Model units

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DuxMare
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Re: Model units

Post by DuxMare »

I'm guessing we need an easy way to add (and possibly detract) these models to the game?

Did you say these models came from a mod from another game?

If the models are incorporated into the vanilla game, then we would need to have permission from the model creators explicitly, or proof that they wouldn't care.
DuxMare
Warrant Officer
Posts: 37
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Re: Model units

Post by DuxMare »

Also, the Shahine - I don't think it's Shahine (Crotale), it looks like something else. Maybe a SPAT 30/2 SPAAG with twin 30 mm mounted bofors? Maybe you could give a reference?
russ1000
Brigadier Gen.
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Re: Model units

Post by russ1000 »

DuxMare wrote:Also, the Shahine - I don't think it's Shahine (Crotale), it looks like something else. Maybe a SPAT 30/2 SPAAG with twin 30 mm mounted bofors? Maybe you could give a reference?
Wiki:
The self-propelled anti-aircraft gun began development in 1969 to provide this type of vehicle to the French Army and for export. Although ultimately none were ordered for France, in 1975 Saudi Arabia ordered an improved version, denominated the AMX-30SA. Developed to defend against low-altitude attacks, the system included two Hispano-Suiza 30-millimeter (1.2 in) 831 A automatic guns, coupled to an Oeil-noir fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this particular vehicle began production in 1962, the appearance of the AMX-30 offered a larger chassis to which the S 401 A turret could be mounted on, providing superior mobility. The heavier AMX-30 also provided a more stable platform for the guns, and allowed the system to carry much more ammunition (1,200 rounds, as compared to the 600 carried by the AMX-13 version). The guns were designed to fire in 5-round or 15-round bursts, with a cyclic rate of fire of 650 rounds per minute. They were controlled by an analogue computer, receiving information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, and so could only work in daylight and clear weather.
DuxMare
Warrant Officer
Posts: 37
Joined: Mar 09 2014
Human: Yes

Re: Model units

Post by DuxMare »

russ1000 wrote:
DuxMare wrote:Also, the Shahine - I don't think it's Shahine (Crotale), it looks like something else. Maybe a SPAT 30/2 SPAAG with twin 30 mm mounted bofors? Maybe you could give a reference?
Wiki:
The self-propelled anti-aircraft gun began development in 1969 to provide this type of vehicle to the French Army and for export. Although ultimately none were ordered for France, in 1975 Saudi Arabia ordered an improved version, denominated the AMX-30SA. Developed to defend against low-altitude attacks, the system included two Hispano-Suiza 30-millimeter (1.2 in) 831 A automatic guns, coupled to an Oeil-noir fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this particular vehicle began production in 1962, the appearance of the AMX-30 offered a larger chassis to which the S 401 A turret could be mounted on, providing superior mobility. The heavier AMX-30 also provided a more stable platform for the guns, and allowed the system to carry much more ammunition (1,200 rounds, as compared to the 600 carried by the AMX-13 version). The guns were designed to fire in 5-round or 15-round bursts, with a cyclic rate of fire of 650 rounds per minute. They were controlled by an analogue computer, receiving information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, and so could only work in daylight and clear weather.
Ok, nice a french SPAA.

I tried adding the model for the Tiger II and added the .dds and .X files to the Graphics/Meshes directory and added the line of text to the Default.Picnums file in that directory. I then deleted the cache and re-built it to see if the unit was added and it wasn't. Is there anything else I need to do to add the units?
DuxMare
Warrant Officer
Posts: 37
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Re: Model units

Post by DuxMare »

Ok, after looking at the Default.DB.Unit file, the number for the Tiger II is 2147. Should first number of the default.picnums line be 2147 instead of 1432?
DuxMare
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Posts: 37
Joined: Mar 09 2014
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Re: Model units

Post by DuxMare »

DuxMare wrote:Ok, after looking at the Default.DB.Unit file, the number for the Tiger II is 2147. Should first number of the default.picnums line be 2147 instead of 1432?
Ok, I tried that and had no success.
DuxMare
Warrant Officer
Posts: 37
Joined: Mar 09 2014
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Re: Model units

Post by DuxMare »

Ok. It's obvious to me now...

I changed the picnum value in the default.unit file and default.db.unit within the /maps/data directory to the original values (1432) to reference the default.picnum line. That worked. Now there just needs to be a thumbnail instead of a white square for the unit in the building queue.
russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

DuxMare wrote:Ok. It's obvious to me now...

I changed the picnum value in the default.unit file and default.db.unit within the /maps/data directory to the original values (1432) to reference the default.picnum line. That worked. Now there just needs to be a thumbnail instead of a white square for the unit in the building queue.
You did the right thing. For me the lack of thumbnails doesn't affect the fun of gameplay. A little secret: for testing models, I use the same cache. I once created UNIT1120 for tank T-26 Soviet Union. Each new model for a test I give the name of the 1120. If the test goes well, I assign it a sequence number.
russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

DEFAULT.PICNUMS for all models
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russ1000
Brigadier Gen.
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Re: Model units

Post by russ1000 »

models, numbers, polygons
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russ1000
Brigadier Gen.
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Re: Model units

Post by russ1000 »

Su-17M Fitter-C (ID 10244)

To add to the file:

DEFAULT.PICNUMS

2658, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2658, , , , , , 0.011,

UGBITS NO
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

T-35 (ID 2037)

To add to the file:

DEFAULT.PICNUMS

2655, 0, 1, 2, , -1, -1, -1, 0, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 2, 2, 14, , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2655, , , , , , 0.0028,

UGBITS NO
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

Autoblinda 41 (ID 1069)

To add to the file:

DEFAULT.PICNUMS

2656, 0, 1, 2, , -1, -1, -1, 0, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 2, 2, 14, , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2656, , , , , , 0.0031,

UGBITS NO
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

AMX-10P (ID 415)

To add to the file:

DEFAULT.PICNUMS

2654, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2654, , , , , , 0.0035,

UGBITS NO
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

BM-14-16 140mm MLRS (ID 4473)

To add to the file:

DEFAULT.PICNUMS

2659, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2659, , , , , , 0.00092,

UGBITS NO
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Last edited by russ1000 on Oct 22 2017, edited 1 time in total.
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