Version 9.2.3 (May 7th)
Multiplayer:
- MP Lobbies visible when closed, in game (cannot be joined)
- New option in Regional Atlas - Show only human players
- SP savegame option to reload as other region
- Right Click - Facilities
- Right Click - Units
- Research popup, Leads To Designs, can now be filtered to own region/all regions
- Allies/Enemies map filter
- Fixed Victory Conditions List
- Double click resource to lock from minister
- Delete savegame from in game
- Guerrilla/Partisan progress the same way Garrisons do.
- Move to first waypoint does not happen if air units in selection of units
- Fix to colonies using their fabrication to build units
- General bug fixes and optimizations
- New Custom Scenarios - Hold Paris, Race to Berlin
- Event fixes
- Leader updates
- Scenario fixes
- Equipment file fixes
- Expanded Localization, Scenario Descriptions, fixes
- Integration of more than 80 additional 3D Models by Nerei
- Previous "Arena" maps moved out of game, now available on workshop individually (free)
- Textures updated by Nerei
- Data structure file changes (AIParams, WMData)
- File locations and folder structures changes for Workshop support
- Steam player name invalid characters fixed (hopefully)
- MP Autosaves now use options.bautosaveunique setting for file names
- ProgGen improvements
- Scenario Creator 2 improvements
- Steam Workshop Support
- Scripted event to remove techs from region
- Fixed overlay size limit of 2048x1024 hexes - will now generate per map size
- Mapeditor fixes
Multiplayer:
- All Annex, Colonize and Liberate actions are now supported in Multiplayer. (Fixed from v.245)
- When at war with a region, can preset conquest intentions (Liberate, Colonize or Annex)
- Clients Can double-click to self-assign a region in the lobby (Fixed from v.245 to avoid fights)
- Users auto-assigned to savegames based on <playername>
- Waypoints supported for units and formations, move modifier Hotkey <Shift>, maximum 6 points
- Economic downward production output reductions on world over-capacity (the "cap") removed
- AI will now consider scrapping unneeded facilities
- Game option to use preset conquest intentions in single player (vs. popup)
- Button added to liberate non-loyal territory in selected battlezone
- Formation move hotkey moved to <F>, now toggles instead of hold to override
- Theater Transfer system for pathing implemented (St. Petersburg Issue)
- Improved AI Colony coordination with parent region hotspots, theaters, battlezone settings
- Decolonization after the death of a parent now cancels treaties and wars and better makes the colony independent (Fixed from v.245)
- When Parent region dies, Colonies will change to democracy
- Espionage focus bug fixed and minor fixes to back end code
- Espionage stealth balance adjusted
- Increased success rate of Espionage order
- Caching system fixes, supports fast forward and lobby settings
- On nVidia and AMD will attempt to force using GPU instead of integrated graphics
- Added a "Use Native (Desktop) Resolution" graphics option
- 2560x1080 added to resolutions list choices
- Right Click Menu - Facilities Option added
- Fixed UI appearance era changes at wrong times
- Added approval benefits when liberating a region
- Added ability to delete savegames
- Added maxmisstarg .scenario option to adjust max missile targeting range
- Added regioncolkeepmil option - Colonies keep military facilities instead of parents
- Fixed reserve units remaining after a transfer-owner scripted event
- Adjust World Market/UN Border display on map
- Fixed rare issue where some units would wander off the top of the map
- Sphere victories will now trigger if player is in the winning sphere
- Fixed issue with some regional textures not displaying properly
- Map HUD elements will now show for Military containers, not just urban
- Improved rounding in some numeric calculations
- Existing leaders in CVP file are not replaced in cache creation
- Internal engine changes to Line of Sight and related systems
- Discord Presence support added back with extra checks for non-discord users
- Spurious "Region X Falls" message no longer sent on day 0
- Can no longer garrison bridges and non-container upgrades
- New games start with garrisons on strongpoints (entrenchments etc)
- Increased rate of resupply by resupply units (resuptruckamt) from 1 to 2 per day, multiplied by 4 for naval resupply
- Minor adjustments to supply unit resupply response airequest code (air/sea)
- Made changes to Minister/AI Garrison code, Garrisons used more frequently now
- Garrison max for trench, emplacement, trump wall increased
- Fortification nodes will now increase garrison capacity of hex
- Fixed last-day units/land gain/loss counting (used by AI etc)
- New custom map - Arena 20A (1914 era)
- Map fixes (Gibraltar, Turkey, etc.)
