LONG-TERM MP game
Moderators: Balthagor, BattleGoat
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- Captain
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LONG-TERM MP game
(UPDATED 8/12/16)
We are setting up a long-term MP game. If you can't commit to playing every week for several months, don't sign up. If a lot of people show up and we can't play a smooth game, then we may end up having two separate groups/games.
Suggested options:
START 8/13/16 at 9am Eastern Time
Be on GameRanger at 9am.
MAP: 2020 World
Game Speed: Normal
Resources: Standard
Funds: Default
Approval Effects: Medium
Critical Int. Opinion: Yes
Third Party Relations: Yes
Random Events: Low
Electricity Sales: Yes
Loyalty Penalty : Yes
Spheres of Influence: No
Start Game Without National Debt: No
Fog of War: Yes
Enhanced Spotting and Ranges: Yes
Units Eliminated when Region Falls: Yes
Allow Nukes: Yes
Nuke Penalties: Medium
Diplo Merchant Marine: OFF
Weather: No
Battle of Atlantic: No
Game End: None
Military Diff: Very Hard
Economic Diff: Hard
Diplo Diff: Normal
Allied Victories: No
Fixed Capitals: No
Global AI Stance: Aggressive?
Start without Units: Yes
Limit Domestic Approval: NO
Limit Military Approval: No
Victory Condition: Complete (unless people want Capture)
World Volatility: Very High
USA, Russia and China cannot be selected.
PLAYERS:
-golden.pole (Hetman) : Poland
-GreenGoblin:
-ZEvans:
-GIJoe: South Africa
-Fistalis:
-Warvic : Brazil
-Trotsky (Pastor of Ozil):
-Viper: Germany
-Tarkhrod: France
We can have a Security Council composed of all human players. We could decide to intervene in world's affairs.
We are setting up a long-term MP game. If you can't commit to playing every week for several months, don't sign up. If a lot of people show up and we can't play a smooth game, then we may end up having two separate groups/games.
Suggested options:
START 8/13/16 at 9am Eastern Time
Be on GameRanger at 9am.
MAP: 2020 World
Game Speed: Normal
Resources: Standard
Funds: Default
Approval Effects: Medium
Critical Int. Opinion: Yes
Third Party Relations: Yes
Random Events: Low
Electricity Sales: Yes
Loyalty Penalty : Yes
Spheres of Influence: No
Start Game Without National Debt: No
Fog of War: Yes
Enhanced Spotting and Ranges: Yes
Units Eliminated when Region Falls: Yes
Allow Nukes: Yes
Nuke Penalties: Medium
Diplo Merchant Marine: OFF
Weather: No
Battle of Atlantic: No
Game End: None
Military Diff: Very Hard
Economic Diff: Hard
Diplo Diff: Normal
Allied Victories: No
Fixed Capitals: No
Global AI Stance: Aggressive?
Start without Units: Yes
Limit Domestic Approval: NO
Limit Military Approval: No
Victory Condition: Complete (unless people want Capture)
World Volatility: Very High
USA, Russia and China cannot be selected.
PLAYERS:
-golden.pole (Hetman) : Poland
-GreenGoblin:
-ZEvans:
-GIJoe: South Africa
-Fistalis:
-Warvic : Brazil
-Trotsky (Pastor of Ozil):
-Viper: Germany
-Tarkhrod: France
We can have a Security Council composed of all human players. We could decide to intervene in world's affairs.
Last edited by golden.pole on Aug 12 2016, edited 24 times in total.
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- Board Admin
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Re: LONG-TERM MP game
Yes
The only thing I would take a second look at is Diplo Merchant Marine. When it is off, and you sale units to an overseas country, the units will stay in your country, on your territory, if the buyer cannot transport them. This results in various units from other countries dotted around your lands and nothing you can do about it.
