New Missile Load System

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YaYo7
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New Missile Load System

Post by YaYo7 »

ARLEIGH BURKE CLASS -- Flight I (DDG-51- DDG-71)

ARMAMENT: (for example)
90 vertical-launch cells;
38 Standard SM-2 MR Block III SAM (reserved for LowAirAtt, MidAirAtt, HighAirAtt)
28 TLAM missiles (in game weight = 3) 28x3=84
24 TASM missiles (in game weight = 3) 24x3=72
8 Harpoon (in game weight = 3) 8x3=24

ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
17412|"DDG-51 Arl.Burke FLT I"| 180 | ID. Missl | 84 | ID. Missl | 72 | ID. Missl | 24 |


ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
17412|"DDG-51 Arl.Burke FLT I"| 180 | ID. Missl | 0 | ID. Missl | 0 | ID. Missl | 0 | (It is possible to choose from three types of missiles by yourself, as well as their number)

ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
17412|"DDG-51 Arl.Burke FLT I"| 180 |0 | 0 | 0 | 0 | 0 | 0 | (The Missile Load System is same as now in game)

ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
17412|"DDG-51 Arl.Burke FLT I"| 180 | ID. Missl | 180 | ID. Missl | 180 | ID. Missl | 180 | (in this case there is a choice of three types, but you can only load one type)

SSGN-949A Oscar II

ARMAMENT: (for example)
24 launch cells;
24 SS-N-19 or SS-N-19N missiles (in game weight = 7) 24x7=168

ID | Name | MissilePtsCapacity(Total)|MissileTypeSlot1|MissilePtsCapSlot1|MissileTypeSlot2|MissilePtsCapSlot2|MissileTypeSlot3|MissilePtsCapSlot3|
15705|"SSGN-949A Oscar II"| 168 | ID. Missl | 168 | ID. Missl | 168 | 0 | 0 | (there is the possibility of loading two types of missiles! SS-N-19 or nuclear SS-N-19N for full loading)
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Balthagor
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Re: New Missile Load System

Post by Balthagor »

Having multiple missile capacities per unit would make missile inventories even more complex. They are already more complex than we would like. This isn't something we're likely to do, particularly this late in the development cycle.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
YaYo7
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Posts: 91
Joined: Feb 07 2018
Human: Yes

Re: New Missile Load System

Post by YaYo7 »

Too bad, that this is unlikely :-(
Perhaps in future projects, you will be able to implement a realistic and historically suitable missile weaponry for units. It would be really cool.
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