Balthagor wrote:Okay, so I'll start a list here and try and update it as others mention features;
- Inflation/unemployment (mod available)
- RoE (coming back in an update)
- Ability to launch Defense/comm/intelligence satellites.
- List of top producers/users and import/export figures for each commodity.
My single issue is the fact that my defence minister now seems to control my forces no matter what I do (barring setting the units initiative to ZERO which really is no solution).
This however is immensely annoying and in fact is a game breaker for me. No matter how much I love the game and concept then I get a brain hemorrhage from UNdoing the crazy dispositions that my defence minister seems determined to do.
its ME who should be dictating how, where and when my troopps react. However to avoid useless micromanagement then I would like them to get supplies, go for repairs, defend etc. by themselves.
If I am missing something, then please tell me how to do this. Otherwise then it should be on top of the list IMHO.