years. I'm testing 1949 now. We will decide which map is better for MP tomorrow.
Also, I think UK should no be playable, they have 60 colonies. France has a lot of colonies too, but Tark is French so he probably wants to play that country.
Anybody knows what happens to colonies later on?
We might play 1949 instead of 1936. I modded the 1949 map and reduced Land/Air/Navy production of the top powers nearly by 50%. This will give us time to build up our nations and counter the superpowers. It is good for a long-term game. Otherwise you have USSR with 48 land production and they killed China within 2 years. I'm testing 1949 now. We will decide which map is better for MP tomorrow.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
-
- Board Admin
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Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
Sorry I did not see this earlier.. I wish to withdraw, I have no desire to start modifying game files to play multiplayer. I wish you all well and I look forward to reading about the game as you progress 07
https://www.youtube.com/user/GIJoe597
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
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- Captain
- Posts: 104
- Joined: Jun 15 2010
- Human: Yes
Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
GIJoe, I created this post to discuss different options. It's not that serious. I narrowed down the scenarios to 1936 or modded 1949. We don't have to mod anything. I have no problem proceeding with the original plan of default 1936.
I was just testing 1949 and I did not like that in 1951 China was gone, so I tried to fix it. But 1936 is fine.
I was just testing 1949 and I did not like that in 1951 China was gone, so I tried to fix it. But 1936 is fine.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
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- Captain
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Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
Quick update, we are currently playing MP. Me, fistalis, viper and number 47, running great. everyone can join us with our save.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
-
- Board Admin
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Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
I am just too ignorant to fix anything that breaks. I am always wary of changing anything and generally do not do it. (old guys that did not grow up with computers)
https://www.youtube.com/user/GIJoe597
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
-
- Captain
- Posts: 104
- Joined: Jun 15 2010
- Human: Yes
Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
GI, we honored your request, we played default 1936. Didn't alter no files. It was a very successful and fun game with 4 players. Me, Viper and Fistalis started the game, number 47 joined us after a few minutes. Anybody can join us. Next session scheduled next Saturday.
We didn't even get to the end of 1936. We played a bit over 2h. No wars were declared yet. I got Poland, Viper has Spain, 47 has Liberia and Fistalis got Chile. We did some tech and resource trading. I pretty much am in an unofficial cooperation deal with Spain due to the German threat. We can add several more players easily.
I am proposing creation of a UN ARMY composed of player units. In the beginning we could devote 10 units/player when you build them. I know we started with no units, but soon everyone can afford 10 units. UN ARMY could deploy jointly around the world to intervene in all kinds of conflicts. We would decide what mission to pursue.
Another advantage of having a UN ARMY is we could impose sanctions on aggressive players with force. Instead of trying to scramble reserved units, we would already have 10 units/player deployed in the world. When someone invades a smaller nation. UN ARMY could roll the aggressive player back home.
We didn't even get to the end of 1936. We played a bit over 2h. No wars were declared yet. I got Poland, Viper has Spain, 47 has Liberia and Fistalis got Chile. We did some tech and resource trading. I pretty much am in an unofficial cooperation deal with Spain due to the German threat. We can add several more players easily.
I am proposing creation of a UN ARMY composed of player units. In the beginning we could devote 10 units/player when you build them. I know we started with no units, but soon everyone can afford 10 units. UN ARMY could deploy jointly around the world to intervene in all kinds of conflicts. We would decide what mission to pursue.
Another advantage of having a UN ARMY is we could impose sanctions on aggressive players with force. Instead of trying to scramble reserved units, we would already have 10 units/player deployed in the world. When someone invades a smaller nation. UN ARMY could roll the aggressive player back home.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
- number47
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Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
GIJoe597, you should really join if you can...the game is much faster now than the old sr2020 or srcw was
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Captain
- Posts: 104
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Re: MULTIPLAYER GEOPOLITICAL WORLD SIMULATION
Even with 4 players in our MP game there was not much difference than single player. It was running nicely.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.