The only thing I would take a second look at is Diplo Merchant Marine. When it is off, and you sale units to an overseas country, the units will stay in your country, on your territory, if the buyer cannot transport them. This results in various units from other countries dotted around your lands and nothing you can do about it.
https://www.youtube.com/user/GIJoe597
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
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- Captain
- Posts: 104
- Joined: Jun 15 2010
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Re: LONG-TERM MP game
Ok I changed Merchant Marine to yes. We have to select a map and agree what time we will start. Fistalis said he is available early in the morning.
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.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
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.... []......REPENT and BELIEVE the GOSPEL.
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- Brigadier Gen.
- Posts: 884
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Re: LONG-TERM MP game
Which scenario is it? Cold war, 1936, 2020?
What is the Victory condition? I hope 'complete' ?
I don't like these settings:
Loyalty Penalties to Supply and LoS: Yes
Makes bigger countries even stronger while making smaller nations even weaker if they try to expand.
Resources: Standard
Initial Funds: Default
It is better to start with high in both to help AI.
Allow Nuke: Yes Penalty: High
This means nukes are almost never useful. Make Penalty: low, for better gameplay.
Start Without Units: Yes
This is a game breaker. It makes the game nonsensical and very unfair to the AI countries. Play with this setting only if you just wanna have fun for a few hours and then drop the game forever.
Enhanced Spotting and Ranges: On
This is basically "cheats: on".
Units Eliminated when Region Falls: Yes
Why? Why remove guerilla warfare from the game?
Lastly, Diplomatic Merchant Marine: yes
I think when this is set to YES, it makes units travel through the world when they are traded. When set to NO it automatically transfers the units. So set to NO if you want to avoid stuck units around the world.
What is the Victory condition? I hope 'complete' ?
I don't like these settings:
Loyalty Penalties to Supply and LoS: Yes
Makes bigger countries even stronger while making smaller nations even weaker if they try to expand.
Resources: Standard
Initial Funds: Default
It is better to start with high in both to help AI.
Allow Nuke: Yes Penalty: High
This means nukes are almost never useful. Make Penalty: low, for better gameplay.
Start Without Units: Yes
This is a game breaker. It makes the game nonsensical and very unfair to the AI countries. Play with this setting only if you just wanna have fun for a few hours and then drop the game forever.
Enhanced Spotting and Ranges: On
This is basically "cheats: on".
Units Eliminated when Region Falls: Yes
Why? Why remove guerilla warfare from the game?
Lastly, Diplomatic Merchant Marine: yes
I think when this is set to YES, it makes units travel through the world when they are traded. When set to NO it automatically transfers the units. So set to NO if you want to avoid stuck units around the world.
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- Captain
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Re: LONG-TERM MP game
I think 2020 Global Crisis map.
Victory complete
We wont be playing the superpowers so let them be even stronger.
I'm not sure about the resources. I want to make them default.
Nuke penalty maybe we will set to medium or low.
We will start without units because we dont need any extra lag. AI will build tons of units along the way.
Spotting, I'm not sure about that, I think we should leave it on.
Its a good idea to eliminate units after a region falls because then you remove tons of units and reduce lag.
I would want to turn off merchant marine because this way you reduce lag too. But we are still debating.
I am going to update the first post.
Kristijonas, are you playing with us this Saturday? You would have to commit to long-term game.
Select your countries and let me know what time you want to start. Fistalis wants to start around 8:30am Eastern.
Victory complete
We wont be playing the superpowers so let them be even stronger.
I'm not sure about the resources. I want to make them default.
Nuke penalty maybe we will set to medium or low.
We will start without units because we dont need any extra lag. AI will build tons of units along the way.
Spotting, I'm not sure about that, I think we should leave it on.
Its a good idea to eliminate units after a region falls because then you remove tons of units and reduce lag.
I would want to turn off merchant marine because this way you reduce lag too. But we are still debating.
I am going to update the first post.
Kristijonas, are you playing with us this Saturday? You would have to commit to long-term game.
Select your countries and let me know what time you want to start. Fistalis wants to start around 8:30am Eastern.
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
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- Brigadier Gen.
