ETW36Mod (Ver 10.1.37) Compatible with SRGW
Moderators: Balthagor, BattleGoat
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- Major
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ETW36Mod (Ver 10.1.37) Compatible with SRGW
Those that know about this mod will download it, it's late, i just want to push this update now. many people asking about it. I will update text with an attempt to sum up what this mod does... it does tons, the information is in the download. - edit: 8/8/17 3:34 A.M. E.S.T.
ETW Public Change Log 8_8_17
-Added Every Single Necessary File needed to play is included.
-Incorporated SRGW New updates involving Units / Techs meaning updated to current live information
-Can work with SRGW Now Fully functional meaning updated to current live information
TO Do A.S.A.P When i have more time
-Update nation unit start patterns and tech that were added in SRGW to the start of the ETW36Mod
ETW36Mod Roadmap Link:
http://www.bgforums.com/forums/viewtopi ... 79&t=25051
Dropbox Download ETW36Mod Link:
https://www.dropbox.com/s/eg91zgkny8y31 ... 9.rar?dl=0
BattleGoat Supreme Ruler Great War Forums:
http://www.bgforums.com/forums/viewtopi ... 87&t=25917
BattleGoat Supreme Ruler Ultimate Forums:
http://www.bgforums.com/forums/viewtopi ... 72#p174772
Fistalis ETW36Mod Thread:
http://fistalis.proboards.com/thread/28 ... andbox-mod
ETW Public Change Log 8_8_17
-Added Every Single Necessary File needed to play is included.
-Incorporated SRGW New updates involving Units / Techs meaning updated to current live information
-Can work with SRGW Now Fully functional meaning updated to current live information
TO Do A.S.A.P When i have more time
-Update nation unit start patterns and tech that were added in SRGW to the start of the ETW36Mod
ETW36Mod Roadmap Link:
http://www.bgforums.com/forums/viewtopi ... 79&t=25051
Dropbox Download ETW36Mod Link:
https://www.dropbox.com/s/eg91zgkny8y31 ... 9.rar?dl=0
BattleGoat Supreme Ruler Great War Forums:
http://www.bgforums.com/forums/viewtopi ... 87&t=25917
BattleGoat Supreme Ruler Ultimate Forums:
http://www.bgforums.com/forums/viewtopi ... 72#p174772
Fistalis ETW36Mod Thread:
http://fistalis.proboards.com/thread/28 ... andbox-mod
Last edited by Thadwookie on Aug 08 2017, edited 26 times in total.
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- Major
- Posts: 186
- Joined: Mar 09 2014
- Human: Yes
Re: ETW Economy mod
Newest updated available
Added / upgraded to Sea Port / Air Base: GIBRALTAR (UK) OKINAWA (JPN) MANOKWARI (NL) DIEGO GARCIA (UK)
Moved "OCHAI" To 1628 188 and added Sea Port / Air Base
Moved "SANTO TOMAS" to 329 420 and added Sea Port
Added Villages:
PORT-AUX-FRANCAIS, FR
ANARE STATION, AUS
HUSULK, UK
LIHIE, US
Added over 75+ Ports. (check live log, 8/6/2015 for specifics)
Next update will include over 90+ new existing towns coming shortly
Added / upgraded to Sea Port / Air Base: GIBRALTAR (UK) OKINAWA (JPN) MANOKWARI (NL) DIEGO GARCIA (UK)
Moved "OCHAI" To 1628 188 and added Sea Port / Air Base
Moved "SANTO TOMAS" to 329 420 and added Sea Port
Added Villages:
PORT-AUX-FRANCAIS, FR
ANARE STATION, AUS
HUSULK, UK
LIHIE, US
Added over 75+ Ports. (check live log, 8/6/2015 for specifics)
Next update will include over 90+ new existing towns coming shortly
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- Brigadier Gen.
- Posts: 884
- Joined: Nov 11 2011
- Human: Yes
Re: ETW Economy mod
Now that's a mod I will really enjoy playing. Unfortunately I do not plan to play soon, but it's even better to hear you are continuing to develop it. Thanks!