- All early WWI era techs added as already researched for all later eras, all regions
- Equipment file fixes and Out of Production date additions (more default filter of junk units)
- Event fixes
- Leader updates (welcome Boris Johnson… for now)
- Modern map region data (.cvp) values updated
- Fixed missing regions in Divided States
- Minor clean up in tutorials
- Localization additions and fixes, all languages
- Mapeditor improvements
- Scenario creator tool improvements
Multiplayer:
- Improved Multiplayer Stability in lobby and in game
- File Transfer of Savegames to clients from host
- Lag notification in lobby and in game to identify the "weak links".
- Host Migration when the host disconnects so others can play on
- Host option at lobby level to stop more players from joining (make invisible)
- Host option to kick players
- Host in MP now uses steam name instead of local name for consistency
- Ver .140 fixed volatility bug from .138 and discord bug from .139
- Minimap Filters section totally redesigned
- Chat Popup layout updated to support Multiplayer improvements
- Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type
- Right clicking on land loyal to a dead region shows the flag. Click to make selected and interact with the dead region.
- Ability to create a colony from annexed territory if region is eliminated
- Liberate will now deploy units from bases
- Chat message for elimination lists leader name.
- Minor fixes and additions to various data files
- Leader updates for modern maps
- Road events for 1914 maps (as used already in Brinkmanship)
- Previous Islands map renamed as "Arena 6A"
- Three new custom scenarios; Arena 4A, Arena 6B and Arena 12A. Also available in multiplayer, these have 4, 6 and 12 regions respectively.
- Minor fixes to localization for all languages
- Totally redesigned Scenario Creator V2. Design new Scenarios new or existing region data, region lists and map files
- Fix for the Asset Manager decimal separator issue. (Using commas as decimal separator)
- Updated map editor procedural generation now supports assigning regions and placement of simple facility sets and transportation layer
- Adjust terrain bleed for backmap cases (map coastline appearance for fictional maps)
Version 9.1.114
- Map Editor and Modding Features:
- Map Editor Procedural Generation Added
- Map Background and Minimap automatically generated for custom maps
- Map background (water) colour now defaults to blue not green
- Sandbox, Campaign and Scenario changes:
- Added new Brazil and Chile leaders
- Added rubber plantations to Liberia
- '36 techs updated
- Map fixes to modern map
- Falklands Scenario Fix
- Map fixes to 1936 map
- Renamed Manufacturing Improvements '16 to Early Manufacturing
- Change croatian/austrian battlezone in 1936
- Added Uranium deposits to UK (modern day sandboxes)
- Added nuclear missile techs to UK (modern day sandboxes)
- Addex X group to Bosnia, Croatia, Macedonia, Montenegro, Serbia, Kosovo + Slovenia & removed T group
- Map fix for 2020 maps (lone Argentinian air fab)
- UI Updates and Changes:
- UI fix for quality indicator on missile designs
- Added location of units in diplomatic trades, other minor hap changes
- Various unit picnum fixes
- New Nerei Textures (M110, M270 MLRS, UH-1, UH-60JA, SH-60J)
- Added scrap all node facilities in hex, accessible through UI (Hotkey <Ctrl> + <Shift> + <Z>)
- Added scrap all transport in hex (Hotkey <Ctrl> + <Shift> + <X>)
- Hap fixes (Iconized Supply Header in land department)
- Updated GUI level for trump scenarios to use Modern GUI
- New Map option, capital stars show relationship values
- Game Engine Changes:
- Fix rare crash bug where unit paths or targets can be set off-map (-ve y)
- Fix formation move over X0 (date line)
- MPSAVE / MPAUTOSAVE file names now start with lobby name
- Some more adjustments to "Windows Activate" to address some rare alt-tab issues
- Fixed Custom Map / Map Editor support for no Backmap image
- Support High Definition (HD) Imagery Tiles on/off, change filename prefix
- Updates for Building Caches - Cache will build with correct name and add to \Cache dir
- Wait dialog shows when building caches
- Lobby Scenario Setup option for forcing new cache build
- Added 'nocontinents' game setup key - for custom maps
- Changed WORLDVERSION to 401 really this time
- Mapeditor fixes and minor updates
- Options now saving : ovhide3dterrain, bcapstarrel, buse2dmesh
- 2D mesh game option added - switch between old 2D and new 3D unit pictures
- Revised visual/sizing of 3D unit pics - custom for leg, upgrades.
- Minor UI Fixes/Improvements
- Updated Poland Leader (Modern)
- Updated Pakistan Leader (Modern)
- Added Rio Negro Bridge to modern maps
- Added rubber resources/plantations to Thailand, Indonesia, Brazil (São Paulo), Colômbia (Borgata), Guatemala and C’ote D’Ivoire to reflect modern markets and to reduce Malaysian control over rubber
- Added Russian towns/villages to Global Crisis and Cold War maps
- Added events to change Saudi-Canadian relations in modern maps
- Set ISIS at war with Syria & Iraq in world 2020 & 2018
- ISIS has been removed from the 2018 sandbox
- New Trump Rising 2018 Sandbox!
