Correcting In-Game Details and Info

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Spetsnaz Gaming
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Re: Correcting In-Game Details and Info

Post by Spetsnaz Gaming »

UAE buying stuff from saudi does not mean license
IF UAE Brought the license alongside the stuff itself like egypt did with russia
With the purchase in name of the license and the units itself *500+ Units* then yes UAE should have the license
Second of all are you LITERALLY saying that because of my internet name i should be ignored? lmao with the logic then bernad would ve been kicked out of med school the second he got there because he looked too handsome and spent so much time in night clubs
Second of all Yes Nerei thank you we do keep around 60% Of our ships in the med coast,however i would just like a small modification from BG,you see mr.chris we divide our ships between our two coasts,and by numbers as well like take for example the mistrals,we bought 2 of them,1 in the med and the second in the red sea,same applies to the perrys,2 in the med and 2 in the red sea,and etc
also nereri no,i think we do own another shipyard in port said
Third of all YoMama nice name bro,i think someone should take you serious as well
ALSOO Yeah,an update to the middle east would be pretty in my opinion
Otherwise i think this is a democratic forum,and im saying my POV,

And yes mr.chris im saying 4 for land production *1+ Bonus fact that we have the largest arms industry in the arab world* 2 For Naval production *The shipyard in alexandria and port said* the 2 aircraft productions *helwan and nasr city* and 2 missile productions which should stay,and no canges
Alsoo ah...heheh why doesn t egypt have air defenses? like for real we do own some air defense systems like russia,literally our whole air defense forces are patterned over the soviet air defenses
Also just a question nerei, is the S-300 Antey in-game? thank you.
Also yeah happy new year all sorry chris if i ve been a bother for you
ALSO YEAAAAAAAAAAH Egypt actually has around 1.2 Million MP yes ik shock shock around 450k active and 800k reserve and if we re counting paramilitary it would give an extra boost of 40k
Last edited by Spetsnaz Gaming on Dec 24 2017, edited 1 time in total.
jln115
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Re: Correcting In-Game Details and Info

Post by jln115 »

Balthagor wrote:Thank you for your kind words.

Just to let you know, with so many threads from so many users, we need to deal with issues one item at a time. I'll address your first question. Once we've dealt with that, you may wish to repost your next question. You might also want to start separate threads for specific topics. This thread is starting to have too many topics.
jln115 wrote:The G6-52(ID 4715)...
If the UAE is buying them from SA, I disagree with giving them the design. If they want more, they should have to buy more.
Yes I agree 100%, the UAE shouldn't be given the design, what i actually meant was giving them 2-4 Units (2-4 battalions), instead of the unit design.

However South Africa should get the unit design for the G6-52, which currently is only researchable.

anyway thanks for the replay.
Spetsnaz Gaming
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Re: Correcting In-Game Details and Info

Post by Spetsnaz Gaming »

Also!
I would like to note is it possible to give egypt a couple missile platforms? inculding ur usual naughty
scud ones alongside some Frog-7s and indigenous desgined Sakr-80s which are just way,WAAAAAAAAY better than frog-7s, sakr-80s can carry 3 missiles at once and an increased range of 10 kms
also yeah know,i did mention the M270s should be added to egypt since we had them for god knows how long also we developed and designed a variant of the m270s,called sakr-45
just a shameless resemblance and possibly copy of the m270 ya all it also uses ur standard M270 rockets
also M110s,and mr.chris i did tell you about our indigenous M109s which we build under license,you did say you are changing the damage stats because our M109s use the D gun right?
Also is it possible you give egypt like 2-3 combat engineers battalions? we do have entire battalions which i think number around 4
Also *equality* mr.chris FYI
Israel has more missile productions for obvious reasons
has 4 land productions
has 1-2 naval productions if i recall correctly and 2 aircraft productions
IDK about saudi and the rest,but i guess im saving you time
Nerei
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Re: Correcting In-Game Details and Info

Post by Nerei »

Spetsnaz Gaming wrote: also nereri no,i think we do own another shipyard in port said
There is a shipyard in Port Said but it is not exactly large. There is also one in Suez but again it is quite small.
Like I said I cannot find any other shipyards with dry-docks or slipways long enough to be relevant.
I specifically ignored both of them as I assume they have to have a decent size to matter.


