Supreme Ruler Ultimate - Version Changelog 9.1.85
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- Zuikaku
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
Actually it all works pretty well, at least during the first month of the war. After initial stockpiles are depleted, then things gets freezed. I'm not talking about usuall shorthages that sometimes limit offensive operations. The problem here is much serious. It all just stops. There are not enough MGs to ressuply units, to repair units (especially ships). No new units are being built (the build que is paused due to shortages). And AI is unable to expand any of military infrastructure due to the same reason. Possible solutions?
Increase output of MG factories?
Make AI to build MG factories during the war (there are more than enough IGs to do that)?
Increase the number of MG factories on map?
Enable "war production" where CG factories would build MGs at 50% efficiency?
This problem was maybe not so visible before since wars were rather short as one or the other side tended to blitz the weaker and end the war very fast.
Increase output of MG factories?
Make AI to build MG factories during the war (there are more than enough IGs to do that)?
Increase the number of MG factories on map?
Enable "war production" where CG factories would build MGs at 50% efficiency?
This problem was maybe not so visible before since wars were rather short as one or the other side tended to blitz the weaker and end the war very fast.
Please teach AI everything!
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
what are the updates on latest one ?
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- Lt. Colonel
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
Bump.
Any Update on the Military goods issue?
Any Update on the Military goods issue?
- Balthagor
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
This thread is for an older changelog. We are at 9.1.89. Nothing to announce on this issue at this time.
- milivoje02
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
It would be good to insert a possibility to rename production line of unit. Means when we buy a design of unit that we could rename whatever we want in production department.
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
If there is a unit you would like to rename you can do it through our modding tools.milivoje02 wrote: ↑Nov 24 2018 It would be good to insert a possibility to rename production line of unit. Means when we buy a design of unit that we could rename whatever we want in production department.
- milivoje02
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
Yes I do it when I need it,I rename through modding tools. It would be interesting to make the possibility of renaming design of unit in game. it would be easier and should not be planned in advance before starting the game,and each player would then have the option to translate the name of the unit desinge into its own language.Buzzbrad wrote: ↑Nov 25 2018If there is a unit you would like to rename you can do it through our modding tools.milivoje02 wrote: ↑Nov 24 2018 It would be good to insert a possibility to rename production line of unit. Means when we buy a design of unit that we could rename whatever we want in production department.
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
If you want only translate, you can change the name in "LocalText-Game.csv" looking for "&&UNITSTEXT, 0"milivoje02 wrote: ↑Nov 25 2018 [...] each player would then have the option to translate the name of the unit desinge into its own language.
unit id, "the new name in ur language"
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- milivoje02
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
I thought of a similar way how for cities there is an option to rename during the game,so it would be interesting to have an option to do the same with the design of the unit when bought from someone. so as not to be planned in advance before the game.dax1 wrote: ↑Nov 26 2018If you want only translate, you can change the name in "LocalText-Game.csv" looking for "&&UNITSTEXT, 0"milivoje02 wrote: ↑Nov 25 2018 [...] each player would then have the option to translate the name of the unit desinge into its own language.
unit id, "the new name in ur language"
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
in this case you can only rename the unit when it is deployed.
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- milivoje02
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
Yes, if the plan is 1 or 2 units. But If I plan 200 units, that's a big deal for rename the unit when it is deployed
- Balthagor
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
Then you could mod the orbatmilivoje02 wrote: ↑Nov 27 2018 Yes, if the plan is 1 or 2 units. But If I plan 200 units, that's a big deal for rename the unit when it is deployed
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
but he say when buy new unit design from other...Balthagor wrote: ↑Nov 27 2018Then you could mod the orbatmilivoje02 wrote: ↑Nov 27 2018 Yes, if the plan is 1 or 2 units. But If I plan 200 units, that's a big deal for rename the unit when it is deployed
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- Balthagor
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
Ah, you are correct, I misunderstood.
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- Brigadier Gen.
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85
for a moment I had hoped that there would be a way to rename the future units in advance
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