FIRST BETA RELEASE Triumph of the Kaiser mod

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JollyGoodBork
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by JollyGoodBork »

Aha okay. I knew that the ottomans collapsed in your mod, but not why, or that there was no actual victory of the central powers. Thanks for the info. It'll be cool to see the ottomans rise to power again, although frightening if you're playing as Egypt for an example.

But yeah, focus on the Caucasus, it is the most interesting. How do you plan on dividing the northern part of the Caucasus, between Mountainous republic of northern caucasus and the North Caucasian Emirate? Will they unite? What will happen to Dagestan? Will they secede as well?
Cdiplayer
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by Cdiplayer »

JollyGoodBork wrote:Aha okay. I knew that the ottomans collapsed in your mod, but not why, or that there was no actual victory of the central powers. Thanks for the info. It'll be cool to see the ottomans rise to power again, although frightening if you're playing as Egypt for an example.

But yeah, focus on the Caucasus, it is the most interesting. How do you plan on dividing the northern part of the Caucasus, between Mountainous republic of northern caucasus and the North Caucasian Emirate? Will they unite? What will happen to Dagestan? Will they secede as well?
The North Caucasus Emirate will control the northern sixth of the area while the Mountainous Republic will control the rest, including Dagestan. It will be based off of how they were divided up on this map http://imgur.com/CiSlBWo With regards to the Egyptians, they won't be around for long :D. They'll start off the game as an ally of the Ottomans and sometime around 1943 they'll become a colony. Then in the early fifties they'll finally be annexed. I'm planning a similar path for Libya, Sudan, and Eritrea as well.
JollyGoodBork
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by JollyGoodBork »

Cdiplayer wrote:
JollyGoodBork wrote:Aha okay. I knew that the ottomans collapsed in your mod, but not why, or that there was no actual victory of the central powers. Thanks for the info. It'll be cool to see the ottomans rise to power again, although frightening if you're playing as Egypt for an example.

But yeah, focus on the Caucasus, it is the most interesting. How do you plan on dividing the northern part of the Caucasus, between Mountainous republic of northern caucasus and the North Caucasian Emirate? Will they unite? What will happen to Dagestan? Will they secede as well?
The North Caucasus Emirate will control the northern sixth of the area while the Mountainous Republic will control the rest, including Dagestan. It will be based off of how they were divided up on this map http://imgur.com/CiSlBWo With regards to the Egyptians, they won't be around for long :D. They'll start off the game as an ally of the Ottomans and sometime around 1943 they'll become a colony. Then in the early fifties they'll finally be annexed. I'm planning a similar path for Libya, Sudan, and Eritrea as well.
I love these slow conversions of power, that feels both more interesting and more realistic.
A problem though, Belarus has no army, at least if you play as them. Can it be fixed?
Vichy france has no army either (If you play as them), and cannot produce any unit(but it's the same for vanilla vichy lol).
HOWEVER, you can buy unit designs from Italy, for a fair price.
The SSR and France both start with armies inside territory they own in the vanilla scenario, aka Germany has some french troops within it's borders. Vichy has french armies within it borders, Belarus has russian troops.
How do you change country names? And which day are the names changed? It seems a lot of things in this mods sadly use workarounds because the game forces you to. Is it possible to create a loyalty for Kuban and the north caucasus countries? If you can't, then that sucks.
Another thing: here is a GREAT map of some of the Caucasus and Baltic states:
https://youtu.be/-wGQGEOTf4E?t=4m53s
Even though Kurland looks slightly fat in this one :lol:
Actually,Belarus is quite large as well
I think it looked most like this:
https://en.wikipedia.org/wiki/Belarusia ... p_1918.jpg
And if you think there are too many states in the caucasus you could use this shot:
https://youtu.be/-wGQGEOTf4E?t=4m39s
Even though I think you agree that that huge puppet state is pretty ugly.
Aaaand, why isn't Poland a german puppet? Same thing as with Austria, they cannot control it? Seems a bit weird though considering that Germany and Austria surrounds it.