Looking at satellite photos the slipways at the Port Said shipyards I think they would be hard pressed to build a ship like the Gowind. Consider that most nations with more than one shipyard only have major shipyards included.


Also Israel has one shipyard in Haifa which most likely represents the Israel shipyard. The main reason for its inclusion is probably that it manufactures the Sa'ar series of warships.

To compare to a European nation with decent shipbuilding take Sweden. Sweden also has one shipyard and the Royal Swedish navy is almost entirely built in Sweden.

The only region in the mid east that I could find that has more than one shipyard is Turkey and lets be fair Turkey has a far more developed shipbuilding industry and the Turkish navy has far higher number of locally built ships. Other than that I only noticed that Pakistan and Iran each had one shipyard.


I can see the logic in adding a shipyard to most nations that have warship production for balancing reasons if nothing else. However once you add more you are really indicating that a region has decent warship construction.


You can also consider that this is what BG considers a shipbuilding capacity of 2.
Image
That is the Hyundai Ulsan shipyard. It is one of the largest in the world. What you cannot see on that picture is that there are another 2 dry docks on the left side and 3 behind the camera. Also in the distance is another 2 dry-docks. I would not be surprised if it was possible to build the hulls of 40(!) Aegis destroyers concurrent. That is not including a decent number of ships fitting out on top of that.
The Nearby Mipo dockyards are not in the picture either.
Yes it should be more but the entire ROK ship production needs an overhaul really.
Spetsnaz Gaming
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Re: Correcting In-Game Details and Info

Post by Spetsnaz Gaming »

1-I Think ur from the republic of korea 4 some reason
2-But Gowinds are not what we are just producing,we also have way smaller contracts which inculdes the building of patrol boats,so i guess it counts?
3-Please answer my question about about the S-300 Antey.
4-Mr.chris
I swear if BG is not adding s6 Gainfuls i kill self
Actually you know what Nerei i know im kinda being a jerk rn but please just help me out here
https://en.wikipedia.org/wiki/Egyptian_ ... _equipment
This my lads is the EADs Equipment
Now the egyptian AAs need just some HUGE overhaul or i kill self
and i realised that half the AAs in-game are nato reported names so there you go
Sa-17s were acquired by us in 2014,check the MoDs video and wiki we have like 2 bats of it
https://en.wikipedia.org/wiki/MIM-23_Hawk
Dunno if its in-game
Give Egypt Sa-3s Goa like syria!
https://en.wikipedia.org/wiki/S-125_Neva/Pechora
Give egypt Sa-6s *Gainfuls*
https://en.wikipedia.org/wiki/Tor_missile_system
Give egypt Sa-15s *dunno if its in-game thou*
Check the bats urself
evildari
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Re: Correcting In-Game Details and Info

Post by evildari »

Spetsnaz Gaming wrote:UAE buying stuff from saudi does not mean license
...(removed to save space)
And yes mr.chris im saying 4 for land production *1+ Bonus fact that we have the largest arms industry in the arab world* 2 For Naval production *The shipyard in alexandria and port said* the 2 aircraft productions *helwan and nasr city* and 2 missile productions which should stay,and no canges
...cut too...
just in case you did not notice on page 10:
i did that small sandboxchange to egypt: look there http://www.bgforums.com/forums/viewtopi ... 69#p185369
for more info and please try that changed sandbox.
The coordinates of those added facilities can be changed easy and fast this way. I just made a quick edit and put them where it made some sense and where it is visible.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
Spetsnaz Gaming
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Re: Correcting In-Game Details and Info

Post by Spetsnaz Gaming »

Im about to say Shameless advertising right there
Oops i just did,im edgy
Seriously thou no thank you,i prefer to stay vanillia
Also OVERHAUL EGYTPIAN AAs,Air force,Add more Fabrications and read what i said mr.chris
evildari
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Re: Correcting In-Game Details and Info

Post by evildari »

Spetsnaz Gaming wrote:Im about to say Shameless advertising right there
Oops i just did,im edgy
Seriously thou no thank you,i prefer to stay vanillia
Also OVERHAUL EGYTPIAN AAs,Air force,Add more Fabrications and read what i said mr.chris
so you bitching the whole time about having a few more starting production facilities and even higher mil.goods production more for egypt, then i just add them to the vanilla game without any other changes offering to test it out, and you just say "..Seriously thou no thank you,i prefer to stay vanillia" then what is your stupid bitching about ?!
If you like vanilla that much just shut up, cause you already have it.
Total lost case to help a troll - and never add "Gainfuls" to Egypt.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Balthagor
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Re: Correcting In-Game Details and Info

Post by Balthagor »

@EVILDARI - chill, don't be rude. It's Christmas Eve.

