Hello, I'm creating a mod to make life easier (my own) for some people who do not like the scarce production system. The big problem is that editing the file "DEFAULT.WMData" modifies the production description. However, when you build something modified, the values are not used by the game.
"Energy" Example:
Description 53,000
Real production 17,000
I do not know how to solve this problem. The issue does not seem to work on new "sandbox" games. Could anyone tell me something about it?
MOD Production (HELP)
Moderators: Balthagor, BattleGoat
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Re: MOD Production (HELP)
I dont really understand what you mean or what you want to accomplish.
Gameplay 1st
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Re: MOD Production (HELP)
It's simple. The file "DEFAULT.WMData" should modify the production of resource structures. I modified this file to make it happen and when starting a new game the description is correct. However, when you build the framework it continues to produce the original tag instead of producing what the file sends.YoMomma wrote:I dont really understand what you mean or what you want to accomplish.
I gave the example above of energy production, the description changed correctly, but the production did not change when the structure is complete producing the original charge instead of the modified charge.
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- Sergeant
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Re: MOD Production (HELP)
I use new game for testing (sandbox). No need cache.
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Re: MOD Production (HELP)
Yes you do. Always need to make new cache if you change something.
Gameplay 1st
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Re: MOD Production (HELP)
I already looked for ways to cache the files, tutorials, but none worked.YoMomma wrote:Yes you do. Always need to make new cache if you change something.
Delete the file so that the game can not work, the game crashes and works 7 minutes to test and continued locked.
That's why I get tested on new games. Do you know any way to cache supreme ruler ultimate sandbox games?
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Re: MOD Production (HELP)
I will try! Thank you so muchYoMomma wrote:http://www.bgforums.com/forums/viewtopi ... 79&t=25593