IIRC it's 1440 slices in a day, so multiply by 1440 for events.
if you use FF, it will only do events where "not in fast forward" is set false/zero
If you change the starting date, that will become the starting date, but all the events will count from that date.
so have to #include a new EVENT csv file, where the row "not in fast forward" is set to
you mean to TRUE (1) , not FALSE (0)
also if I want to #include all EVENTS from 1936 in my 1914 game , I have two options now ...
Seems I need a good free excel sheet editor, as my notepad++ is not really good to change complete "rows"
ONE last question ,
what is the highest value for "eventtime" ,
if I try to calculate the time for the events from 2020 for my 1914 started game
as 100 years are around
52 560 000 , so that would be the "eventtime"
Okay cool found out that Win10 Calculator could be switched to date calculating ... it gives you the exact days from one date to another one
So with that information I would be able to build one csv file with all EVENTS from all scenarios , but have to change the rows for eventtime and not in fast forward
HOPE YOU GUYS have used different #_id for all your scenarios , haven't you ?
At least to implement the ones for 1936 ...
if I am not to lazy, as brother didn't want to continue the MP game, because AI sucks to much (because of all that economic problems)
DEAR DEVS YOU REALLY HAVE TO CHANGE energy (2,5x) and military production (5x) for the 1914 games, AI is broken after a short time, that isn't fun !