Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

General discussion related to the game goes here.

Moderators: Balthagor, Legend, Moderators

Post Reply
Buzzbrad
General
Posts: 131
Joined: Oct 17 2013
Human: Yes

Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Buzzbrad »

We are happy to announce we have released a new update!

-Made israel and palestine at war at start of GC2020
-Fixed gun emplacements not firing
-Correction to prereqs of tech 1098 - Improved Aircraft Alloys
-Updated South African leader for 2020
-Created tooltip for last day trades
-Fixed aircraft capacity
-Uranium deposits in Egypt fixed
-City nameplate size adjusted
-Player name added to relations tooltip for Multiplayer
-Fixed unit prereqs that gave France a 40 year tech advantage (WW2 Sandbox)
-Fixed Regression error introduced in .39 MP Fix regarding Research Eff costs
-(Revised Research Efficiency/Tech Level formula)

Please let us know if you run into any issues. Enjoy!
d-bassett
BattleGoat Team
Posts: 85
Joined: May 03 2018
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by d-bassett »

Last day trades tooltip
Image
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by evildari »

d-bassett wrote: Jun 07 2018 Last day trades tooltip
Image
the 2nd column wont help much if treasury is still dictated by fuzzy math decision...
in other news: ISIL in 2020 sandboxes is "playable" but has no land - i guess that is the new observer mode :lol:
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
Micheal Berg
Captain
Posts: 102
Joined: Jun 19 2015
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Micheal Berg »

Thanks for the updated South African leader pick.

Also, the new world atlas is great, and i see that there is a huge uptake in dead regions coming back to live, witch is fantastic (don`t know if they have been liberated, given independence or if it is through partisan activity as i am barely clinging to life in the game i tested, but is certainly more frequent than before).

Thanks BG 8O 8O :D :D
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Balthagor »

evildari wrote: Jun 07 2018the 2nd column wont help much if treasury is still dictated by fuzzy math decision...
Let's try to not create false impressions - the value of traded goods from the previous day shown in this tooltip will be the exact dollar value that was traded. We only need to abandon excessive levels of precision when dealing with extremely large numbers.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by evildari »

Balthagor wrote: Jun 08 2018
evildari wrote: Jun 07 2018the 2nd column wont help much if treasury is still dictated by fuzzy math decision...
Let's try to not create false impressions - the value of traded goods from the previous day shown in this tooltip will be the exact dollar value that was traded. We only need to abandon excessive levels of precision when dealing with extremely large numbers.
its pretty nice that this tooltip shows exact values, its just too bad that the treasury calculation wont add up.
And considering that the other values are also "exact dollar value" like this one - where is the hurt to use real math like you know "+" and "-" , for the final result too ?
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
Kristijonas
Brigadier Gen.
Posts: 884
Joined: Nov 11 2011
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Kristijonas »

Are you working on another update again? :-)
Thanks anyhow!
Micheal Berg
Captain
Posts: 102
Joined: Jun 19 2015
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Micheal Berg »

Hi BG,

I was playing 2020 African Dragon and found that the British Astute SSN is a old model and the Japanese DDG-182 Kongo is invisible.

Thanks
MB
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Balthagor »

Micheal Berg wrote: Jun 09 2018 Hi BG,

I was playing 2020 African Dragon and found that the British Astute SSN is a old model and the Japanese DDG-182 Kongo is invisible.

Thanks
MB
Are those units working in the sandbox maps? Can anyone confirm this?
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Micheal Berg
Captain
Posts: 102
Joined: Jun 19 2015
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Micheal Berg »

Balthagor wrote: Jun 09 2018
Micheal Berg wrote: Jun 09 2018 Hi BG,

I was playing 2020 African Dragon and found that the British Astute SSN is a old model and the Japanese DDG-182 Kongo is invisible.

Thanks
MB
Are those units working in the sandbox maps? Can anyone confirm this?
In Sandbox 2020 the Astute is perfect but the Kongo is still invisible
Nerei
General
Posts: 1354
Joined: Jan 11 2016
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Nerei »

Looks like an issue with mesh 1662. Try using this one. It solved the issue when I tried it.

download
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Balthagor »

If it's only affected one map, it may be that it needs to be recached.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Nerei
General
Posts: 1354
Joined: Jan 11 2016
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Nerei »

The Astute might be a caching problem but the mesh 1662 definitely is not. I did check scales although if it is smaller than real life DDG-172 would be on the map or sufficiently large I might have missed it.

It would be great if you got the time to reexport the models to also check if they actually work afterwards as this one definitely is not on me.
Buzzbrad
General
Posts: 131
Joined: Oct 17 2013
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by Buzzbrad »

This update has now gone public! You can opt out of the insider now. The model issue has been fixed also.
ALPHA786
Private
Posts: 1
Joined: Jun 12 2018
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

Post by ALPHA786 »

Hi,

My Computer just downloaded the update for SRU but it seems that there is a massive problem because the moment my game starts after a few turns figures such as my income and production completely break down and i think it has something to do with the update because this didn't happen the day before. i tried making new games too and the same thing happens as well. I've attached two photo to this message to show what I'm talking about, if you need anymore info about the problem please contact me at my email rivasbr@kean.edu.

Thanks,

C:\Users\User\Pictures\SRU Problem 2.png

C:\Users\User\Pictures\SRU Problem.png
Post Reply

Return to “General Discussion - SRUltimate”