Big Game Combo
Moderators: Balthagor, Legend, Moderators
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- Captain
- Posts: 111
- Joined: Mar 25 2011
- Human: Yes
- Location: Poland
Big Game Combo
My Mega Frankenstein game would consists of
ultimate Frankenstein (all games above), but modified;
Rulers of Nations- Politics/Secret Service/Domestic system/Research but modified – they have Tech level – a feature from Supreme Ruler 2020/Economic model, modified by games below.
Superpower 2 - Globe/UI/Nuclear warfare*1/Ease of transporting army*2/Political leanings but with bigger scale*3/Day and Night/Military Research*4
*1 Real life effects of it. (destroying ozone layer/increasing radioactivity/nuclear winter/instant effect on whole economy/destroying everything in full destruction range)
*2 Supreme Ruler 2020 was too complicated with it.
*3 Almost anarchy - totalitarian dictatorship, communism - almost pure capitalism.
Or 3d political leanings like in Nationstates (web game) – personal/political/economical level of freedom.
*4 this would be average from all stats 10 – Star rating.
Supreme Ruler 2020 - Tech levels*5/Various types of Mass Range Weapons*6.
*5 You cant research too advanced tech too early BUT researching tech's crucial to survive more than 100 years have VERY HIGH priority - these will reduce your dependency on nonrenewable resources , and will be researched, as they appear, priority of this would be modified in ecologist/environmentalist budget sector.
*6 Weapon types: chemical, biological, nuclear, neutron (only radiation, kills but not destroys), thermonuclear, EMP (destroys all electrical circuits), antimatter, dark-matter/dark-energy.
Hearts of Iron 3 – Warfare/Army, but easy transport like in Superpower 2/Military designs would be “generic†like in Superpower 2.
Civilization 4 – Diplomacy/Moddability*7/Building of cities*7/Revolutions*7/Mass range weapons at least pollutes a land.
*7 This game have HUGE mods - it could be modified, so certain techs allows build cities on sea/ocean/mountain, some of mods allows civil wars and revolutions.
Empire Earth - Advancing trough Epochs (Modern to Future like 2200 year)/City/Unit/Ui/Industry Styles (spawn between 3 - 5 epochs).
Fate of the World – Ecology/Global warming/Pollution/Resource or/and Climate economical crisis/Pro-environmental policies.
Oiligarchy (freeware) - Peak oil or any nonrenewable resource - a economical crisis when you too slow change economy to closed system*8.
*8 Sustainability WIKI
SimEarth: The Living Planet (old simulator game (abadonware)) – Realistic seasons of year*9/Rainfall*9/Temperature Change*9/Atmosphere could be modified or repaired after damage*9/
Modified version of Happiness and Quality of life*9
*9 Impact on Economy like in reality
Below is detailed described one of features. It comes from old game “SimEarth: The Living Planetâ€
but I made it more “advancedâ€
This would be HDI modified by environmental rating and health, political, personal and economic freedom, social security, "peacefulness world rating" and crime rates
Modified HDI would be measured in %
Quality of Life description
(95% - 100%> - Heavenly (Near - utopian,....And they lived long and happily for ever after - World)
(85% - 95%> - Marvelous
(75% - 85%> - Very Good
(65% - 75%> - Good
(55% - 65%> - Pleasant
<45% - 55%> - Tolerable - Today, Average world
<35% - 45%) - Unpleasant
<25% - 35%) - Bad
<15% - 25%) - Very Bad
<5% - 15%) - Miserable (North Korea World)
<0% - 5%) - Hellish (Mad Max/Fallout/Orwell 1984 World)
That scale would have wide palette of colors, unlike others Red-Green scale
Entropy would be reverse of modified HDI
Extreme low----/(95% - 100%>-Purple – White (97% level would be pink)
Ultra low--------/(85% - 95%>---Dark Blue - Purple
Very low---------/(75% - 85%>--Blue – Dark Blue
Low--------------/(65% - 75%>--Marine - Blue
Below average-/(55% - 65%>---Green – Marine (color between green and blue)
Average---------/<45% - 55%>--Yellow - Green
Above Average-/<35% - 45%)--Orange - Yellow
High-------------/<25% - 35%)---Reddish Orange - Orange
Very high-------/<15% - 25%)---Dark Red - Reddish Orange
Ultra high-------/<5% - 15%)----Brown - Dark Red
Extreme high---/<0% - 5%)------Black - Brown
Entropy Color range on map (Extensive palette to see very small changes)
These scales would be measured with at accuracy one-tenth promile
Entropy would have great impact on almost everything in game
In extreme, Entropy could go so high (below 10%), that entire civilization's would be torn apart, and global temperatures would go up as high as 5 - 10 degrees.
Or Entropy could go so low (above 90%), that all nations will be united into giant, happy, ecological, liberal, democratic and space colonizing Empire of Earth.
This game would be requiring top-class computer, and probably contain many bugs and flaws, and producing it will take 3-5 years.
Sorry for my English, I’m from Poland, if someone can find grammatical error, show me it in a post.
