New Map Editor

Have a question about how to mod something? Or have an issue with one of our mod tools? Post here.

Moderators: Balthagor, Moderators

Post Reply
Scarface
Corporal
Posts: 2
Joined: Aug 03 2018
Human: Yes

New Map Editor

Post by Scarface »

I was wondering if you can create new nations with the map editor. I was messing around with the editor but I couldn't figure out if I could create new borders and rename nations to create a new one. I always wanted that capability in SRU.
d-bassett
BattleGoat Team
Posts: 85
Joined: May 03 2018
Human: Yes

Re: New Map Editor

Post by d-bassett »

Yes you can create entirely new regions using the map editor. To do this you need to draw a block and region number combination that does not exist currently in the map. Once the map is edited and saved with new borders for your region you need to edit the .CVP file and add in the new region. Once the region is in the .CVP you need to add its region ID into the .REGIONINCL file to show up in game. Once all this has been done you need to re-cache the .SAV file to apply all the changes.

I suggest starting by reading some of the documentation on the Map Editor, and new Content Editor tools, as well as creating cache files.

https://supremeruler.gamepedia.com/Map_editor
https://supremeruler.gamepedia.com/Scenario_Creator
https://supremeruler.gamepedia.com/Asset_Manager
https://supremeruler.gamepedia.com/Creating_a_Cache
bob12222
Sergeant
Posts: 12
Joined: Aug 04 2018
Human: Yes

Re: New Map Editor

Post by bob12222 »

I can't use the map editor for some reason. I've tried using it but it ssaid it couldn't locate my cold war Mapx file. Where did that file go? I looked for it in my maps but couldn't find it.
d-bassett
BattleGoat Team
Posts: 85
Joined: May 03 2018
Human: Yes

Re: New Map Editor

Post by d-bassett »

The map editor loads maps in by using .scenario files. It looks for these files in the game's \Scenario\Custom folder. To edit the Cold War map, copy the \Sandbox\ColdWar.scenario file into the \Scenario\Custom folder then launch the Map Editor. You should see it in the list when loading maps.
bob12222
Sergeant
Posts: 12
Joined: Aug 04 2018
Human: Yes

Re: New Map Editor

Post by bob12222 »

I did what you said, but after I clicked 1949 and pressed create and launch map editor it and i quote Error has occurred bla bla bla........ "it could not find a part of the 'C:/users/owner/desktop/surpeme ruler/maps/coldwar.mapx. So what step am I missing? Would it be possible for you guys to create a video showing exactly how to use the scenario creator and the asset manager. I know you have directions but its hard to follow them. I'm a visual learned which is why a video tutorial would be best if possible.
Scarface
Corporal
Posts: 2
Joined: Aug 03 2018
Human: Yes

Re: New Map Editor

Post by Scarface »

So I have another problem, I'm creating my new country but I have to methodically give loyalty to each hex it takes hours. Is there any way I can just drag my mouse to create a new border? Also its not clear on how to create an island nation all I can do is give loyalty.
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: New Map Editor

Post by evildari »

d-bassett wrote: Aug 04 2018 Yes you can create entirely new regions using the map editor. To do this you need to draw a block and region number combination that does not exist currently in the map. Once the map is edited and saved with new borders for your region you need to edit the .CVP file and add in the new region. Once the region is in the .CVP you need to add its region ID into the .REGIONINCL file to show up in game. Once all this has been done you need to re-cache the .SAV file to apply all the changes.

I suggest starting by reading some of the documentation on the Map Editor, and new Content Editor tools, as well as creating cache files.

https://supremeruler.gamepedia.com/Map_editor
https://supremeruler.gamepedia.com/Scenario_Creator
https://supremeruler.gamepedia.com/Asset_Manager
https://supremeruler.gamepedia.com/Creating_a_Cache
Maybe adding the following example to the wiki would help:
Balthagor wrote: Aug 16 2017 Be sure that number sequences used in your maps also exist in the .cvp file. ie block 18 owner 08 needs a region 1808 in the cvp.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
SteamSupreme
Lieutenant
Posts: 60
Joined: Jun 08 2018
Human: Yes

Re: New Map Editor

Post by SteamSupreme »

Cache it from the sandbox, not the campaign, at this time there appears to be issues with campaign caching(see post #12 ), [has this been fixed in the recent updates?]
http://www.bgforums.com/forums/viewtopi ... 78&t=29095

Pls Read the whole thread though
Post 11 there gives step by step details on sucessful caching for the SR1936 period including paths, clues on which cache files to backup for which game period you want to edit.

The link given above by d-bassett is useful to read about generalized caching and is not specific to ULTIMATE alone.
d-bassett
BattleGoat Team
Posts: 85
Joined: May 03 2018
Human: Yes

Re: New Map Editor

Post by d-bassett »

The scenario creator is designed to be pointed at the game install directory, it cannot find the map file because it does not exist where it is looking. Try setting the game directory to where your steam install is and try again. Will look into videos to help guide the process a bit.
Post Reply

Return to “Modding Issues & Support”