@Spetsnaz - If another user makes you precisely what you've asked for and you don't take advantage of it, you can't really expect our team to give your requests a particularly high priority. Considering how much you push back on anyone that disagrees with you, it would have been a nice gesture to at least take a look at what EVILDARI create. What he did isn't actually a mod, it's additional content that runs in Vanilla.

This thread is now pulling in about 20 different directions, it won't get much more attention.
Chris Latour
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Spetsnaz Gaming
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Re: Correcting In-Game Details and Info

Post by Spetsnaz Gaming »

Also yeah i don t think i have sarcasm anymore,it died down due to CS gas
Nerei
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Re: Correcting In-Game Details and Info

Post by Nerei »

Spetsnaz Gaming wrote: 1-I Think ur from the republic of korea 4 some reason
The reason I am advocating an overhaul of the ROK shipbuilding capacity is that it is one of the largest shipbuilders in the world and all that is represented is a somewhat underwhelming Ulsan shipyard. The shipyards in Pusan, Geoje, Tongyeong and Mokpo are misisng. That is just the ones I know about. There could easily be more.
Geoje and Tongyeong could probably be rolled together into 1-2 shipyards in Geoje, Pusan would probably count for 2 and Ulsan maybe as much as 4. Mokpo is the smallest and would probably only be one.

That however is for another topic at some other time.
Spetsnaz Gaming wrote: 2-But Gowinds are not what we are just producing,we also have way smaller contracts which inculdes the building of patrol boats,so i guess it counts?
I am using the Gowind as an example as it is a decently sized ship. I could also use an Arleigh Burke, Udaloy, Type 52/55, Sejong the Great or Atago class destroyer as measuring stick. Generally my logic for a shipyard is that it should at least be able to handle everything in the escorts category.
If I look at regions with multiple shipyards it appears to be a good measurement. I have however not looked at all regions so there might be exceptions

Also in-game all shipyards are equal in what they can construct. There will be no difference between the Port Said and the Newport News shipyard that has built nearly all US Navy super carriers.
If the game had different size shipyards it would be far easier as it could then just be represented as a small one that can only build certain types of ships. I think the game engine technically supports this but it is a long time since I last looked at it. Also making such a change would not be insignificant.
Spetsnaz Gaming wrote: Actually you know what Nerei i know im kinda being a jerk rn but please just help me out here
https://en.wikipedia.org/wiki/Egyptian_ ... _equipment
I can look up a few unit ID's. Placement would be on the discretion of BG though as that is not something I can easily find.
Also I will just look up the SAM and a few mobile AAA units as my time is a bit limited right now. The AAA dating back to world war 2 is probably less critical and depending on what wikipedia article I look at some of them are listed as having been retired entirely.



S-300VM
The closest match to the S-300 operated by Egypt that is in the game is probably the S-300PMU1. The wikipedia article lists some stats for both the VM and PMU1 so I will just provide a link to that
link
Wikipedia lists 3 battalions.
A standard battalion has 24 missiles and with 4 missiles on each vehicle that equals 6 vehicles in a battalion.
The S-300 PMU1 is ID 5682. With 18 vehicles that is 0,45 units.


S-75 Dvina/Volga
This is also know as the SA-2 Guideline and is in the game with ID 5601. 100 launchers total means 2,5 units.


Buk
The version listed on wikipedia is the M1-2. The SA-17 Grizzly is probably a decent enough representation of this. ID is 5709.
I cannot find any specific numbers but the 2 battalions mentioned by Spetznaz gaming (assuming standard Russian unit sizes) would probably mean 12 vehicles or 0,3 units.


MIM-23 Hawk
There is the 1960 MIM-23 and 1990 MIM-23 I version. The I version would probably be more accurate as they apparently have been upgraded. The I version is ID 5669. Total units is listed on wikipedia as 62 so just over 1,5 units.