Oh, and I had some fun with flags.
I merged the occitan flag with the french.
And I gave Moldova the flag of the german protectorate I mentioned before. https://en.wikipedia.org/wiki/Flag_of_Moldova
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Cdiplayer
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by Cdiplayer »

JollyGoodBork wrote:
Cdiplayer wrote:
JollyGoodBork wrote:Aha okay. I knew that the ottomans collapsed in your mod, but not why, or that there was no actual victory of the central powers. Thanks for the info. It'll be cool to see the ottomans rise to power again, although frightening if you're playing as Egypt for an example.

But yeah, focus on the Caucasus, it is the most interesting. How do you plan on dividing the northern part of the Caucasus, between Mountainous republic of northern caucasus and the North Caucasian Emirate? Will they unite? What will happen to Dagestan? Will they secede as well?
The North Caucasus Emirate will control the northern sixth of the area while the Mountainous Republic will control the rest, including Dagestan. It will be based off of how they were divided up on this map http://imgur.com/CiSlBWo With regards to the Egyptians, they won't be around for long :D. They'll start off the game as an ally of the Ottomans and sometime around 1943 they'll become a colony. Then in the early fifties they'll finally be annexed. I'm planning a similar path for Libya, Sudan, and Eritrea as well.
I love these slow conversions of power, that feels both more interesting and more realistic.
A problem though, Belarus has no army, at least if you play as them. Can it be fixed?
Vichy france has no army either (If you play as them), and cannot produce any unit(but it's the same for vanilla vichy lol).
HOWEVER, you can buy unit designs from Italy, for a fair price.
The SSR and France both start with armies inside territory they own in the vanilla scenario, aka Germany has some french troops within it's borders. Vichy has french armies within it borders, Belarus has russian troops.
How do you change country names? And which day are the names changed? It seems a lot of things in this mods sadly use workarounds because the game forces you to. Is it possible to create a loyalty for Kuban and the north caucasus countries? If you can't, then that sucks.
Another thing: here is a GREAT map of some of the Caucasus and Baltic states:
https://youtu.be/-wGQGEOTf4E?t=4m53s
Even though Kurland looks slightly fat in this one :lol:
Actually,Belarus is quite large as well
I think it looked most like this:
https://en.wikipedia.org/wiki/Belarusia ... p_1918.jpg
And if you think there are too many states in the caucasus you could use this shot:
https://youtu.be/-wGQGEOTf4E?t=4m39s
Even though I think you agree that that huge puppet state is pretty ugly.
Aaaand, why isn't Poland a german puppet? Same thing as with Austria, they cannot control it? Seems a bit weird though considering that Germany and Austria surrounds it.

Oh, and I had some fun with flags.
I merged the occitan flag with the french.
And I gave Moldova the flag of the german protectorate I mentioned before. https://en.wikipedia.org/wiki/Flag_of_Moldova
I am working on fixing the army problems, the main problem is that I don't fully understand how all the unit files work. Sadly new loyalty is impossible. The reason Poland is an independent state that is merely allied with the Central Powers is because if I made it a German colony if the player decided to release it he would lose all of the Polish loyal land in West Prussia and Posen. I decided to bypass this problem by keeping them independent, but highly dependent on German and Austria for defense. I do like the flag work you've done, although I don't plan to include Moldova in the game because of the union between them and Romania that occurred towards the end of WW1 that was supported by the Central Powers.
Cdiplayer
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by Cdiplayer »

Alright, here is a comprehensive list of what will be in each update and which new countries I will be adding.
Update 1: Ottoman Empire, Kuban People's Republic, Don Republic, Dervish State, Sultanate of Darfur, Crimean flag change.
Update 2: North Caucasian Emirate, Mountainous Republic of Northern Caucasus, Belarusian People's Republic border update, Ukrainian People's Republic border update.
Update 3: Azerbaijan, Armenia, Georgia, Tsarist Russia, United Baltic Duchy. (Courland will not be included due to it being absorbed by the United Baltic Duchy)
My hope is to get these updates out every 3 weeks although the first one may take a little longer. In the meantime, I want you people to choose which flag the Mountainous Republic of Northern Caucasus should use in game!
https://upload.wikimedia.org/wikipedia/ ... ucasus.svg First we have the one on Wikipedia
https://upload.wikimedia.org/wikipedia/ ... asus_2.png Here is another Wikipedia one.
https://upload.wikimedia.org/wikipedia/ ... an1918.gif another one.
https://upload.wikimedia.org/wikipedia/ ... 7).svg.png This one appears to be the earliest flag.
JollyGoodBork
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by JollyGoodBork »