- Posts: 884
- Joined: Nov 11 2011
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Re: LONG-TERM MP game
Thanks but starting with no units is a game breaker for me. Also I'm already in a very-long term game, currently in year 2035 if not further.
Loyalty penalties are also highly demotivating to me because loyalty system is very poorly done in this game. I have suggested many times to the developers to allow a single hex to have more than one loyalty and for it to be possible to change loyalties with time, somehow, but apparently engine limitations make it impossible. Because, for example, in 1936, as Lithuanian, I know that Memel should be loyal to both Lithuania and Germany, Vilnius should be loyal to both Lithuania and Poland. As it is, Memel is loyal only to Germany and Vilnius is loyal only to Lithuania and it's unchangable.
Loyalty penalties are also highly demotivating to me because loyalty system is very poorly done in this game. I have suggested many times to the developers to allow a single hex to have more than one loyalty and for it to be possible to change loyalties with time, somehow, but apparently engine limitations make it impossible. Because, for example, in 1936, as Lithuanian, I know that Memel should be loyal to both Lithuania and Germany, Vilnius should be loyal to both Lithuania and Poland. As it is, Memel is loyal only to Germany and Vilnius is loyal only to Lithuania and it's unchangable.
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- Board Admin
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Re: LONG-TERM MP game
After a few tests, I changed my understanding of Diplo MM. I now agree with your initial setting of off. It is in fact when I have Diplo MM on, that some foreign units stay within my borders after a sale. I also agree about some of the changes Kris has typed, but at this point, I would rather just get on with it..
https://www.youtube.com/user/GIJoe597
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
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- Captain
- Posts: 104
- Joined: Jun 15 2010
- Human: Yes
Re: LONG-TERM MP game
Ok, we will turn off Diplo MM. It just spams units all over the map. I changed some settings based on Kris' feedback. I lowered Nuke penalties to medium. Guys dont worry about no units in the beginning. AI will build new units quickly withing a couple of game months. And we dont have to sort old units out. It will make the game run faster. Kris if you change your mind and join us it would be more fun with more people.
Also, choose your countries.
Also, choose your countries.
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.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
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- General
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Re: LONG-TERM MP game
Reserving my pick til i see what everyone else goes with... more fun that way
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Board Admin
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Re: LONG-TERM MP game
Well, let see.. I would like to play South Africa. Never played them before in SRU or a MP.
https://www.youtube.com/user/GIJoe597
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
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- Captain
- Posts: 104
- Joined: Jun 15 2010
- Human: Yes
Re: LONG-TERM MP game
Fistalis, we all know about your military-industrial complex party in Luxembourg You can't detect our super spies.
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.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
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- Board Admin
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Re: LONG-TERM MP game
An observation 0830 EST is 0630 my time and 0530 on west coast..
https://www.youtube.com/user/GIJoe597
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
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- Captain
- Posts: 104
- Joined: Jun 15 2010
- Human: Yes
Re: LONG-TERM MP game
I am mostly adjusting time for Fistalis because he works at night and he will play with us right after his work. He will be available until noon. We can start at 9am or 9:30am EST. I wish people told us what time is good for them, but not everyone is posting here.
Is anybody from the West coast?
Is anybody from the West coast?
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..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
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- Colonel
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Re: LONG-TERM MP game
Hey all,
I'm having a tough time deciding, but I've been looking at playing as Ukraine, Myanmar, Portugal, Albania, or Kurdistan.
So yeah, I probably pick one of those at some point soon.
I'm having a tough time deciding, but I've been looking at playing as Ukraine, Myanmar, Portugal, Albania, or Kurdistan.
So yeah, I probably pick one of those at some point soon.
"If we had more time for discussion we should probably have made a great many more mistakes."
-Leon Trotsky
-Leon Trotsky
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- Captain
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Re: LONG-TERM MP game
Leon, if you pick Ukraine we will definitely have plenty of border tensions. lol. Don't dump any illegals to Poland
.....[]......
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.
..IIII[]III...
.....[]......
.... []......REPENT and BELIEVE the GOSPEL.