Klub
In-game there is a SA-6 Gainful which should work just fine.
wikipedia mentions 56 launchers listed which is just under 1,5 units.
The SA-6 has ID 5613.


Perchora 2M
Also known as the S-125 or SA-3 Goa. We have a SA-3 already with ID 5607.
Wikipedia lists 70 launchers which is 1,75 units.


Tor
The SA-15 Gauntlet unit is probably a good representation for this vehicle. ID is 5668.
According to wikipedia Egypt has 16 vehicles which is 0,4 units.


Avenger
ID 5413. Numbers appear fine.


Crotale
ID 5623. Wikipedia lists 36 vehicles so just under 1 unit.


MIM-72 Chaparral
I cannot find any reference to what version Egypt uses but the M730A2 variant is probably fine. The ID for that is 5409.
There is already one unit in-game but wikipedia lists 80 vehicles which would be 2.


Strela-1
Listed in-game as SA-9 Gaskin. ID 5620. Numbers are fine.


M113 AA
In-game named "M113A2 Sinai 23". It has ID 5328
Egypt has 1 already but wikipedia has the number 108. It does however not list if it is the number produces or not. If it is another 1,7 units needs to be added.
This unit is set as a western europe region group design which appears strange as it is the merging of a US APC with a soviet 23mm AA gun. Wikipedia does not list origins but chances are it is a local conversion. Egypt should probably have the design researched and maybe also set it to region group Z instead of E.


Shilka
In-game this is named ZSU-23-4 Shilka. ID is 5328.
Wikipedia lists 350 in service. In-game there is 120 vehicles so another 5,75 units.


ZSU-57-2
In-game as ID 5305. Numbers are fine.
Spetsnaz Gaming
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Re: Correcting In-Game Details and Info

Post by Spetsnaz Gaming »

Yo mr.chris write that stuff down plz
Also thank you nerei,i appericate it
also evil because mr.chris said that i shouldn t PROBABLY say anything to u
meh just one very question how many people play this game? 250k? 500k? a million? do you REALLY expect all of these players to DOWNLOAD ur MOD?! jeez what kind of logic are u in?
also we do have some of these units in-game its just the bulk of these arent in
MY Probably the most logical thing i say is BG to add the fabrications *but not the mil goods to accompy them,except maybe add 1 extra,our military goods can t always accompy our armed forces* so that ALL the players GET to use them
evildari
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Re: Correcting In-Game Details and Info

Post by evildari »

ehm.. just in case you did not notice - i did not mean my almost total conversion mod -
i just made some additions to the starting fabrications and military goods productions to egypt based on your suggestions - maybe not the exact coordinates since my intel on egypt is slightly limited.
check that very little scenario i posted at page 10 - it adds around 12 facilities to egypt and does what only YOU wanted regarding starting fabrications and mil. production.

I guess it was in vain trying to give you a first little help...

and except you, most of the people just build those facilities ingame if they think they need to have more for whatever reason
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
Spetsnaz Gaming
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Re: Correcting In-Game Details and Info

Post by Spetsnaz Gaming »

1-No actually i didn t mean a total conversion
2-Wow i actually feel light hearted right now,now i feel sorry
my sarcasm is just OP,But getting to the point again,if BG added starting fabrications *not as how many it added,you practically buffed us* in their game start the entire playerbase who plays egypt will get to taste it,not just me you and probably alot of other people who downloaded ur *mod*
Also whats the prop? i said it would be like pretty nifty if you have a prop with that,make ur own community
DasVivo
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Re: Correcting In-Game Details and Info

Post by DasVivo »

On the subject of correcting game info,

Anyone notice that Soviet/Russian SAMs use a very confusing mixture of NATO Nomenclature and Russian Designations....

Indeed some are rather odd combinations it seems of different designations for different equipment "SA-20 S-400 Triumf" vs a "S-400 Triumf and an "SA-21 Gator" or "SA-10B Grumble, SA-12A/B/F etc Variants and an "S-300PMU" for the various S-300 variants along side Russian Names - 9K333 Verba, Iglas, Pantsirs etc...

Personally I'd rather the Russian Designations as they tend to follow more of a family formula rather than simple ascending order (For example S-300 series is spread between SA-10, SA-12 and SA-23 with various MANPADs, SHORAD etc in between) though I can understand NATO nomenclature given most of the audience is probably western...
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