Carriers.

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SGTscuba
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Re: Carriers.

Post by SGTscuba »

Yes.
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dax1
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Re: Carriers.

Post by dax1 »

Jason z. wrote: So your telling me a plane that can see 99km

yes (the f-14d tomcat)
That has a range of 2150km
yes, but better don't go over 50%....remember!! it must come back.
Can only auto attack a surface ship by itself from the deck of a carrier 40km away?
40km from air position to ship position....or better 2 hex.
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Jason z.
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Re: Carriers.

Post by Jason z. »

dax1 wrote:
Jason z. wrote: So your telling me a plane that can see 99km

yes (the f-14d tomcat)
That has a range of 2150km
yes, but better don't go over 50%....remember!! it must come back.
Can only auto attack a surface ship by itself from the deck of a carrier 40km away?
40km from air position to ship position....or better 2 hex.

Now i know why carriers do not work. Someone needs to redo all the surface attacks on the planes.
Because what they have now is dumb as hell. The surface attack should be half their range.
dax1
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Re: Carriers.

Post by dax1 »

Jason z. wrote: Now i know why carriers do not work. Someone needs to redo all the surface attacks on the planes.
Because what they have now is dumb as hell. The surface attack should be half their range.

Why? 8_
I hope you aren't confused with all these numbers... :D
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GIJoe597
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Re: Carriers.

Post by GIJoe597 »

Jason z. wrote: The surface attack should be half their range.
That is not a good idea. It would negate the need for a plane to get into the air. Just park them around the map and they are now Artillery. A planes travelling range has nothing to do with its attack range.
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Jason z.
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Re: Carriers.

Post by Jason z. »

GIJoe597 wrote:
Jason z. wrote: The surface attack should be half their range.
That is not a good idea. It would negate the need for a plane to get into the air. Just park them around the map and they are now Artillery. A planes travelling range has nothing to do with its attack range.

If thats what it takes for them to actually do something like attack an incomming battleship without me having to tell it to do so them im on board with that 100%
SGTscuba
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Re: Carriers.

Post by SGTscuba »

GIJoe597 wrote:
Jason z. wrote: The surface attack should be half their range.
That is not a good idea. It would negate the need for a plane to get into the air. Just park them around the map and they are now Artillery. A planes travelling range has nothing to do with its attack range.
^this
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Jason z.
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Re: Carriers.

Post by Jason z. »

SGTscuba wrote:
GIJoe597 wrote:
Jason z. wrote: The surface attack should be half their range.
That is not a good idea. It would negate the need for a plane to get into the air. Just park them around the map and they are now Artillery. A planes travelling range has nothing to do with its attack range.
^this

Well if the planes wont even take off to defend themselfs then that is what needs to be done.
They need to scrap the entire system and start over with air units
They do something like civ 3 and have the planes base somewhere and you can set them to intercept land attack and sea attack and the planes will attack anything that comes into its range....the plane system they have now doesnt work unless you micromanage the hell out of them.
Jason z.
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Re: Carriers.

Post by Jason z. »

Or they can make the planes patrol off a moving carrier and return to the carrier and take off again on patrol
If i set the planes to patrol and move the carrier the planes will return to where the carrier originally was like the carrier never moved. Id be happy if they anchored planes on the carrier so if i set the plane on patrol it will stay around the carrier when the carrier moves
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Re: Carriers.

Post by GIJoe597 »

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dax1
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Re: Carriers.

Post by dax1 »

GIJoe597 wrote:Jason ;

https://youtu.be/ON59LLKTM9Q
maybe will be better set airplane to "escort" the carrier...so, for example..if I want move carrier from USA to Europe, airpleane always stay around carrier.
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GIJoe597
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Re: Carriers.

Post by GIJoe597 »

If you set a plane to escort, it will go to the CV and land. The key is not to forget each hex is 16kms wide, That is about 10 miles. You need to put all ships in a task force in the same hex, then move it as a Task Force. Especially in the early era's, where radar was not heard of, or very new and spotting is not as good as it is in modern times. Weather also affects spotting.
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dax1
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Re: Carriers.

Post by dax1 »

GIJoe597 wrote:If you set a plane to escort, it will go to the CV and land. The key is not to forget each hex is 16kms wide, That is about 9 and a half miles. You need to put all ships in a task force in the same hex, then move it as a Task Force. Especially in the early era's, where radar was not heard of, or very new and spotting is not as good as it is in modern times. Weather also affects spotting.
I will test it, but I remember that plane back to CV if in middle of the ocean....let me check ;)
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GIJoe597
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Re: Carriers.

Post by GIJoe597 »

I am not sure I understand.
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dax1
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Re: Carriers.

Post by dax1 »

I remember that if you set plane to Escort the carrier, plane dont' back to land..
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