[UI-MOD] Bodycount
Moderators: Balthagor, Legend, Moderators
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
[UI-MOD] Bodycount
for SRU / SRGW
adds a line at the top of the mainscreen with 4 stats.
From left to right:
-Enemy units killed
-Own units lost
-Own casualities
-Land won / lost
without the need to open the atlas to check those stats.
Update1:
Casualties (to the right to the ambulance icon should show civilian casualties thx, to balthagor (but it is quit low imo))
Maybe one likes to make a nuke test to confirm it
How to install:
if you use my UnitAtlas UI-mod, you can just copy the provided TITLEBAR.HAPX into the \Haps Folder overwriting it.
else
append all the content of the file "append to TITLEBAR.HAPX" to the file TITLEBAR.HAPX in the \Haps Folder.
adds a line at the top of the mainscreen with 4 stats.
From left to right:
-Enemy units killed
-Own units lost
-Own casualities
-Land won / lost
without the need to open the atlas to check those stats.
Update1:
Casualties (to the right to the ambulance icon should show civilian casualties thx, to balthagor (but it is quit low imo))
Maybe one likes to make a nuke test to confirm it
How to install:
if you use my UnitAtlas UI-mod, you can just copy the provided TITLEBAR.HAPX into the \Haps Folder overwriting it.
else
append all the content of the file "append to TITLEBAR.HAPX" to the file TITLEBAR.HAPX in the \Haps Folder.
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Last edited by evildari on Jul 23 2018, edited 10 times in total.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Brigadier Gen.
- Posts: 687
- Joined: Nov 29 2010
- Human: Yes
Re: [UI-MOD] Bodycount
Oh really cool. Look forward to seeing what else you can do!
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- Brigadier Gen.
- Posts: 768
- Joined: Jun 27 2015
- Human: Yes
- Contact:
Re: [UI-MOD] Bodycount
Ill have to try this some time.
Can you get the civilian dead count from SR2020 too?
Can you get the civilian dead count from SR2020 too?
Gameplay 1st
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [UI-MOD] Bodycount
as with all UI-Mods you can use them with any running game and remove them at any time (make sure you got backups or verify steam cache)
Unless a developer gives me the data number (if it is even tracked in SRU) - since i did not found it in any in-game reports - i can not do that
Best way to try this out is with way2cool 1914 project and see the numbers flying high.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: [UI-MOD] Bodycount
Try datacode 238 for civilian casualties. No idea if it still works.
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [UI-MOD] Bodycount
Thank you for the help, unfortunately the data is quit low.
Ran a 1914 game between France and Germany after both sides lost together around 2000 units fighting somewhere between their 4 towns at their common border,
it counted less than 10000 "whatever".
So either its another datacode or the civ. casualities calculation depends on damage to population centers and the 1914 weapons have not enough "leveling" power to them.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Lieutenant
- Posts: 60
- Joined: Jun 08 2018
- Human: Yes
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- Brigadier Gen.
- Posts: 768
- Joined: Jun 27 2015
- Human: Yes
- Contact:
Re: [UI-MOD] Bodycount
Argh crap didnt think about that one, now devs have more to fix on SRGW and i dont even play that. Yes population casulties is a mather of artillery doing damage to cities, cant remember the stat for artillery. Been a while since i played.
This is why its highly annoying to see cities with like 20k pop and 150k in empty hexes, like Paraquay in modern scenarios. Supreme ruler cant do much then..
Anyway good to see that civilian death count is not gone forever, mind sharing this?
This is why its highly annoying to see cities with like 20k pop and 150k in empty hexes, like Paraquay in modern scenarios. Supreme ruler cant do much then..
Anyway good to see that civilian death count is not gone forever, mind sharing this?
Gameplay 1st
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [UI-MOD] Bodycount
wanted to post updated version in first post, but it did not work (not the mod - just the posting itself)
something is broken - if i use preview then it shows sometimes ok - but then the attachment gets removed - hitting submit any changes to the attachments are gone.
something is broken - if i use preview then it shows sometimes ok - but then the attachment gets removed - hitting submit any changes to the attachments are gone.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Brigadier Gen.
- Posts: 768
- Joined: Jun 27 2015
- Human: Yes
- Contact:
Re: [UI-MOD] Bodycount
Yah i have also issues with that in my mod, makes it very unorganised to put updates on seperate posts.
Gameplay 1st
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- Lieutenant
- Posts: 60
- Joined: Jun 08 2018
- Human: Yes
Re: [UI-MOD] Bodycount
Ive run into those problems, updating a mod then something previous disappears or cannot upload, also the file limit of only around + or - 1012kb.
The unpredictable behavior of attachments,.. if it cannot be placed again in the first post, perhaps instead in the first post indicate which post # the update is in so it is easier to find.
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [UI-MOD] Bodycount
well another day another go at a buggy forum software
just attached the picture and the update1 and back from oblivion somehow even the first version shows up..
have fun
just attached the picture and the update1 and back from oblivion somehow even the first version shows up..
have fun
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)