Edit: Olol I must've bored back then
edit 2: Looks like World Warfare & Economics is up to this task - picking fun mechanics from here and there.
ultimate Frankenstein (all games above), but modified;
Rulers of Nations- Politics/Secret Service/Domestic system/Research but modified – they have Tech level – a feature from Supreme Ruler 2020/Economic model, modified by games below.
Superpower 2 - Globe/UI/Nuclear warfare*1/Ease of transporting army*2/Political leanings but with bigger scale*3/Day and Night/Military Research*4
*1 Real life effects of it. (destroying ozone layer/increasing radioactivity/nuclear winter/instant effect on whole economy/destroying everything in full destruction range)
*2 Supreme Ruler 2020 was too complicated with it.
*3 Almost anarchy - totalitarian dictatorship, communism - almost pure capitalism.
Or 3d political leanings like in Nationstates (web game) – personal/political/economical level of freedom.
*4 this would be average from all stats 10 – Star rating.
Supreme Ruler 2020 - Tech levels*5/Various types of Mass Range Weapons*6.
*5 You cant research too advanced tech too early BUT researching tech's crucial to survive more than 100 years have VERY HIGH priority - these will reduce your dependency on nonrenewable resources , and will be researched, as they appear, priority of this would be modified in ecologist/environmentalist budget sector.
*6 Weapon types: chemical, biological, nuclear, neutron (only radiation, kills but not destroys), thermonuclear, EMP (destroys all electrical circuits), antimatter, dark-matter/dark-energy.
Hearts of Iron 3 – Warfare/Army, but easy transport like in Superpower 2/Military designs would be “generic†like in Superpower 2.
Civilization 4 – Diplomacy/Moddability*7/Building of cities*7/Revolutions*7/Mass range weapons at least pollutes a land.
*7 This game have HUGE mods - it could be modified, so certain techs allows build cities on sea/ocean/mountain, some of mods allows civil wars and revolutions.
Empire Earth - Advancing trough Epochs (Modern to Future like 2200 year)/City/Unit/Ui/Industry Styles (spawn between 3 - 5 epochs).
Fate of the World – Ecology/Global warming/Pollution/Resource or/and Climate economical crisis/Pro-environmental policies.
Oiligarchy (freeware) - Peak oil or any nonrenewable resource - a economical crisis when you too slow change economy to closed system*8.
*8 Sustainability WIKI
SimEarth: The Living Planet (old simulator game (abadonware)) – Realistic seasons of year*9/Rainfall*9/Temperature Change*9/Atmosphere could be modified or repaired after damage*9/
Modified version of Happiness and Quality of life*9
*9 Impact on Economy like in reality
Below is detailed described one of features. It comes from old game “SimEarth: The Living Planetâ€
but I made it more “advancedâ€
This would be HDI modified by environmental rating and health, political, personal and economic freedom, social security, "peacefulness world rating" and crime rates
Modified HDI would be measured in %
Quality of Life description
(95% - 100%> - Heavenly (Near - utopian,....And they lived long and happily for ever after - World)
(85% - 95%> - Marvelous
(75% - 85%> - Very Good
(65% - 75%> - Good
(55% - 65%> - Pleasant
<45% - 55%> - Tolerable - Today, Average world
<35% - 45%) - Unpleasant
<25% - 35%) - Bad
<15% - 25%) - Very Bad
<5% - 15%) - Miserable (North Korea World)
<0% - 5%) - Hellish (Mad Max/Fallout/Orwell 1984 World)
That scale would have wide palette of colors, unlike others Red-Green scale
Entropy would be reverse of modified HDI
Extreme low----/(95% - 100%>-Purple – White (97% level would be pink)
Ultra low--------/(85% - 95%>---Dark Blue - Purple
Very low---------/(75% - 85%>--Blue – Dark Blue
Low--------------/(65% - 75%>--Marine - Blue
Below average-/(55% - 65%>---Green – Marine (color between green and blue)
Average---------/<45% - 55%>--Yellow - Green
Above Average-/<35% - 45%)--Orange - Yellow
High-------------/<25% - 35%)---Reddish Orange - Orange
Very high-------/<15% - 25%)---Dark Red - Reddish Orange
Ultra high-------/<5% - 15%)----Brown - Dark Red
Extreme high---/<0% - 5%)------Black - Brown
Entropy Color range on map (Extensive palette to see very small changes)
These scales would be measured with at accuracy one-tenth promile
Entropy would have great impact on almost everything in game
In extreme, Entropy could go so high (below 10%), that entire civilization's would be torn apart, and global temperatures would go up as high as 5 - 10 degrees.
Or Entropy could go so low (above 90%), that all nations will be united into giant, happy, ecological, liberal, democratic and space colonizing Empire of Earth.
This game would be requiring top-class computer, and probably contain many bugs and flaws, and producing it will take 3-5 years.
Sorry for my English, I’m from Poland, if someone can find grammatical error, show me it in a post.
Edit: Olol I must've bored back then
edit 2: Looks like World Warfare & Economics is up to this task - picking fun mechanics from here and there.
Last edited by raxo2222 on Dec 21 2023, edited 9 times in total.
