my fighter planes do not shoot other planes
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Re: my fighter planes do not shoot other planes
I have used planes extensively in the series, as you may be aware of from my postings and AAR's. I have never had a situation where an aircraft loaded with missiles, regardless of type, would not engage in air to air combat. This is my confusion. I fact, many of the interceptors in game do not even have a cargo capacity, yet still carry missiles.
I apologize, not trying to be obtuse, but what I see in game play is not correlating to what has been typed in this thread. The OP stated Interceptors. If this was FB's which generally have a cargo capacity it might make a tad bit of sense to me.
I apologize, not trying to be obtuse, but what I see in game play is not correlating to what has been typed in this thread. The OP stated Interceptors. If this was FB's which generally have a cargo capacity it might make a tad bit of sense to me.
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Older/retired gamers, who do not tolerate foolishness.
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- Balthagor
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Re: my fighter planes do not shoot other planes
How much ammo is displaced IIRC is based on the weight of the missiles. If the max missile capacity vs. per missile weight vs. total unit supply weight works out, full of missiles would not displace all ammo. But it can happen in some cases.
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Re: my fighter planes do not shoot other planes
For example, looking at an F-15 in the modern map, it's missile point capacity is about 220, it's ammo capacity is 108, combat time 12. If you load it with a full load of ground attack missiles, the ammo capacity drops to 61, the combat time to 7. So, still lots of A-A combat capability.
As Chris mentioned this is also a factor of the weight of the missiles, so combinations of planes and missiles may result in no A-A attack capability left. I actually think this is realistic, as such an extreme load-out simulates replacing A-A missiles such as Sparrow or AMRAAM with the ground attack attack missiles. But to repeat the point again, in most cases a full missile loadout will still leave a considerable native AA capability in the unit.
-- George
As Chris mentioned this is also a factor of the weight of the missiles, so combinations of planes and missiles may result in no A-A attack capability left. I actually think this is realistic, as such an extreme load-out simulates replacing A-A missiles such as Sparrow or AMRAAM with the ground attack attack missiles. But to repeat the point again, in most cases a full missile loadout will still leave a considerable native AA capability in the unit.
-- George
- Uriens
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Re: my fighter planes do not shoot other planes
I personally turn off missile loading for all current of future units in the ROE and then allow it manually for specific units/groups. It's just AI that i'm worried about.
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Re: my fighter planes do not shoot other planes
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Last edited by YoMomma on Jun 30 2019, edited 1 time in total.
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Re: my fighter planes do not shoot other planes
"That's O'neill, with two l's"
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Re: my fighter planes do not shoot other planes
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Re: my fighter planes do not shoot other planes
Noticed the link embedded in the post quoted by valentind09?
My guess is valentind09 cares less about the mechanics of the game and more about SEO or search engine optimisation. That is assuming a bot can care about anything as I find it fairly likely that is what that account was made by.
My guess is valentind09 cares less about the mechanics of the game and more about SEO or search engine optimisation. That is assuming a bot can care about anything as I find it fairly likely that is what that account was made by.
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Re: my fighter planes do not shoot other planes
Cannons are and remain the PRIMARY strategy for A-A attacks, Missiles only was tested in the 60's with disastrous results to the fighters without cannons, even today, the primary tactic in air to air combat is to fire missiles first then close to cannon range in order to assure target destruction.George Geczy wrote: ↑Aug 03 2018Well there are a few layers of complexity here, since in SR we simulate any missiles (including AA missiles) as "ammo" if they meet certain criteria (one of which is that they can't be intercepted, but that's not the only one). So loading up items we simulate as "missile units" (ie, Cruise missiles) will naturally displace the capacity to load other missiles.GIJoe597 wrote: ↑Aug 03 2018I have been pondering this since it was typed. I am hoping this is a poor choice of words. It has always been the case that aircraft have a built in attack value to simulate its cannon. The missile was a separate thing. Even when loaded with missiles which are not air to air it would attack other aircraft. Mr Latour, do you mean, by your choice of the word "ammo", planes will no longer have any air to air attack value if they have air to ground or anti shipping missiles loaded?
I am hoping you used that word as a layman and do not understand the difference between ammo and missiles. If that is the case, I also hope planes still have an air attack value with any other types of missile loaded.
While it is true this creates an oddity with cannon ammo, that is not generally an A-A attack strategy in modern aircraft. For WWI / WWII it is different, there cannon were the common AA attack, but the planes of that era didn't have missiles. So, there are some edge cases, but the way we simulate is in my opinion the best way to cover 95% of the use cases and it doesn't create an insanely complex system.
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- sparky282
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Re: my fighter planes do not shoot other planes
The fact I've never noticed this after 950 hours of SRU without even thinking about SR1936 SRCW and SR2020
that kinda says to me it isn't an issue!
that kinda says to me it isn't an issue!