Ah bummers. Weird though, this game is like what? A year old? Or is it only more like 6 months? Was this stuff in the original or is it bugs that have either been introduced or revealed in subsequent patches post-release?
I think I'll soldier on a bit longer. I can resort over to SR2020 if this one seems to be totally over the top. But given China has not only managed to RESIST complete annihilation by Japan, but eliminated Japan itself!
. . . well I guess I can forge ahead with whatever "ahistorical" schemes I have as Der Fuhrer without any concern that I'll spoil my game by taking it in too ahistorical of a direction.
ADDIT: oh btw, what is the trick to get my fighter's to escourt my bombers? I cannot recall exactly how to do that. Do I put them in a battlegroup, or somehow use the escort command?
Also some other 'user interface type questions:'
1. I see there is a way to: right-click, select all units in a hex, then filter to one of the types (land, air, sea). But is there any way to:
a. Select only units of a given type in a hex, or
b. Select all units of a given type and have them highlighted on the map?
c. Select all units of a given type in any of the inventory windows (reserves, or whatever) and not have others show up? Seems like in SR2020, you could do these sorts of things, no?
2. Any way to breakdown the reserves window by unit type (infantry, arty, recon, armor, etc) the way you could in SR2020?
3. Seems like there was a way in SR2020 (though my memory may be faulty) to have a bunch of units in a hex, say for example 6 or 7 infantry that were all small enough to fit into one or more transport aircraft units based in the hex, and tell an airplane to pickup one specific unit? Seems like in SRU, all you can do is tell a transport "Load Unit
Okay" and then it loads which ever one it wants to load?