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- Captain
- Posts: 111
- Joined: Mar 25 2011
- Human: Yes
- Location: Poland
Re: Big Game Combo
Why anyone can't answer to my list of features for Rulers of Nations?
This forum is dead?
BTW 2045 Tech mod is DEAD, if not, then someone may answer here.
This forum is dead?
BTW 2045 Tech mod is DEAD, if not, then someone may answer here.
- fool
- General
- Posts: 1364
- Joined: Mar 28 2009
Re: Big Game Combo
Nah, I just found your post incomprehensible and uninteresting. Problem?
"All warfare is based on deception...
Hold out baits to entice the enemy. Feign disorder, and crush him."
Sun Tzu, The Art of War
Hold out baits to entice the enemy. Feign disorder, and crush him."
Sun Tzu, The Art of War
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Big Game Combo
I'm already busy making a game...
- sirveri
- Colonel
- Posts: 390
- Joined: Jun 12 2008
- Location: CA, USA
Re: Big Game Combo
Wait... this wasn't an April Fools joke?
- Dave
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Will mod for food!
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Will mod for food!
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- Captain
- Posts: 111
- Joined: Mar 25 2011
- Human: Yes
- Location: Poland
Re: Big Game Combo
No.
I posted it on seweral forums, and they think that my game idea is very cool but complex.
Game studio like Eversim could make it in 3 years.
I posted it on seweral forums, and they think that my game idea is very cool but complex.
Game studio like Eversim could make it in 3 years.
-
- Colonel
- Posts: 363
- Joined: Feb 19 2010
- Human: Yes
- Location: Barnsley, Yorkshire, England
Re: Big Game Combo
But it would have more bugs than the Earth
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- Captain
- Posts: 111
- Joined: Mar 25 2011
- Human: Yes
- Location: Poland
Re: Big Game Combo
This is why game should be more moddable than Civilization 4 or 5,Rhyus wrote:But it would have more bugs than the Earth
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Big Game Combo
moddability has nothing to do with resolving bugs. You need access to the code to do that.
- fool
- General
- Posts: 1364
- Joined: Mar 28 2009
Re: Big Game Combo
Depends on the bug. TES games, for example, have 'unofficial patches' that fix quite a bit of the crap in them.Balthagor wrote:moddability has nothing to do with resolving bugs. You need access to the code to do that.
"All warfare is based on deception...
Hold out baits to entice the enemy. Feign disorder, and crush him."
Sun Tzu, The Art of War
Hold out baits to entice the enemy. Feign disorder, and crush him."
Sun Tzu, The Art of War
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- Colonel
- Posts: 363
- Joined: Feb 19 2010
- Human: Yes
- Location: Barnsley, Yorkshire, England
Re: Big Game Combo
Still it would take a hell of alot of modding to get most of the bugs out of an everism game that it just wouldn't be worth it and why should we pay for a game if we have to mod out all the bugs
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- Captain
- Posts: 111
- Joined: Mar 25 2011
- Human: Yes
- Location: Poland
Re: Big Game Combo
I didn't said that game will have lots of bugs.
Game could be with very few, easily fixable bugs, when game developers forgot fix them in last path.
So these can be fixed in unofficial pathes. These could be flaws, misspelling, or just correcting features.
Game could be with very few, easily fixable bugs, when game developers forgot fix them in last path.
So these can be fixed in unofficial pathes. These could be flaws, misspelling, or just correcting features.
-
- Colonel
- Posts: 363
- Joined: Feb 19 2010
- Human: Yes
- Location: Barnsley, Yorkshire, England
Re: Big Game Combo
I think u have missed my point, i am saying that anything that Everism makes is full of bugs and not playable so why would you want them to make the game.
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- Captain
- Posts: 111
- Joined: Mar 25 2011
- Human: Yes
- Location: Poland
Re: Big Game Combo
So that game would make Golem Labs, a developer of Superpower
Or BattleGoat Studios, This developer made Super Ruler 2020, this game has best reviews, so THIS developer could make this game.
Or BattleGoat Studios, This developer made Super Ruler 2020, this game has best reviews, so THIS developer could make this game.
-
- Captain
- Posts: 111
- Joined: Mar 25 2011
- Human: Yes
- Location: Poland
Re: Big Game Combo
How many stars you give to countries of the world?
10 stars - Heavenly--/
9 stars - Marvelous--/
8 stars - Very Good--/
7 stars - Good--------/USA
6 stars - Pleasant----/
5 stars - Tolerable---/
4 stars - Unpleasant-/Poland
3 stars - Bad---------/
2 stars - Very Bad---/
1 star - Miserable----/North Korea
0 stars - Hellish------/None of countries currently
10 stars - Heavenly--/
9 stars - Marvelous--/
8 stars - Very Good--/
7 stars - Good--------/USA
6 stars - Pleasant----/
5 stars - Tolerable---/
4 stars - Unpleasant-/Poland
3 stars - Bad---------/
2 stars - Very Bad---/
1 star - Miserable----/North Korea
0 stars - Hellish------/None of countries currently