- Fixes and additions to existing sandboxes and campaigns (1936 & Modern)
- Updated leaders for recent changes and elections
- Regional data and relationship updates in all maps
- Significant AI updates around idle units, artillery units, and more
- Naval AI improvements including patrols and idle unit handling
- Performance improvements on maps with large numbers of units
- Resolved 3-month AI deployment issue
- Many UI updates and improvements, including more accurate unit pics, leader pics
- Resolved crash if all audio devices disabled
- Added active-focus option for windows in background
- AI Improvements in facility building, facility repair
- AI will now build research facilities
- Map Editor and Content Editor Tool Support!
- Campaign Lobby Game-Settings Changes are remembered with game launch
- New Game Lobby Option - Allow Road/Rail Scrapping
- Better positioning of some popup elements (stays on screen)
- Some Sandbox and Campaign event fixes
- Fixed loading game files that start with an #include directive
- We welcome Discord to our Social Media menu options
- We welcome the new Mexican President to Supreme Ruler!
- Resolved possible crash issue running older save games in newest builds
- Fixed obscure world market pricing issue in long term games
- Significant revision to economic model from 1936 to 1949 (resource stability)
- Minor equipment list updates
- Adjustments to Weather system
- Map Fixes (facilities, resources) (1936, 2020)
- Objective message fixes
- RAIL TRANSPORT added
- - Units will use Rail Transport when available
- - Subject to Game Setting and Defense Dept ROE
- - Rail transport is constant speed, no fuel use, no eff/morale penalty
- Rail efficiency increased in supply model
- Updated Colombian Leader
- Some Equipment list updates
- Adjusted starting World Volatility to Low in WWII Campaigns
- Fixes to Campaign Lobby list
- SRU - New Scenario Added - "Battle of Russia"
- SRGW DLC - New Scenario Added "Brinkmanship"
- Made Israel and Palestine at war at start of GC2020
- Fixed gun emplacements not firing
- Correction to prereqs of tech 1098 - Improved Aircraft Alloys
- Updated South African leader for 2020
- Created tooltip for last day trades
- Fixed aircraft capacity
- Uranium deposits in Egypt fixed
- City nameplate size adjusted
- Player name added to relations tooltip for Multiplayer
- Fixed unit prereqs that gave France a 40 year tech advantage (WW2 Sandbox)
- Fixed Regression error introduced in .39 MP Fix regarding Research Eff costs
- (Revised Research Efficiency/Tech Level formula)
- Added additional lumber mills to Russia and increased their starting supply for the 1914/1917 start
- Italian troops are now deployed for the 1917 start
- Relationship changes in the 1914 sandbox
- Added additional military goods to the USSR for the 1936 start
- Gave Tibet units and a barracks for 36 start
- Fixed Yugoslavia world availability in the Cold War start
- Added Uranium to Egypt in 2020/2017
- Removed ISIS from the 2020 sandbox but kept loyalty
- Additional leader pics for 2017 and 2020
- Mapfixes for 2020 and 2017 sandboxes
- Adjusted Middle Eastern relations for 2017 and 2020
- Adjusted some DoWs on Italy for WW2 Sandboxes
- Added hotkey for minimap
- Added popup for alert settings
- City name plates changed to region name at far zoom
- Added Multiplayer names to region name plates
- Resolved MP Sync issue with TR/MA maps (powf() value inconsistency)
- Additional Unit Meshes
- Some Text / Localization and Map Fixes
- Resolved rare division by zero error in long-term games
- Added compatibility to Supreme Ruler Great War DLC
- Change of Language (French/German/Spanish/English) no longer requires restart
- Fixes to some Leader pictures
- New Meshes (7) courtesy Nerei
- New modern units added to equipment list
- Minor map data changes (region colours)
- Fixes to WWII Campaign events
- Audio fix - if unit sound doesn't exist for Strategic or A-A, will use default sound
- Content: Fixed AA sound in Equip list for older units (pre-1957) from missile to AA gun
- Added support for roe-use-chem-tactical and bchem artillery
- ... (Chemical Artillery, and Chemical Weapon Rules of Engagement)
- Game Engine Compatibility with SR Great War save games
- Support for multiple WMDATA files - 'dayswmlevel:"
- Support for TECHEFFECTGARRISONTYPE (96) - 8 garrison types (unitgarrison:)
- ... (Garrison unit types will improve over time, tied to tech advances)
- Fix issue where facilities (ie Land Fabs) don't get properly set to region after grouping
- ... (Issue with a few regions where their unit production capacity appears as zero)
Version 9.1.25
- Added missing TrumpRisingDLC event files to Sandbox/MP directories
- ... (should resolve some relationship issues and also MP Sync issues)
- Added targetmileffadj / targetmilmoraleadj values to CVP data
- Fixed Event 73 for adjusting target military efficiency / morale
- Fixed where research queue items at start of game cannot be removed from queue
- Content: Rebuild modern scenarios due to Trump DLC files (fix relationships)
- Content: Some 1936 and 1949 known tech fixes (UK, West Germany)
Version 9.1.24
- Added additional video resolutions - 1366x768, 2880x1800, 3200x1600, 3840x2160
- Updated Mac OSX engine to CX version to resolve framerate issues
- Changed dpiAware "per monitor" in Manifest (high DPI scaling issue)
- Resolved weather-related MP sync error on non-fresh start games
- Added support for MP kick, Game name display/transmit
- Games in progress will no longer show in lobby
- Updated MultiPlayer UI
- Fixed cache-creation upgrade-on-river bug introduced in insider build
- Graphics optimizations - more efficient drawing of meshes with shotpoint
- Graphics optimizations - Reduced use of vertex buffer flushes
- Graphics optimizations - optimized map zoom default values (options reset needed)
- Content fixes - 1942 German/Russian orbats, Ireland 2020 leader, etc
- Resolved Insider Build Audio issue - rare crash with too many simultaneous sounds
- Resolved Music Volume set to zero issue
- Content fixes - George HW Bush, etc.