JollyGoodBork wrote:Moldavia was a German protectorate:
https://en.wikipedia.org/wiki/Moldavian ... c_Republic
But since it merged with Wallachia later - I know it's is not worth considering
JollyGoodBork wrote:And I gave Moldova the flag of the german protectorate I mentioned before. https://en.wikipedia.org/wiki/Flag_of_Moldova
Cdiplayer wrote: I don't plan to include Moldova in the game because of the union between them and Romania that occurred towards the end of WW1 that was supported by the Central Powers.
Oh I didn't intend you to do that either. I just disliked that the game used the ussr flag.
Cdiplayer wrote:Alright, here is a comprehensive list of what will be in each update and which new countries I will be adding.
Update 1: Ottoman Empire, Kuban People's Republic, Don Republic, Dervish State, Sultanate of Darfur, Crimean flag change.
Update 2: North Caucasian Emirate, Mountainous Republic of Northern Caucasus, Belarusian People's Republic border update, Ukrainian People's Republic border update.
Update 3: Azerbaijan, Armenia, Georgia, Tsarist Russia, United Baltic Duchy. (Courland will not be included due to it being absorbed by the United Baltic Duchy)
My hope is to get these updates out every 3 weeks although the first one may take a little longer. In the meantime, I want you people to choose which flag the Mountainous Republic of Northern Caucasus should use in game!
https://upload.wikimedia.org/wikipedia/ ... ucasus.svg First we have the one on Wikipedia
https://upload.wikimedia.org/wikipedia/ ... asus_2.png Here is another Wikipedia one.
https://upload.wikimedia.org/wikipedia/ ... an1918.gif another one.
https://upload.wikimedia.org/wikipedia/ ... 7).svg.png This one appears to be the earliest flag.
Seems great! But could you please also give Japan the kuril islands, and all of Sakhalin?
https://youtu.be/DYJxKxCwxCk?t=5m16s

Are you still intending to add a new israel?
Will you try to fix the unit problems? Maybe we shouold contact a dev?

The link to the fourth flag worked a bit badly, but I managed to watch it anyways. Wikipedia said: "Error generating thumbnail". I'll embed it into my post so that others can see it:
Image

My favourite is flag number one. I guess. They all look great actually.
Hmm. The fourth flag was indeed the first flag used. Then came number 3. Flag number two was the flag of the ussr autonomous region. But number one... I believe it was the last used flag for the independent state? If so is the case, I think that gives it more credit to be used, no? Whatever
I'm voting for number one. But as I said, they all look good.
Cdiplayer
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by Cdiplayer »

JollyGoodBork wrote:
JollyGoodBork wrote:Moldavia was a German protectorate:
https://en.wikipedia.org/wiki/Moldavian ... c_Republic
But since it merged with Wallachia later - I know it's is not worth considering
JollyGoodBork wrote:And I gave Moldova the flag of the german protectorate I mentioned before. https://en.wikipedia.org/wiki/Flag_of_Moldova
Cdiplayer wrote: I don't plan to include Moldova in the game because of the union between them and Romania that occurred towards the end of WW1 that was supported by the Central Powers.
Oh I didn't intend you to do that either. I just disliked that the game used the ussr flag.
Cdiplayer wrote:Alright, here is a comprehensive list of what will be in each update and which new countries I will be adding.
Update 1: Ottoman Empire, Kuban People's Republic, Don Republic, Dervish State, Sultanate of Darfur, Crimean flag change.
Update 2: North Caucasian Emirate, Mountainous Republic of Northern Caucasus, Belarusian People's Republic border update, Ukrainian People's Republic border update.
Update 3: Azerbaijan, Armenia, Georgia, Tsarist Russia, United Baltic Duchy. (Courland will not be included due to it being absorbed by the United Baltic Duchy)
My hope is to get these updates out every 3 weeks although the first one may take a little longer. In the meantime, I want you people to choose which flag the Mountainous Republic of Northern Caucasus should use in game!
https://upload.wikimedia.org/wikipedia/ ... ucasus.svg First we have the one on Wikipedia
https://upload.wikimedia.org/wikipedia/ ... asus_2.png Here is another Wikipedia one.
https://upload.wikimedia.org/wikipedia/ ... an1918.gif another one.
https://upload.wikimedia.org/wikipedia/ ... 7).svg.png This one appears to be the earliest flag.
Seems great! But could you please also give Japan the kuril islands, and all of Sakhalin?
https://youtu.be/DYJxKxCwxCk?t=5m16s

