Tech Tree Mapping

General discussion related to the game goes here.

Moderators: Legend, Balthagor, Moderators

Message
Author
SentosKarum
Warrant Officer
Posts: 35
Joined: Feb 01 2015
Human: Yes

Re: Tech Tree Mapping

#16 Post by SentosKarum » Feb 05 2015

Not for 1936 Germany, not even a worldwide one.

User avatar
Fistalis
General
Posts: 3300
Joined: Jun 23 2009
Human: Yes
Location: x:355 y:216
Contact:

Re: Tech Tree Mapping

#17 Post by Fistalis » Feb 05 2015

Ricent1 wrote:
SentosKarum wrote:
Ricent1 wrote:Anti-matter and dark matter warheads! Man, I gotta get to those techs and see how they operate! Can't imagine the kind of craters those bad boys create!
For (1936*) Germany ? Those techs are useless - no designs of an kind are unlocked. (Same for fusion).

Well maybe if the enemy blows up a Dark Matter Powerplant ?

*Which I started as, dunno if this makes a difference.
I was considering a SR2020 as Kosovo again. I would be closer to it than 1936. So, no units available once that tech is discovered? Really?
which is odd, there really is no reason that fictional units that far into the future shouldn't be worldwide.
Si vis pacem, para bellum
my Supreme Ruler mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.

Erostratus
Corporal
Posts: 2
Joined: Jan 17 2016
Human: Yes

Re: Tech Tree Mapping

#18 Post by Erostratus » Jan 11 2017

IS the Link down? That was an awesome file. Could some one put that up again?

User avatar
Balthagor
Supreme Ruler
Posts: 19928
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Tech Tree Mapping

#19 Post by Balthagor » Jan 15 2017

Noted, we have a backup of the file somewhere.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

Vasquez
Corporal
Posts: 3
Joined: Apr 23 2017
Human: Yes

Re: Tech Tree Mapping

#20 Post by Vasquez » Apr 24 2017

Any news regarding the chart? It was extremely usefull. Iam kinda lost without it .. :-(

User avatar
Balthagor
Supreme Ruler
Posts: 19928
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Tech Tree Mapping

#21 Post by Balthagor » Apr 25 2017

So I think I figured out on which USB drive I put the last working copy, just need to locate it.

Bump again if I haven't replied within a week.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

Vasquez
Corporal
Posts: 3
Joined: Apr 23 2017
Human: Yes

Re: Tech Tree Mapping

#22 Post by Vasquez » May 08 2017

*Bump* 8_

User avatar
Balthagor
Supreme Ruler
Posts: 19928
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Tech Tree Mapping

#23 Post by Balthagor » May 08 2017

So the file wasn't on that jump drive :(

I'll try and recover from the most recent we have. Might be complete or only a minor error difference...
Chris Latour
BattleGoat Studios
chris@battlegoat.com

YoMomma
Brigadier Gen.
Posts: 667
Joined: Jun 27 2015
Human: Yes
Contact:

Re: Tech Tree Mapping

#24 Post by YoMomma » May 20 2017

You found it yet in that big office of yours after a few months?
Gameplay 1st

User avatar
Balthagor
Supreme Ruler
Posts: 19928
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Tech Tree Mapping

#25 Post by Balthagor » May 20 2017

It's not in the office, it's on the network that has been getting new folders created for more than a decade. And it's a combination of local storage and cloud storage. You have no idea the file storage nightmares in finding certain old files.

And it's the weekend so I won't be able to check today. Long weekend here in Canada so I'll take another look on Tuesday.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

Bertie VI
Private
Posts: 1
Joined: Jul 22 2017
Human: Yes

Re: Tech Tree Mapping

#26 Post by Bertie VI » Jul 26 2017

Hi Balthagor, I wonder if you had any luck finding the file??
If not can anyone help me by listing the techs needed to unlock Fusion power. I have tried searching the forum however there's an awful lot of threads about it being good but that's not what I'm after :(

User avatar
Balthagor
Supreme Ruler
Posts: 19928
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Tech Tree Mapping

#27 Post by Balthagor » Jul 26 2017

Possibly. I've got a file I need to check out when I'm in the office tomorrow. Might be the right one...
Chris Latour
BattleGoat Studios
chris@battlegoat.com

GIJoe597
Board Admin
Posts: 2835
Joined: Sep 29 2008
Human: Yes
Contact:

Re: Tech Tree Mapping

#28 Post by GIJoe597 » Jul 27 2017

Bertie VI wrote:...
If not can anyone help me by listing the techs needed to unlock Fusion power. I have tried searching the forum however there's an awful lot of threads about it being good but that's not what I'm after :(
End Result = Cold Fusion

There are an awful lot of techs prior to reaching it. The one directly before it is Efficient Fusion power, which requires; Nano Electronics and Free Electron Laser. Each one of those requires multiple techs and so on and so on. Too many to type out. Just start a Sandbox game as USA in World 2020. They start with Fusion already researched. Open the Tech window, click on Known Technologies, then click the Technology tree. Find and double click on Efficient Fusion Power to bring up the Research Pop-up. Then you can work you way through the tree and see what is required.

User avatar
Balthagor
Supreme Ruler
Posts: 19928
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Tech Tree Mapping

#29 Post by Balthagor » Jul 29 2017

Okay, I found it!

And I even updated it with the new techs for SRGW.

But I can't seem to get it into a good format. It's a Visio file when raw. Tried exporting to .SVG. Can't do JPG/GIF/PNG/TIF, it errors out. I think because the page is 20ft wide by 4 ft tall...

This gives a new meaning to "wallpaper".
Attachments
SR Tech Tree.rar
(1.84 MiB) Downloaded 84 times
Chris Latour
BattleGoat Studios
chris@battlegoat.com

User avatar
Balthagor
Supreme Ruler
Posts: 19928
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Tech Tree Mapping

#30 Post by Balthagor » Aug 01 2017

Chris Latour
BattleGoat Studios
chris@battlegoat.com

Post Reply

Return to “General Discussion - SRUltimate”