Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Moderators: Balthagor, Legend, Moderators

Message
Author
Kristijonas
Brigadier Gen.
Posts: 848
Joined: Nov 11 2011
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#76 Post by Kristijonas » Jun 08 2018

I think it'd be great if you could upload a savegame with this happening. Just make sure your units are not out of supplies or out of range when this happens.

What I also experienced was that missiles often fail to launch. I've only experienced this with land military unit launchers. I've managed to equip the missiles but they just wouldn't launch at certain locations. I would move the launching vehicle to some other place and then it'd shoot. Lost some good opportunities to hit my enemies this way.

SGTscuba
General
Posts: 1792
Joined: Dec 08 2007
Location: Tipton, UK

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#77 Post by SGTscuba » Jun 09 2018

Kristijonas wrote:
Jun 08 2018
I think it'd be great if you could upload a savegame with this happening. Just make sure your units are not out of supplies or out of range when this happens.

What I also experienced was that missiles often fail to launch. I've only experienced this with land military unit launchers. I've managed to equip the missiles but they just wouldn't launch at certain locations. I would move the launching vehicle to some other place and then it'd shoot. Lost some good opportunities to hit my enemies this way.
I've seen missile units do this. You have to get them on patrol in order to fire them at anything other than point blank. Ships do this too sometimes I've noticed.

I don't think its a case of range (they were fighting into the next hex) or supplies (they'd been dug in in supply for some time), but i'll upload it to dropbox anyway. The fleet I had there also did the same thing, all falling to a single submarine they could all see and were in range to attack.

Here is the link:

https://www.dropbox.com/s/z77xl42j3btxp ... 0.rar?dl=0

It is mainly an issue with the troops fighting in the Yemen (Middle East).
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040

User avatar
Balthagor
Supreme Ruler
Posts: 20802
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#78 Post by Balthagor » Jun 09 2018

I'm not sure I follow. Maybe start a new thread and include some screenshots? Or a savegame?
Chris Latour
BattleGoat Studios
chris@battlegoat.com

User avatar
Zuikaku
General
Posts: 2159
Joined: Feb 10 2012
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#79 Post by Zuikaku » Jun 14 2018

Can we expect any AI or gameplay changes (better known to heretics as new features :P )?
Please teach AI to liberate and colonize instead of only annexing!

User avatar
Balthagor
Supreme Ruler
Posts: 20802
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#80 Post by Balthagor » Jun 14 2018

Not as part of 9.1.43
Chris Latour
BattleGoat Studios
chris@battlegoat.com

andyinkuwait
Sergeant
Posts: 14
Joined: Sep 10 2006

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#81 Post by andyinkuwait » Jun 16 2018

I checked Tutorial 1 where player takes Japan.

One of the first instructions is to trade with USA for Light Weight Aircraft Piston Engines under warfare technologies.

No such technology exists so tutorial not possible to complete.

As stated before, if you want a tutorial then allow it to be completed. If you aren't bothered about a tutorial then delete it. This is the worst of both worlds.

User avatar
Balthagor
Supreme Ruler
Posts: 20802
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#82 Post by Balthagor » Jun 17 2018

andyinkuwait wrote:
Jun 16 2018
I checked Tutorial 1 where player takes Japan.

One of the first instructions is to trade with USA for Light Weight Aircraft Piston Engines under warfare technologies.

No such technology exists so tutorial not possible to complete.

As stated before, if you want a tutorial then allow it to be completed. If you aren't bothered about a tutorial then delete it. This is the worst of both worlds.
I had personally worked on this issue before, not sure how it got broken again. I'll see that it's fixed again.
21790
Chris Latour
BattleGoat Studios
chris@battlegoat.com

way2co0l
Brigadier Gen.
Posts: 686
Joined: Nov 29 2010
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#83 Post by way2co0l » Jun 19 2018

Balthagor wrote:
May 30 2018
- for the next update, name 3 (and ONLY 3) things that you'd like to see in the next update. No more than one sentence if you'd like me to read them all.

It's totally unscientific and will likely have little impact on what we put into the next update, but I do have a document where I try and track what's being asked for by the community and how feasible each thing is.
Seems I'm late for this, but I wanted to weigh in for the scientific purposes. lol.

1: Enhanced naval ai. Primarily screening capital ships, moving together for protection.
2: Facility repair. I know it exists, but I personally do not believe it actually works correctly. I want slow automatic facility repair as a solution.
3: Replacing rubber with another resource, or just outright removing it altogether. Too many bottlenecks and issues IMHO.

I've posted more thorough thoughts on all of these things before and I'm willing to again, but stuck with brevity as requested here. I personally feel these are the 3 biggest issues I deal with in any of my games.

User avatar
SixthtySixthSix
Warrant Officer
Posts: 45
Joined: Jan 12 2009

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#84 Post by SixthtySixthSix » Jun 20 2018

Balthagor wrote:
May 30 2018
- for the next update, name 3 (and ONLY 3) things that you'd like to see in the next update. No more than one sentence if you'd like me to read them all.
1: ability to remove road/rail with scrapping (this was in engine in 2010- how hard could it be? :)
2: reintroduce water as a resource, and add 16 'extended' resources, like bauxite, copper, natural gas, gold...
3: tech tree has over-/underlaps in date availabilities, i.e.- a 1937 unit requires 1941 tech
4: unit order queueing (intended as development for 2010)

(4?!)
Your mouse has moved. The system has to be updated for the changes to take effect. Restart now?

User avatar
Balthagor
Supreme Ruler
Posts: 20802
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#85 Post by Balthagor » Jun 20 2018

SixthtySixthSix wrote:
Jun 20 2018
3: tech tree has over-/underlaps in date availabilities, i.e.- a 1937 unit requires 1941 tech
That's not a feature request, that's a bug report that should go in Unit Errata. Please let us know when you find stuff like this.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

andyinkuwait
Sergeant
Posts: 14
Joined: Sep 10 2006

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#86 Post by andyinkuwait » Jul 13 2018

Balthagor wrote:
Jun 17 2018
andyinkuwait wrote:
Jun 16 2018
I checked Tutorial 1 where player takes Japan.

One of the first instructions is to trade with USA for Light Weight Aircraft Piston Engines under warfare technologies.

No such technology exists so tutorial not possible to complete.

As stated before, if you want a tutorial then allow it to be completed. If you aren't bothered about a tutorial then delete it. This is the worst of both worlds.
I had personally worked on this issue before, not sure how it got broken again. I'll see that it's fixed again.
21790
Is there a time frame for this fix? I was hoping it might have sneaked in with the latest update but apparently not.

User avatar
Balthagor
Supreme Ruler
Posts: 20802
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

#87 Post by Balthagor » Jul 13 2018

I've done some work on it, it should get tested next week. Not sure yet if I fixed it.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

Post Reply

Return to “General Discussion - SRUltimate”