Confusing AI actions

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mfisher12
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Joined: Aug 23 2008

Confusing AI actions

Post by mfisher12 »

I'm playing a 1936 scenario as Greece. I'm allied with Turkey, Yugoslavia, England, France, Canada and the US by December of 1938.

One of my allies, Yugoslavia, is now at war with Germany and has been steadily pushing deep into that country almost to Berlin (!). I haven't given Yugoslavia any trades but some consumer goods and some agriculture. Greece is their only ally. I don't understand how they could be powerful enough - or Germany weak enough - to take the Germans to the mat like this. Most of the Yugoslav assault force consists of motorized engineers and recon units. They're killing Panzer I & II battalions!

My participation in the German-Yugoslavian war was brief, sending a few troops to Zagreb until Germany offered peace, which I accepted. I then withdrew back to my own borders since I didn't think I had an army that could take on the Germans and the damage I did to the German army was hardly a mosquito bite. Now I'm thinking I goofed up and could have marched into Berlin with some foot infantry by this time :)

But now something else is happening with Romania, who is Germany's only ally. Romanian merchant ships are sailing through the Aegean Sea and they are getting attacked and sunk by French and British ships even though those 2 countries are not at war with either Germany or Romania. And firing on the Romanian ships apparently does not constitute casus belli? There are no other relationships on the part of either Germany or Romania that would explain how aggressive actions like this could take place.

I can deal with a weakened Germany. It appears to be a game-to-game thing (China also overran Japan, which tends to be a 50-50 proposition either way, I gather). But on the question of the Allies shooting at Romanian merchant ships, I'm stumped. Any ideas?
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Zuikaku
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Re: Confusing AI actions

Post by Zuikaku »

BGs , it's just time to tone down engineers and to fix production sequence to stop AI prefering engineers that much!
Please teach AI everything!
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mfisher12
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Re: Confusing AI actions

Post by mfisher12 »

Zuikaku wrote:BGs , it's just time to tone down engineers and to fix production sequence to stop AI prefering engineers that much!
Agreed. Who can forget the French recon unit that was so powerful it took over the world before it was patched? :)

The unexplainable attacks on non-enemy merchant ships, however, puzzles me. If/when I send my units across the water and escort them with warships, will I end up in a war with another country simply because they fired on my merchants and I retaliated?
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