And the focus was not on creating 'balance' like the battlefield games, but on asymmetric warfare, what sort of things would you expect to be in this game?
America's primary asset is overwhelming fire support; other than sappers, snipers, and booby traps, what are some interesting support options/force multipliers that the NVA/VC can use to disrupt/delay the Americans?
I have a few ideas, but I'd like yall's take on them, especially any veterans, Vietnamese people, or people that have played other Vietnam games that were lacking in something you found important.
PS. long time no post, i know, college and all. Go Cardinals!
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If someone were to make a vietnam combat strategy game . . .
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