ARLEIGH BURKE CLASS -- Flight I (DDG-51- DDG-71)
ARMAMENT: (for example)
90 vertical-launch cells;
38 Standard SM-2 MR Block III SAM (reserved for LowAirAtt, MidAirAtt, HighAirAtt)
28 TLAM missiles (in game weight = 3) 28x3=84
24 TASM missiles (in game weight = 3) 24x3=72
8 Harpoon (in game weight = 3) 8x3=24
ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
17412|"DDG-51 Arl.Burke FLT I"| 180 | ID. Missl | 84 | ID. Missl | 72 | ID. Missl | 24 |
ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
17412|"DDG-51 Arl.Burke FLT I"| 180 | ID. Missl | 0 | ID. Missl | 0 | ID. Missl | 0 | (It is possible to choose from three types of missiles by yourself, as well as their number)
ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
17412|"DDG-51 Arl.Burke FLT I"| 180 |0 | 0 | 0 | 0 | 0 | 0 | (The Missile Load System is same as now in game)
ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
17412|"DDG-51 Arl.Burke FLT I"| 180 | ID. Missl | 180 | ID. Missl | 180 | ID. Missl | 180 | (in this case there is a choice of three types, but you can only load one type)
SSGN-949A Oscar II
ARMAMENT: (for example)
24 launch cells;
24 SS-N-19 or SS-N-19N missiles (in game weight = 7) 24x7=168
ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
15705|"SSGN-949A Oscar II"| 168 | ID. Missl | 168 | ID. Missl | 168 | 0 | 0 | (there is the possibility of loading two types of missiles! SS-N-19 or nuclear SS-N-19N for full loading)
New Missile Load System
Moderators: Balthagor, Legend, Moderators
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: New Missile Load System
Having multiple missile capacities per unit would make missile inventories even more complex. They are already more complex than we would like. This isn't something we're likely to do, particularly this late in the development cycle.
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Re: New Missile Load System
Too bad, that this is unlikely
Perhaps in future projects, you will be able to implement a realistic and historically suitable missile weaponry for units. It would be really cool.
Perhaps in future projects, you will be able to implement a realistic and historically suitable missile weaponry for units. It would be really cool.