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- Major
- Posts: 186
- Joined: Mar 09 2014
- Human: Yes
Re: ETW Economy mod
Update: 8/8/15
Moved PRUDHOE BAY to rightful place at 152 037
Renamed PRUDHOE BAY to ALPINE
Added Villages (137):
https://www.dropbox.com/s/pxay38lut0646 ... 9.TXT?dl=0
Also updated future, current plans for mod
Moved PRUDHOE BAY to rightful place at 152 037
Renamed PRUDHOE BAY to ALPINE
Added Villages (137):
https://www.dropbox.com/s/pxay38lut0646 ... 9.TXT?dl=0
Also updated future, current plans for mod
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- Major
- Posts: 186
- Joined: Mar 09 2014
- Human: Yes
Re: ETW 36 Sandbox Mod v9.0.42
Major update being push for this week, over 950 + lines. ( cities, industrial facility's, supply buildings, etc. )
some details:
Major economy modifications to further benefit expansion, all while keeping the same total production output.
Basically halved the wmnode production, and doubled building output, and reduced costs accordingly with some buildings.
Added Air base in all capitols. ( not silly island nations )
Added barracks in all capitols, ( when no local barracks avail, or when appropriate, ex: Africa, every single capitol..lol )
Added Sea ports in all capitols, when available. ( again not silly island nations )
and updated literature in thread
( current live list being worked on here https://www.dropbox.com/s/o1gf4fmkwa44t ... 9.txt?dl=0 )
some details:
Major economy modifications to further benefit expansion, all while keeping the same total production output.
Basically halved the wmnode production, and doubled building output, and reduced costs accordingly with some buildings.
Added Air base in all capitols. ( not silly island nations )
Added barracks in all capitols, ( when no local barracks avail, or when appropriate, ex: Africa, every single capitol..lol )
Added Sea ports in all capitols, when available. ( again not silly island nations )
and updated literature in thread
( current live list being worked on here https://www.dropbox.com/s/o1gf4fmkwa44t ... 9.txt?dl=0 )
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- Major
- Posts: 186
- Joined: Mar 09 2014
- Human: Yes
Re: ETW 36 Sandbox Mod v9.0.42
Updated Dropbox with newest live version, I incorporated event scripts, and added pictures on steam and Dropbox, to be continued, enjoy.
http://steamcommunity.com/id/Thadwookie ... =imagewall
http://steamcommunity.com/id/Thadwookie ... =imagewall
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: ETW 36 Sandbox Mod v9.0.42
Ok, this is getting ridiculous ...how do I stop AI from constantly building damn industrial complexes? I locked all the ministers out, un-ticked all the pre-set minister options but the idiots still build stuff I don't need nor want
What have you done to them?
What have you done to them?
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Major
- Posts: 186
- Joined: Mar 09 2014
- Human: Yes
Re: ETW 36 Sandbox Mod v9.0.42
Yes silly me it was for testing purposes and i mistakenly released it to public on last version i made revisions and also what i've been working on updated, and deemed safe for public release. this release is very good, the best.
-9_15_15
quick fix some wrong digits added in in places
quick fix Ethiopia got conquered to quick since last version, fixed.
fixed Sino / Japan war indefinitely, even with random time span of war between the two, sometimes it is jan 1937, and others its at the natural time of jul 7th, or in between, which caused inconsistency s in balancing, which now is fixed without modifying battlegoats vanilla method for war.. peww finally lots of work.
Added a few new trigger features.
Got rid of all annoying tip pops
Added (278) Towns: South Africa Region ( not properly rotated yet, to polish and make look natural )
more to come.
-9_15_15
quick fix some wrong digits added in in places
quick fix Ethiopia got conquered to quick since last version, fixed.
fixed Sino / Japan war indefinitely, even with random time span of war between the two, sometimes it is jan 1937, and others its at the natural time of jul 7th, or in between, which caused inconsistency s in balancing, which now is fixed without modifying battlegoats vanilla method for war.. peww finally lots of work.