Are you still intending to add a new israel?
Will you try to fix the unit problems? Maybe we shouold contact a dev?

The link to the fourth flag worked a bit badly, but I managed to watch it anyways. Wikipedia said: "Error generating thumbnail". I'll embed it into my post so that others can see it:
Image

My favourite is flag number one. I guess. They all look great actually.
Hmm. The fourth flag was indeed the first flag used. Then came number 3. Flag number two was the flag of the ussr autonomous region. But number one... I believe it was the last used flag for the independent state? If so is the case, I think that gives it more credit to be used, no? Whatever
I'm voting for number one. But as I said, they all look good.
I already added New Israel! It forms in 1941 I believe? Just play the game through the 40s, it's in there somewhere. Contacting a dev about it would probably be the best way to get the unit problem solved because I have no idea what I'm doing in that regard. I will give Japan the Kuril Islands but I am not going to give them all of Sakhalin because North Sakhalin is already in the hands of a Japanese satellite state, Transcathay, aka Green Ukraine. Also, I whipped up an image in MS Paint to show the border changes I plan to make in Eastern Europe. Image
I gave Ukraine some extra land based on the the claims of the Ukrainian Hetmanate and in the process Belarus lost some land in the South. To compensate them I gave them more land in Russia and also gave some border lands to Lithuania. I also fixed a small error regarding the Polish-Ukrainian border. If anyone has any objections to these changes voice them now, otherwise I'll proceed with putting them into the game. :D
JollyGoodBork
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by JollyGoodBork »

Since you've both have Green ukraine in the mod and you're giving them some territorial expansion, I guess that I maps of the ukrainans and other minorities in the russian empire and the ussr can be useful:
https://upload.wikimedia.org/wikipedia/ ... s_1926.jpg
http://s28.postimg.org/y88mlm8jx/Ukrain ... a_1897.png
http://www.karty.by/wp-content/uploads/ ... _19411.jpg
Image
Although in my game, it seems Green ukraine is not allied with Japan or anything.
And by the way, since it's always interesting to hear your ideas, how come that the japanese troops and the far eastern pro-Ukrainian army succeded in this version of history?
Cdiplayer
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by Cdiplayer »

JollyGoodBork wrote:Since you've both have Green ukraine in the mod and you're giving them some territorial expansion, I guess that I maps of the ukrainans and other minorities in the russian empire and the ussr can be useful:
https://upload.wikimedia.org/wikipedia/ ... s_1926.jpg
http://s28.postimg.org/y88mlm8jx/Ukrain ... a_1897.png
http://www.karty.by/wp-content/uploads/ ... _19411.jpg
Image
Although in my game, it seems Green ukraine is not allied with Japan or anything.
And by the way, since it's always interesting to hear your ideas, how come that the japanese troops and the far eastern pro-Ukrainian army succeded in this version of history?
Simple, after the Central Powers victory and their continued occupation of breakaway states such as the Don Republic, the Japanese never withdraw from the Russian Far East (The Siberian intervention still happens, and still fails in this timeline) and instead setup an independent anti Bolshevik state, Green Ukraine.
JollyGoodBork
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by JollyGoodBork »

I just found a perfect map of lands claimed by the ukrainian state:
https://en.m.wikipedia.org/wiki/Greater ... e_1919.jpg

Oh, and as i said before, Green Ukraine doesn't seem to be even allied with Japan in my game! And their relationship is cold.
pls do the fix

Actually, many of your puppet states are just allies. Test playing as britain in the vanilla game, and look at it's treaties with Egypt. Maybe you could test that? I mean, one nation giving the other supply rights and land access, but not the other way around? But I guess that colonies and Alliances are much easier to create and work in most cases anyways.


