Supreme Ruler Ultimate - Ver. Changelog 9.2.5 Inauguration Bonus Map Update

General discussion related to the game goes here.

Moderators: Balthagor, Legend, Moderators

User avatar
milivoje02
Colonel
Posts: 486
Joined: Oct 22 2018
Human: Yes
Location: Belgrade, RS

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by milivoje02 »

After several times of reloading save games you will see that the avatar that came in instead of the leader also changes to into another avatar.
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by Balthagor »

K, I'm testing the leader stuff.

Anyone else seen problems with meshes? Scale or not drawing?
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by Balthagor »

For the leaders of Poland and Moldova, I see the issue. Events 17625 and 17626 in Leaders2020.csv need to be removed and then the maps will need to be recached.

There are some other events that create "random" leaders, but these should line up with upcoming elections, we just don't yet know who will win... (Iceland in June for example)
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Nerei
General
Posts: 1354
Joined: Jan 11 2016
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by Nerei »

The scale is really a question of "is that the way it is supposed to be".
Those strategic bombers could be said to be small but really that is how the game tends to have them scaled.

Start 2020 as the US and deploy a B-52H Stratofortress and B-1B Lancer and compare them to say a F/A-18 Hornet and they are basically the same situation. The B-52H is about the same length as a F/A-18 and due the basic shape of the B-52 it really appears much smaller than the F/A-18.
The basic shape of the B-1B helps it out to not look too tiny but it is also not any longer than the F/A-18.
The bombers in question where actually scaled against the above mentioned bomber models.

Making them say 33% larger will make them that much larger than the B-52 and B-1B and they will likely stand out against a lot of other models.

In general modern aircraft models appear to have a uniform length no matter how large or small their real world versions are.
Warships have a different approach where say submarines and patrol boats are notably smaller than battleships and aircraft carriers.
Within the same category there are also variations for warships. Escort and light carrier models tends to be smaller than fleet carriers.

My suggestion is to first figure out how scales in general should be as this is more of a problem with scales in general than any specific models.
I personally want this cleared up before I check scales on another 300+ models.
User avatar
milivoje02
Colonel
Posts: 486
Joined: Oct 22 2018
Human: Yes
Location: Belgrade, RS

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by milivoje02 »

Balthagor wrote: Apr 20 2020 K, I'm testing the leader stuff.

Anyone else seen problems with meshes? Scale or not drawing?
Nerei wrote: Apr 20 2020
Picture of problem with meshes.
1 web.gif
after saving the game and restarting
2 web.gif
It happens randomly. In every country that has mesh file like Russija,France,USA,Cina,South Corea....
You do not have the required permissions to view the files attached to this post.
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by Balthagor »

Nerei wrote: Apr 20 2020 My suggestion is to first figure out how scales in general should be as this is more of a problem with scales in general than any specific models.
I personally want this cleared up before I check scales on another 300+ models.
A good plan. For now I think we should only look for anything "far outside" of the scale of other units. Those look acceptable to me.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
milivoje02
Colonel
Posts: 486
Joined: Oct 22 2018
Human: Yes
Location: Belgrade, RS

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by milivoje02 »

A question regarding the script World 2020. Why France,Czech Republic,Greece and Slovenia are not in allies with other countries of NATO alliance? They don't even have defense arrangements with their neighbors.
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by Balthagor »

milivoje02 wrote: Apr 22 2020 A question regarding the script World 2020. Why France,Czech Republic,Greece and Slovenia are not in allies with other countries of NATO alliance? They don't even have defense arrangements with their neighbours.
I don't remember why we decided that, it was done years ago. Those relationships were not reviewed in this update.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
milivoje02
Colonel
Posts: 486
Joined: Oct 22 2018
Human: Yes
Location: Belgrade, RS

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by milivoje02 »

Without those 4 countries NATO have almost 800 units less in Europe.
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.2.2

Post by evildari »

Mapeditor stops responding (completely even waiting several minutes wont help) after using the "fill" terrain function (not always, not even at every first time)
Maybe it is an issue with the autobackup before(?) every fill operation.
Usually its very easy to trigger this by filling even a small area with the "impassible" terrain.

A suggestion for the mapeditor: since the dawn of (ultra)wide monitors there is more space to the left and right than top to bottom, would it be possible to use the sides to have a larger list (facilities&terrain) to reduce scrolling?
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
User avatar
milivoje02
Colonel
Posts: 486
Joined: Oct 22 2018
Human: Yes
Location: Belgrade, RS

Re: Supreme Ruler Ultimate - Version Changelog 9.2.2

Post by milivoje02 »

Suggestion for scenario World 2020. That all nations have discovered technologies by the time of World War II in the field of helicopters. To make the initial exploration technology a technology from the end of World War II---Modern Heliocopter Prototyupe----Year 1945.
Currently, in the modern scenario, exploration of helicopters begins in 1931, which is absurd, because the world idustris level would be much higher for any country in 2020.
User avatar
milivoje02
Colonel
Posts: 486
Joined: Oct 22 2018
Human: Yes
Location: Belgrade, RS

Re: Supreme Ruler Ultimate - Version Changelog 9.2.1

Post by milivoje02 »

Balthagor wrote: Apr 20 2020 For the leaders of Poland and Moldova, I see the issue. Events 17625 and 17626 in Leaders2020.csv need to be removed and then the maps will need to be recached.

There are some other events that create "random" leaders, but these should line up with upcoming elections, we just don't yet know who will win... (Iceland in June for example)
In update 9.2.2 same things happen. Both for leaders and for meshes of units.
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.2.2

Post by Balthagor »

The meshes of units I was unable to reproduce. Do you have more info on this?

For the leaders, I tested World 2020 after I updated the caches. Which Campaign/Sandbox/Scenario are you playing?
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
milivoje02
Colonel
Posts: 486
Joined: Oct 22 2018
Human: Yes
Location: Belgrade, RS

Re: Supreme Ruler Ultimate - Version Changelog 9.2.2

Post by milivoje02 »

About the meshes,look my comment # 35 in this chapter(9 cometnt up in this capter),there is picture with meses problem. Unit losing a meshes and afer loading of save game from the same time place it returnss. Everu country has the same problem afer 30 minutes of playing.
Regarding both issues (meshes and leaders)are the following game settings:
Sandbox scenario World 2020.
SCENARIO SETTINGS: All defualt only Random Events ar set to Very High.
MIlITARY SETTINGS:All defualt only is Whater Sistemy is not marked,everything else is marked.
GAME SETTINGS: All defualt only Military Difficulty adjustet to Very Hard,Global AI Stance to Aggressive,World Volatillity set to Low.
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.2.2

Post by Balthagor »

I'm retesting the leaders.
milivoje02 wrote: Apr 27 2020 About the meshes,look my comment # 35 in this chapter(9 cometnt up in this capter)..
About the scale? I already indicated we would not be able to review unit scales for this update.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Post Reply

Return to “General Discussion - SRUltimate”