Model units
Moderators: Balthagor, Legend, Moderators
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- Warrant Officer
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Re: Model units
I'm guessing we need an easy way to add (and possibly detract) these models to the game?
Did you say these models came from a mod from another game?
If the models are incorporated into the vanilla game, then we would need to have permission from the model creators explicitly, or proof that they wouldn't care.
Did you say these models came from a mod from another game?
If the models are incorporated into the vanilla game, then we would need to have permission from the model creators explicitly, or proof that they wouldn't care.
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- Warrant Officer
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Re: Model units
Also, the Shahine - I don't think it's Shahine (Crotale), it looks like something else. Maybe a SPAT 30/2 SPAAG with twin 30 mm mounted bofors? Maybe you could give a reference?
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- Brigadier Gen.
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Re: Model units
Wiki:DuxMare wrote:Also, the Shahine - I don't think it's Shahine (Crotale), it looks like something else. Maybe a SPAT 30/2 SPAAG with twin 30 mm mounted bofors? Maybe you could give a reference?
The self-propelled anti-aircraft gun began development in 1969 to provide this type of vehicle to the French Army and for export. Although ultimately none were ordered for France, in 1975 Saudi Arabia ordered an improved version, denominated the AMX-30SA. Developed to defend against low-altitude attacks, the system included two Hispano-Suiza 30-millimeter (1.2 in) 831 A automatic guns, coupled to an Oeil-noir fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this particular vehicle began production in 1962, the appearance of the AMX-30 offered a larger chassis to which the S 401 A turret could be mounted on, providing superior mobility. The heavier AMX-30 also provided a more stable platform for the guns, and allowed the system to carry much more ammunition (1,200 rounds, as compared to the 600 carried by the AMX-13 version). The guns were designed to fire in 5-round or 15-round bursts, with a cyclic rate of fire of 650 rounds per minute. They were controlled by an analogue computer, receiving information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, and so could only work in daylight and clear weather.
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- Warrant Officer
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Re: Model units
Ok, nice a french SPAA.russ1000 wrote:Wiki:DuxMare wrote:Also, the Shahine - I don't think it's Shahine (Crotale), it looks like something else. Maybe a SPAT 30/2 SPAAG with twin 30 mm mounted bofors? Maybe you could give a reference?
The self-propelled anti-aircraft gun began development in 1969 to provide this type of vehicle to the French Army and for export. Although ultimately none were ordered for France, in 1975 Saudi Arabia ordered an improved version, denominated the AMX-30SA. Developed to defend against low-altitude attacks, the system included two Hispano-Suiza 30-millimeter (1.2 in) 831 A automatic guns, coupled to an Oeil-noir fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this particular vehicle began production in 1962, the appearance of the AMX-30 offered a larger chassis to which the S 401 A turret could be mounted on, providing superior mobility. The heavier AMX-30 also provided a more stable platform for the guns, and allowed the system to carry much more ammunition (1,200 rounds, as compared to the 600 carried by the AMX-13 version). The guns were designed to fire in 5-round or 15-round bursts, with a cyclic rate of fire of 650 rounds per minute. They were controlled by an analogue computer, receiving information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, and so could only work in daylight and clear weather.
I tried adding the model for the Tiger II and added the .dds and .X files to the Graphics/Meshes directory and added the line of text to the Default.Picnums file in that directory. I then deleted the cache and re-built it to see if the unit was added and it wasn't. Is there anything else I need to do to add the units?
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- Warrant Officer
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Re: Model units
Ok, after looking at the Default.DB.Unit file, the number for the Tiger II is 2147. Should first number of the default.picnums line be 2147 instead of 1432?
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Re: Model units
Ok, I tried that and had no success.DuxMare wrote:Ok, after looking at the Default.DB.Unit file, the number for the Tiger II is 2147. Should first number of the default.picnums line be 2147 instead of 1432?
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Re: Model units
Ok. It's obvious to me now...
I changed the picnum value in the default.unit file and default.db.unit within the /maps/data directory to the original values (1432) to reference the default.picnum line. That worked. Now there just needs to be a thumbnail instead of a white square for the unit in the building queue.
I changed the picnum value in the default.unit file and default.db.unit within the /maps/data directory to the original values (1432) to reference the default.picnum line. That worked. Now there just needs to be a thumbnail instead of a white square for the unit in the building queue.
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- Brigadier Gen.
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Re: Model units
You did the right thing. For me the lack of thumbnails doesn't affect the fun of gameplay. A little secret: for testing models, I use the same cache. I once created UNIT1120 for tank T-26 Soviet Union. Each new model for a test I give the name of the 1120. If the test goes well, I assign it a sequence number.DuxMare wrote:Ok. It's obvious to me now...
I changed the picnum value in the default.unit file and default.db.unit within the /maps/data directory to the original values (1432) to reference the default.picnum line. That worked. Now there just needs to be a thumbnail instead of a white square for the unit in the building queue.
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- Brigadier Gen.
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Re: Model units
DEFAULT.PICNUMS for all models
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- Brigadier Gen.
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Re: Model units
models, numbers, polygons
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Re: Model units
Su-17M Fitter-C (ID 10244)
To add to the file:
DEFAULT.PICNUMS
2658, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2658, , , , , , 0.011,
UGBITS NO
To add to the file:
DEFAULT.PICNUMS
2658, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2658, , , , , , 0.011,
UGBITS NO
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Re: Model units
T-35 (ID 2037)
To add to the file:
DEFAULT.PICNUMS
2655, 0, 1, 2, , -1, -1, -1, 0, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 2, 2, 14, , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2655, , , , , , 0.0028,
UGBITS NO
To add to the file:
DEFAULT.PICNUMS
2655, 0, 1, 2, , -1, -1, -1, 0, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 2, 2, 14, , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2655, , , , , , 0.0028,
UGBITS NO
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Re: Model units
Autoblinda 41 (ID 1069)
To add to the file:
DEFAULT.PICNUMS
2656, 0, 1, 2, , -1, -1, -1, 0, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 2, 2, 14, , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2656, , , , , , 0.0031,
UGBITS NO
To add to the file:
DEFAULT.PICNUMS
2656, 0, 1, 2, , -1, -1, -1, 0, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 2, 2, 14, , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2656, , , , , , 0.0031,
UGBITS NO
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Re: Model units
AMX-10P (ID 415)
To add to the file:
DEFAULT.PICNUMS
2654, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2654, , , , , , 0.0035,
UGBITS NO
To add to the file:
DEFAULT.PICNUMS
2654, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2654, , , , , , 0.0035,
UGBITS NO
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Re: Model units
BM-14-16 140mm MLRS (ID 4473)
To add to the file:
DEFAULT.PICNUMS
2659, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2659, , , , , , 0.00092,
UGBITS NO
To add to the file:
DEFAULT.PICNUMS
2659, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2659, , , , , , 0.00092,
UGBITS NO
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Last edited by russ1000 on Oct 22 2017, edited 1 time in total.