Maybe we should stop quoting each other to save server space and make stuff easier to read.
You could change the thread name to notify people about the vote!
Last edited by JollyGoodBork on Apr 11 2016, edited 1 time in total.
JollyGoodBork
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by JollyGoodBork »

I want to report a little mistake, there is a german german new guinea.
Remove the extra German and it will be fine.
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silent771
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by silent771 »

First off great work finally putting together a worthwhile mod for SR Ultimate!
Thanks and praise be to you for putting in the hours required for this kind of endeavor and I shall try my best to help you with it as much as I can =]

Now a few quick questions after playing a few minutes into the mod.. I'm sure I'll have more later and will make another post after I play through the 1946 time frame on a few countries (:
QUESTIONS:
1. Why does Germany only start with 1 naval production facility? One would surmise after the war with them coming into the role of super power they would have their eyes firmly set on the United Kingdom, the United States, and Japan as threats to their new found global assets each with an already well equipped Navy and shipyards capable of rolling out endless more... one would've imagined one of the most important parts of the 20's and early 30's for Germany would be to safeguard her new found assets and project power beyond Europe by means of an if not first class Navy then one well on the way to becoming one...

2. With a HOT civil war raging in India, why doesn't the Soviet Union attempt to solidify a satellite/expand its borders with the British utterly distracted and unable/willing to fight a 2 front war and Germany blocked out of the picture through Iran & Turkey and attempt to expand its borders into Afghanistan or at least establish a protectorate as they did in real life in the 70's?

3. Are the British simply allowing Burma to secede with no consequence? I mean I GUESS it could be understandable if persay the British made an agreement with Burma and if they stayed out of the war they would be granted independence, but it's also unlikely that the British would so readily give up colonies when they are willing to fight a war in India over their seccession.. especially regarding what kind of precedent that would set for other colonial provinces to revolt at that time with Britain's hands tied behind their back.. In my opinion the British would also look to punish and retain these regions to dissuade other puppets from joining in open revolt of British rule. Also with an expanding Imperial Japan threatening to the East it would be likely that the Burmese would prefer to side with one or the other as a way to gain independence and an ally in one of the two (perhaps the British would agree to a commonwealth but sovereign alliance type deal for the aid of the Burmese in starting a 2 front war in that quagmire of a jungle, or likewise India would promise independence and guarantee protection against Imperial Japan's expansions if they helped secede from Britain) I don't know it just seems unrealistic that they would remain neutral in such a crucial


4. Why does Vichy have all the remaining colonies? One would surmise that if anything colonies would be more willing to stay with the Republic especially seeing as how Fascism is built on Nationalism and certainly no one wants to be dominated by people claiming to be their betters.. and while it makes complete sense that the African colonies were snapped up by Vichy (would prefer a name derivitive of their Occitanian/Catalonian origins given the roots of the country and with a no longer United French peoples it wouldn't make sense that either side really would call themselves France given the distinct cultural differences of the region i.e. basque breton etc etc.. [I'll go have a peak at Victoria 2 sometime and write down the cultural regions since a quick google search was unsuccessful] although I could still see Northern France still wanting to use that name.) given the proximity I couldn't see the non-African colonies falling under Vichy rule unless they, by some miracle, had complete control of the Navy.. I just don't believe they would have the power projection necessary or the capability of maintaining or protecting their interests in South/North America, remaining Asian islands etc etc.. and honestly given the fact that they were allied with the British who has the royal navy which no matter how World War 1 ended was by far the most dominant navy in the whole world and most of the major French ports are located in the North they really oughta most likely have ended with 70+% of the Navy following the war ESPECIALLY when taking the British occupation of Gibraltar into consideration effectively blockading France & Italy at both the Suez and Andalucia. idk just seems odd that they'd have those foreign assets still *i.e. guadalope, martinique, guiana*


