Balthagor wrote:dust off wrote:...cut the information available about units...
What info? The unit popup is exactly the same.
dust off wrote:..., recruiting,...
What recruiting? The minister priority was replaced with a new one but it's about the same. It's part of the "Military Growth" priority.
dust off wrote:...I am interested, what weaknesses would you say have been carried forward to SRCW?
The two products are different, each with their own weaknesses and strengths. I'm sure there are some obscure bugs and engine limitations that didn't get addressed during development but we could have developed longer and still not touched them.
1. No there was more unit info in 2010, and the prospect of training units.
2. Before we could see how many werein our armed forces and set a slider to increase or decrease.
"obscure bugs". Without ooting up th game to get my prompts- do you not see that:
the AI still builds beyond his economy- and even map space sometimes. That he is not managing army size effectively.
Result bug blods of units- so that player can't even see the map.
A major section of these units just sit by the cities in war, so that the AI does not give many military challenges.
Soo many units slow the game down to a yawning crawl.... and there are more.
I'm curious why you wouldn't see these things.
Nickbang- Battlefront is one. Also, if a dev spends 18 months fixing bugs then that's expected. If they make tweaks that add a few niceties that's appreciated, but the niceties, and the new UIs imho are less of a priority than the Elephants in the room that are core to gameplay. Hell we still have refueling planes crashing out of fuel, plane not sticking to their base, and the mother of all click fests just to move an army across the globe. Good grief guys, I'm not trolling.