Added a few new trigger features.
Got rid of all annoying tip pops
Added (278) Towns: South Africa Region ( not properly rotated yet, to polish and make look natural )
more to come.
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: ETW 36 Sandbox Mod v9.0.42
Are the autobuild fixes cache dependant or will they apply on old saves too? Thanks for the quick response!Thadwookie wrote:Yes silly me it was for testing purposes and i mistakenly released it to public on last version i made revisions and also what i've been working on updated, and deemed safe for public release. this release is very good, the best.
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Lt. Colonel
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- Human: Yes
Re: ETW 36 Sandbox Mod v9.0.42
Hello
Great job thanks. Is it usable for 2020 and Cold War scenarios as well?
And what is the downloadable version? Can you give the latest link?
Thanks
Regards,
Burak
Great job thanks. Is it usable for 2020 and Cold War scenarios as well?
And what is the downloadable version? Can you give the latest link?
Thanks
Regards,
Burak
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: ETW 36 Sandbox Mod v9.0.42
Great mod and great work Thadwookie! This is truly awesome and I enjoyed it alot but the autobuild issue is unfortunately a deal breaker for me...
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Major
- Posts: 186
- Joined: Mar 09 2014
- Human: Yes
Re: ETW 36 Sandbox Mod v9.0.42
its triggers, i might have missed a value or few, in the 10500 lines i have..give it time it will be fixed, i said i had all the triggers to go off even if its a human player for my own personal testing. In the newest updated i changed apparently 98% of them, so a few might be left i have to change to make the build trigger not work when it's a human player, playing that nation, it's targeted only for AI
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- Major
- Posts: 186
- Joined: Mar 09 2014
- Human: Yes
Re: ETW 36 Sandbox Mod v9.0.42
i don't know man, i look through and i've got them all on the right setting, im playing russia, no "autobuilding going on. are you sure you deleted your old and replaced with new?number47 wrote:Great mod and great work Thadwookie! This is truly awesome and I enjoyed it alot but the autobuild issue is unfortunately a deal breaker for me...
- Balthagor
- Supreme Ruler
- Posts: 22106
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Re: ETW 36 Sandbox Mod v9.0.42
thanks for making this mod BTW.
Relocated to the Modding thread.
Relocated to the Modding thread.
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- Corporal
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Re: ETW 36 Sandbox Mod v9_15_15
Well i tried this on multiplayer vs CPU (no starting units) and i can say AI is really tough. But it build facilities so fast that it actually ruins the world market .By the 1938 the was a complete industial material collapse the globe over ))
As a battle AI i like it very much. It uses aviation well , it group and regroups and attack with masses . But .....
But the end of 1938 y the game became sooooo... lagggyyy . The day took at least 5-8 minutes and it became worse and worse.
The AI needed industial goods and it builds industial facilities with masses but no materials to build facilities . I think this circle is the reason of major lagg.
Anyway could you please upload the Battle AI only with default vanilla construction.
Thanks , maybe another time i will try single and hope i wont be so laggy/
Playing sandbox mod looks much faster now. I guess this is me who ruined world market with manual facility bulding interference for major countries )
It's 1938 looks fast. Damn i love AI using aviation
As a battle AI i like it very much. It uses aviation well , it group and regroups and attack with masses . But .....
But the end of 1938 y the game became sooooo... lagggyyy . The day took at least 5-8 minutes and it became worse and worse.
The AI needed industial goods and it builds industial facilities with masses but no materials to build facilities . I think this circle is the reason of major lagg.
Anyway could you please upload the Battle AI only with default vanilla construction.
Thanks , maybe another time i will try single and hope i wont be so laggy/
Playing sandbox mod looks much faster now. I guess this is me who ruined world market with manual facility bulding interference for major countries )
It's 1938 looks fast. Damn i love AI using aviation