5. I'm pretty sure this is just cause its a beta but the relationships are all dunn goofed.. many countries that are allies hate each other and have low relationships and its really hard to get a grasp on world affairs given these circumstances and trying to figure out the geopolitical situation going on and what allies you can rely on where to expand what your next move as a player should be who you should work on befriending or distancing yourself from etc etc. I.e. Germany is allied with the Saudi's and Ottomans and has a red bar. With you mentioning earlier that the Ottoman's especially are well developed and oil rich (meaning I'd assume you'd add a bunch of starting oil derricks) this would make it a bastard of a time getting cheap oil from your loyal and trusty ally and defeats a huge point of developed relationships in the region since in any Supreme Ruler game you pretty much befriend the oil rich countries and buy low then sell to your other allies for $$$ which would make sense in real economics as well, if you can barter for the best price for foreign oil then sell it to other friendly countries at an upsell but lower than what they'd get it for from countries that don't have amazing relationships with you its a win-win-win for the whole alliance.

Anyways I love the great work you've put into it and I certainly don't mean to do anything more than to play Devil's Advocate and will get back to you with probably about 50x more questions after like 3 complete playthroughs to see the whole dynamic =) can't wait to see this mod come to the full fruition I know your dreaming about at night!

Cheers
-silent
Cdiplayer
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Posts: 430
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Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by Cdiplayer »

silent771 wrote:First off great work finally putting together a worthwhile mod for SR Ultimate!
Thanks and praise be to you for putting in the hours required for this kind of endeavor and I shall try my best to help you with it as much as I can =]

Now a few quick questions after playing a few minutes into the mod.. I'm sure I'll have more later and will make another post after I play through the 1946 time frame on a few countries (:
QUESTIONS:
1. Why does Germany only start with 1 naval production facility? One would surmise after the war with them coming into the role of super power they would have their eyes firmly set on the United Kingdom, the United States, and Japan as threats to their new found global assets each with an already well equipped Navy and shipyards capable of rolling out endless more... one would've imagined one of the most important parts of the 20's and early 30's for Germany would be to safeguard her new found assets and project power beyond Europe by means of an if not first class Navy then one well on the way to becoming one...

2. With a HOT civil war raging in India, why doesn't the Soviet Union attempt to solidify a satellite/expand its borders with the British utterly distracted and unable/willing to fight a 2 front war and Germany blocked out of the picture through Iran & Turkey and attempt to expand its borders into Afghanistan or at least establish a protectorate as they did in real life in the 70's?

3. Are the British simply allowing Burma to secede with no consequence? I mean I GUESS it could be understandable if persay the British made an agreement with Burma and if they stayed out of the war they would be granted independence, but it's also unlikely that the British would so readily give up colonies when they are willing to fight a war in India over their seccession.. especially regarding what kind of precedent that would set for other colonial provinces to revolt at that time with Britain's hands tied behind their back.. In my opinion the British would also look to punish and retain these regions to dissuade other puppets from joining in open revolt of British rule. Also with an expanding Imperial Japan threatening to the East it would be likely that the Burmese would prefer to side with one or the other as a way to gain independence and an ally in one of the two (perhaps the British would agree to a commonwealth but sovereign alliance type deal for the aid of the Burmese in starting a 2 front war in that quagmire of a jungle, or likewise India would promise independence and guarantee protection against Imperial Japan's expansions if they helped secede from Britain) I don't know it just seems unrealistic that they would remain neutral in such a crucial


4. Why does Vichy have all the remaining colonies? One would surmise that if anything colonies would be more willing to stay with the Republic especially seeing as how Fascism is built on Nationalism and certainly no one wants to be dominated by people claiming to be their betters.. and while it makes complete sense that the African colonies were snapped up by Vichy (would prefer a name derivitive of their Occitanian/Catalonian origins given the roots of the country and with a no longer United French peoples it wouldn't make sense that either side really would call themselves France given the distinct cultural differences of the region i.e. basque breton etc etc.. [I'll go have a peak at Victoria 2 sometime and write down the cultural regions since a quick google search was unsuccessful] although I could still see Northern France still wanting to use that name.) given the proximity I couldn't see the non-African colonies falling under Vichy rule unless they, by some miracle, had complete control of the Navy.. I just don't believe they would have the power projection necessary or the capability of maintaining or protecting their interests in South/North America, remaining Asian islands etc etc.. and honestly given the fact that they were allied with the British who has the royal navy which no matter how World War 1 ended was by far the most dominant navy in the whole world and most of the major French ports are located in the North they really oughta most likely have ended with 70+% of the Navy following the war ESPECIALLY when taking the British occupation of Gibraltar into consideration effectively blockading France & Italy at both the Suez and Andalucia. idk just seems odd that they'd have those foreign assets still *i.e. guadalope, martinique, guiana*


