Supreme Ruler Ultimate - Version Changelog 9.1.85

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George Geczy
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Supreme Ruler Ultimate - Version Changelog 9.1.85

#1 Post by George Geczy » Aug 23 2018

This version is now available in the Insider beta build (set under Steam Properties), and if no issues are reported should be made default shortly.

Version 9.1.85
  • Fixed Custom Map / Map Editor support for no Backmap image
  • Support High Definition (HD) Imagery Tiles on/off, change filename prefix
  • Updates for Building Caches - Cache will build with correct name and add to \Cache dir
  • Wait dialog shows when building caches
  • Lobby Scenario Setup option for forcing new cache build
  • Added 'nocontinents' game setup key - for custom maps
  • Changed WORLDVERSION to 401 really this time
  • Mapeditor fixes and minor updates
  • Options now saving : ovhide3dterrain, bcapstarrel, buse2dmesh
  • 2D mesh game option added - switch between old 2D and new 3D unit pictures
  • Revised visual/sizing of 3D unit pics - custom for leg, upgrades.
  • Minor UI Fixes/Improvements
  • Updated Poland Leader (Modern)
  • Updated Pakistan Leader (Modern)
  • Added Rio Negro Bridge to modern maps
  • Added rubber resources/plantations to Thailand, Indonesia, Brazil (São Paulo), Colômbia (Borgata), Guatemala and C’ote D’Ivoire to reflect modern markets and to reduce Malaysian control over rubber
  • Added Russian towns/villages to Global Crisis and Cold War maps
  • Added events to change Saudi-Canadian relations in modern maps
  • Set ISIS at war with Syria & Iraq in world 2020 & 2018
  • ISIS has been removed from the 2018 sandbox
-- The BattleGoat Team

russ1000
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#2 Post by russ1000 » Aug 23 2018

Tell me please, has the file DEFAULT.UNIT changed?

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Zuikaku
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#3 Post by Zuikaku » Aug 23 2018

russ1000 wrote:
Aug 23 2018
Tell me please, has the file DEFAULT.UNIT changed?
Hope not. I have just finished merging and updating the last one with my mod |O
Please teach AI to liberate and colonize instead of only annexing!

russ1000
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#4 Post by russ1000 » Aug 23 2018

Thanks

Nerei
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#5 Post by Nerei » Aug 23 2018

There are changes. Right away I can say that there are 6 additional lines added in the latest version (6584 vs 6590).

I will try and do a comparison of the two files.

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Leafgreen
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#6 Post by Leafgreen » Aug 23 2018

Woohoo, Malaysia - your rubber empire is over!

+1
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#7 Post by evildari » Aug 24 2018

1. UI-Issue with 2D - Building icons in land-department: the icons are out of the box right and down
2. UI-Issue in Atlas : the lower "page" buttons don't accept a click in the middle , one have to click to the right end of the icons and the clickable area is very small
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)

Micheal Berg
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#8 Post by Micheal Berg » Aug 24 2018

What is ''CW-add 11862''

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George Geczy
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#9 Post by George Geczy » Aug 24 2018

Micheal Berg wrote:
Aug 24 2018
What is ''CW-add 11862''
Sounds like a left over testing file. Where do you see this?
evildari wrote:
Aug 24 2018
1. UI-Issue with 2D - Building icons in land-department: the icons are out of the box right and down
2. UI-Issue in Atlas : the lower "page" buttons don't accept a click in the middle , one have to click to the right end of the icons and the clickable area is very small
#2 is now fixed in the steam build, #1 is noted.

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George Geczy
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#10 Post by George Geczy » Aug 24 2018

We're about to put this version live, however there are some errata to note:

* If you switch back to the older 2D unit pictures, then the facility pictures in the land department panel will not be shown in the correct location. Location is fine in the new 3D mode.

* As documented in the Map Editor, you must first create and load the .Scenario file that defines your new scenario/sandbox. If you close the Load dialog without loading a Scenario definition, the map editor will not create a new map properly and will crash.

* If a cache is missing the game will now create the cache and launch the game - however Scenario file settings (such as fastforward days, etc) are not loaded properly on this first launch. Quit and re-launch your scenario/sandbox and settings will be loaded normally.

These issues are minor and will be resolved in future updates.

-- George / BattleGoat.

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Zuikaku
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#11 Post by Zuikaku » Aug 28 2018

Military goods production is far too low in 1914 sandbox. All of major regions have something arround 10% of demand. As the result they are practically unable to produce any of new units and without units there is no combat at all. please consider adding more military goods factories.
Please teach AI to liberate and colonize instead of only annexing!

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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#12 Post by amynase » Aug 29 2018

Zuikaku wrote:
Aug 28 2018
Military goods production is far too low in 1914 sandbox. All of major regions have something arround 10% of demand. As the result they are practically unable to produce any of new units and without units there is no combat at all. please consider adding more military goods factories.
Same thing in the WW2 Scenarios, there needs to be a lot more Mil goods in them too. Nations run out pretty much instantly as soon as the war starts and can never build units again.

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George Geczy
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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#13 Post by George Geczy » Aug 30 2018

Zuikaku wrote:
Aug 28 2018
Military goods production is far too low in 1914 sandbox. All of major regions have something arround 10% of demand. As the result they are practically unable to produce any of new units and without units there is no combat at all. please consider adding more military goods factories.
Ummm, is this something that changed in recent updates? I know that there are expected shortages that were designed into the sandbox, but I don't think we've changed anything on this front in the last two updates at least.

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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#14 Post by amynase » Aug 31 2018

George Geczy wrote:
Aug 30 2018
Ummm, is this something that changed in recent updates? I know that there are expected shortages that were designed into the sandbox, but I don't think we've changed anything on this front in the last two updates at least.
The shortages were always there but usually got fixed with the old economic system where output increased based on demand. Now that that isnt the case anymore, the world only produces ~1/5 of the needed military goods in WW2 starts and ~1/10 in WW1 starts.

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Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

#15 Post by amynase » Aug 31 2018

This is an observer game in the 1914 - The Great War Sandbox with all settings standard besides Fog of War off, as you can see all major nations massively lack military goods, noone builds any new units, repairing units is super slow and thus no fighting happens at the frontlines because all units are in reserve.

Image

Edit: If you do get around to fixing this problem, please dont forget to also increase the production of all goods required to produce Military goods aswell, so we dont get shortages of those instead :D
Last edited by amynase on Aug 31 2018, edited 1 time in total.

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