UI modding (1st Batch just without repainting - i hope)

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evildari
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UI modding (1st Batch just without repainting - i hope)

Post by evildari »

Hello,

i would like to see some UI-changes, especially in the height of those build & selection lists.
I hope that the developers or someone else could point me to some of the HAPS files with filenames , keywords and variable names to the following items:

1. Right click build menu for the building lists that follows the Industrial, Urban and Military sub-menu:

2. In the Main-Tab "Resources" - the building of the Resources-specific buildings under facility controls, IMO only needed for the electric power buildings:

3. In the Main-Tab "Defense Production" - facility controls - build list:
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my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Balthagor
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Re: UI modding (1st Batch just without repainting - i hope)

Post by Balthagor »

I don't think list heights can be modded.
Chris Latour
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evildari
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Re: UI modding (1st Batch just without repainting - i hope)

Post by evildari »

Balthagor wrote:I don't think list heights can be modded.
i managed to mod the "Region Locations" (LIST_CITY.HAPX) list to a big height list, also nicely aligned to the top UI part.
But the FAC_LIST.HAPX (the list under materials / facility controls) entries that i guessed must be Y-coordinates are still resisting - only width worked so far.
This list and the right click build menu list have slightly different heights - the first one shows 6 items and the other one 7 - do you know which file to look into for that rightclick build menu ?

Thank you for any help!
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Balthagor
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Re: UI modding (1st Batch just without repainting - i hope)

Post by Balthagor »

Been way too long since I did much UI work. Bump this on Thrus/Fri, I might get the chance to take a look.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
evildari
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Re: UI modding (1st Batch just without repainting - i hope)

Post by evildari »

Bumping for that info about that right click build menu list !
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: UI modding (1st Batch just without repainting - i hope)

Post by evildari »

Not that i wanted to bumb again - but would it be possible to remove that hardcoded limit on the height of those build list.
Width was no problem, and adding some additional info (costs in industrial and military goods added without waiting for tooltip) was also ok.

If someone else want to try - just put all the *.HAPX files in the \HAPS folder.
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my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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