5. I'm pretty sure this is just cause its a beta but the relationships are all dunn goofed.. many countries that are allies hate each other and have low relationships and its really hard to get a grasp on world affairs given these circumstances and trying to figure out the geopolitical situation going on and what allies you can rely on where to expand what your next move as a player should be who you should work on befriending or distancing yourself from etc etc. I.e. Germany is allied with the Saudi's and Ottomans and has a red bar. With you mentioning earlier that the Ottoman's especially are well developed and oil rich (meaning I'd assume you'd add a bunch of starting oil derricks) this would make it a bastard of a time getting cheap oil from your loyal and trusty ally and defeats a huge point of developed relationships in the region since in any Supreme Ruler game you pretty much befriend the oil rich countries and buy low then sell to your other allies for $$$ which would make sense in real economics as well, if you can barter for the best price for foreign oil then sell it to other friendly countries at an upsell but lower than what they'd get it for from countries that don't have amazing relationships with you its a win-win-win for the whole alliance.

Anyways I love the great work you've put into it and I certainly don't mean to do anything more than to play Devil's Advocate and will get back to you with probably about 50x more questions after like 3 complete playthroughs to see the whole dynamic =) can't wait to see this mod come to the full fruition I know your dreaming about at night!

Cheers
-silent
First of all, thank you for playing my mod! Now then, as for your questions.
Germany only starts with 1 naval facility simply because I have not gotten to that yet. I am planning on not only adding more facilities, but also more unit types, such as refitted German WW1 warships.
2. The Soviets will be making moves in Afghanistan...I just haven't gotten to that yet lol.
3. The story with Burma is that when the Indian civil war started they were occupied by Japan and Thailand and proclaimed their independence. The British were too caught up fighting for India to give a hoot about Japan. I still have to put the alliance in place and change some borders but Burma is supposed to be a Japanese satellite state.
4. Vichy will be reworked at some point, still thinking about that stuff.
5. I am aware the relationships are all messed up. I have not yet changed them from the vanilla 1936 ones but I will get to it...eventually lol. You are right that this is indeed a [_]B
Doug3232
Sergeant
Posts: 12
Joined: May 15 2016
Human: Yes

Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by Doug3232 »

Hey, love that you are working on this idea, here is an idea, what if Porfirio Diaz won the revolution in Mexico by 1912, and joined the war in 1916 in Germanies side, bacicly playing america's role but in germany's side, that would also mean America won't join the war, because of fear of a Mexican invasion, as Porfiros army was one of the most advanced in the world(first semi automatic rifle). So by 1936, mexico would be in cool relations with the axis, very far right, and Diaz wold be dead, but someone from his military would be the dictator. I would realy apreciate it if you aded this, amd thank you very much for creating this mod, tell me if you need anything
Cdiplayer
Colonel
Posts: 430
Joined: Aug 21 2012
Human: Yes

Re: FIRST BETA RELEASE Triumph of the Kaiser mod

Post by Cdiplayer »

Doug3232 wrote:Hey, love that you are working on this idea, here is an idea, what if Porfirio Diaz won the revolution in Mexico by 1912, and joined the war in 1916 in Germanies side, bacicly playing america's role but in germany's side, that would also mean America won't join the war, because of fear of a Mexican invasion, as Porfiros army was one of the most advanced in the world(first semi automatic rifle). So by 1936, mexico would be in cool relations with the axis, very far right, and Diaz wold be dead, but someone from his military would be the dictator. I would realy apreciate it if you aded this, amd thank you very much for creating this mod, tell me if you need anything
Interesting idea. How big was his army? I think it would only really make a difference if it was similar in size to the American army at the time.
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