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PostPosted: Nov 08 2015 
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General
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Joined: Jun 04 2002
Posts: 2956
Location: BattleGoat Studios
We are pleased to release our latest update to all Supreme Ruler Ultimate players!

The highlights of this version are significant changes to the AI diplomacy code and the economic model code, especially for long-term games. A great deal of improvements have been made for games that play from 1936 into the 1950's, and for AI actions when the maps are set to High Volatility, as well as AI code that handles alliances and "endless wars".

Changes in this version:
Version 9.0.50
  • In High volatility, more use of variability in AI decisions on alliances, wars
  • In increased volatility, more chance of AI attacks against protected (sphere ally) regions
  • Volatility increases movement of diplomatic relations and belli over time
  • Idle wars will improve relations and reduce belli over time
  • treatyintegrity and externalintegrity will gradually increase (dip difficulty related, civ appr too)
  • Belli is gained against largest army / largest build cap (2020 style, reduced)
  • wmapproval and subsidyrate gradually rise over time, based on civ approval
  • AI consider idle war in peace offers (prevent endless wars)
  • Ruler AI - "nosphere" game option expanded to more alliances / war calculations
  • Improvements to some random factors
  • Petrol, Electricity, and Finished goods production & use multipliers will gradually increase from SR1936 to SRCW/2020 values (10x and 20x) over 10 years
  • Node production will slowly increase/decrease if less/greater than world demand (not U)
  • Fixed bug preventing regions selling colony stocks to market (ie rubber) causing hoarding
  • Increased AI frequency of trade offers for goods with incoming trade source (ie colony)
  • AI regions will offer los/transit/mutualdef first before an alliance offer
  • More possibility for AI regions with smaller armies to declare war in "gang up" situation
  • Greater emphasis to ally / war with bordering regions
  • greater use of aistance (.scenario file) and playeraistance (.cvp file) for decisions
  • Clean up AI thread random number functions to new standard
  • Belli no longer has gradual decline on maps with AI stance above normal
  • If govt falls in AI region that is not part of superpower alliance, then major policy and relations shift (except if volatility is lowest)
  • Reported region-fall crash fixed, somehow. Original cause unknown.
  • AI regions-not-at-war issue with not researching units resolved
  • Minor UI fixes related to UN territory
  • Games will begin with a wider range of election dates starting 2 years out
  • US Election dates now progress when leader doesn't change
  • State Department democracy ETT now shows polls of inspected region properly
  • Considerable refactor/fixing of AI Region Enemy/Offer Peace code
  • Fixed issue where AI Regions would negotiate with colonies instead of parents

This build is available for both PC and Mac.
Note: This build is no longer compatible with Windows XP. See this thread to revert to a windows XP Version:
viewtopic.php?f=72&t=24898

Most of these changes will affect saved-games as well as new games, although a few elements will only be in full force in new games.


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PostPosted: Nov 09 2015 
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Brigadier Gen.

Joined: Nov 11 2011
Posts: 804
Human: Yes
Thank you <3


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PostPosted: Nov 18 2015 
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Sergeant

Joined: Oct 11 2014
Posts: 23
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wow didn't think we were getting any more updates

Thank you so much guys for your continuing hardwork!


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PostPosted: Apr 11 2016 
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Joined: Sep 15 2011
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Location: X:913 Y:185
Was this the last planed update for the game?

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PostPosted: Apr 11 2016 
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Colonel

Joined: Jun 27 2015
Posts: 462
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? No we had the upgrade of 9.0.52 which consited of translations and they asked the community to help.
So all we do now is guessing, since only person that is public is never at office.


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PostPosted: Apr 11 2016 
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Joined: Feb 10 2012
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number47 wrote:
Was this the last planed update for the game?


Last planned update is V12.3.80

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Please teach AI to liberate and colonize instead of only annexing!


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PostPosted: Apr 11 2016 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 20396
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Location: BattleGoat Studios
undecided...

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Apr 11 2016 
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Brigadier Gen.

Joined: Nov 11 2011
Posts: 804
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The game is already quite great. Sure, there are many small issues that us 'old wolf' players notice, but otherwise it's in a great condition. I suppose many issues can't be fixed without overhauling the kernel of the game. For example all the performance issues, the inflexible AI.
I suppose the developers might still throw out a small update, some small fixes/tweaks they noticed and corrected in the last months.
That being said, as someone who already owns every single SR game, I would be extremely happy if a DLC/expansion for SR:U would ever be released. I don't suppose that would happen any time soon as the developers appear to have switched to other projects.
Thanks for your the years of work you put into the game! Know there are many who will continue to enjoy it for the years to come. It is still the only game in its field. Other similar games all focus on some particular area of the geopolitics (for example MOW is all about politics) and SR is the only real global simulator.


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PostPosted: Apr 11 2016 
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Colonel

Joined: Jun 27 2015
Posts: 462
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No there are many issues.

- Merchant marines travelling thru neutral and enemy waters.
- Long distance order for units not working (repair,reserve), also like to pass enemy with repair order
- 10B money issue
- Not sufficient repair of facilities
- Not a single modprogram, promised by BG 2 years ago, surely they should be able to bring out a better one then the community can
- Bad fps compared to SR2020

And then im just talking issues which didnt exist in for example SR2020 and forgot about all the small issues or suggestions by the community or promises by BG themselves.


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PostPosted: Apr 14 2016 
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Joined: Sep 15 2011
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Location: X:913 Y:185
YoMomma wrote:
? No we had the upgrade of 9.0.52 which consited of translations and they asked the community to help.
So all we do now is guessing, since only person that is public is never at office.


The question was addressed to the devs and by their answer, they understood what I was asking... :wink:

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PostPosted: Apr 14 2016 
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Colonel

Joined: Jun 27 2015
Posts: 462
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number47 wrote:
YoMomma wrote:
? No we had the upgrade of 9.0.52 which consited of translations and they asked the community to help.
So all we do now is guessing, since only person that is public is never at office.


The question was addressed to the devs and by their answer, they understood what I was asking... :wink:

:lol: Good for you.


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PostPosted: May 27 2016 
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Sergeant

Joined: May 27 2016
Posts: 15
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I hope they do at least on more i was hoping that they might fined a way of restricting the number of units to the max number a base can hold eg 16 planes per air base and maybe set a max number of bases that can be built as this may help with the late game slow down.


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