Heh.. Funny, I was thinking the same thing about SR games..Fistalis wrote:Meh, not a fan of the HOI engine anyway.. may as well be playing risk as far as the battles go..
As much as I want to love SR games, I can never get over the lack of combat realism & information.. It seems like all you really do in SR games is send a horde of units into enemy territory. Doesn't seem to be any effects of terrarin, or weather. Then you watch explosions and health bars..
In HOI there are soo many more factors.. From terrain, to weather, day & night, Military Doctrines, Supply, unit composition(combined arms), Frontage(no unrealistic super stacks), leadership, and more.
In HOI I have to think about what I'm going to do, deal with logistics through rough terrain with little infrastructure, etc.. I can also use my air forces to take out their supply lines in key locations.
Maybe I'm 'doing it wrong' in SR games, but I just don't see any of that depth at all.. So little information available, and what is available is hard to access.. Things like weather and terrain seem unimportant.. At the end of the day, it seems whoever has more armies in SR wins.
As much as I've tried to get into SR games and enjoy them, they never really seem to live up to my expectations.. I think Paradox ruined me for other strategy games.