- Known issue: Music off in Mac version may have audio clicks; defaults to off
- Increase PPL max id from 2399 to 4999 (reserve 4000 range for modders)
- More checks for valid ppl id ranges in scripted events
- Updated Compiler and optimizations for performance improvements
- Updated DirectX Engine code for performance improvements
- Updated Steam SDK
- Replaced Miles Sound System with XAudio2
- Replaced MP3 files with newer xWMA format
- Content: deployment of Syrian troops fixed in SR2020
- Content: text fixes in language translations
- Replacing DirectPlay with Steam Networking
- Support for Steam Lobbies (beta development)
- Removed support for LAN networks (must create Steam Lobby)
- Player Name length extended to 31 char max (from 15)
- Fixed MP speed set issue with wrong icon speed showing
- Fixed MP pause/restart issue when running at slow speeds
- Added "cheat trumpme" (add or subtract $1 trillion)
- Increased maximum number of battlegroups to 250 from 99
- Slight adjustment to goods base pricing of low gdp regions with low production costs
- Adjusted sequence of loadgamefix cache creation code - to deal with some orbats issues of grouped regions
- Resolved rare division by zero treasury error when region falls
- 36 New models courtesy Nerei
- Leaders and Governments updated for 2017 and 2020
- Regional Relationship fixes and updates
- A number of Mapfixes (facilities, etc)
- Equipment List Updates
- Resolved a crash caused by bad ShatteredWorld data with invalid parent region
- Check and correct invalid parent region on loading games
- Fixed a crash for invalid 'other' region in scripted events with certain event flags
- Better error checking in scripted event processor for invalid regions
- Resolved a potential issue with unification vote calculations when a region didn't rank
- Increased number of mesh numbers supported to 4096; defined ranges for modders
- Increased number of ugbits pages to 16 plus 1 for base (0) page for modders
- Increased picnums max from 1024 to 4096
- World volatility negative effects on relations and belli reduced and more gradual
- Added volatility value to provocation calculation (up to double at max)
- Updated Localtext for TechTree (missing Airplane and Trump tech text)
- Added new unit models provided by forum user Nerei
- Modern Scenarios (2017/2020 Trump) now included in core game
- Create Units events now respects "nounits on startup" for day 0 / fastfwd
- Create Units event will only create reserve units if the base ownership matches region
- High volatility now more likely to be applied against bordering regions
- Content fix: Remove non-nuclear Silo ICBMs from equipment list
- Content: Trump Wall and Trump Tower now require "Trump Ideology" tech
- Content: Small changes to Aircraft techs
- Content: No Syrian troops in the ISIS territory at start
- Some relationship changes
- Will maintain Abu Bakr al-Baghdadi as ISIS leader when starting as region
- Emplacements can now be built, and can be garrisonned (modern maps); under 'transport'
- Fixed Social And Taxation screens using wrong datacode (icons)
- Fixed orientation of Trump Wall to east-west
- Some Adjustments to ISIL relations (world gets belli, Syria-ISIS, etc)
- Fixed applyapproval code for handling approval penalties more consistently
- US partitions have been given US Military Unit Availability
- Tactical nukes will now auto fire if missile & unit are set for opp fire & nuke use on
- Cannot turn on launch authority for a Strategic Nuke (only Tactical)
- Clear out product display data when a region dies (not in saves; visual only)
- Supply unit over-deployment / repeat deploy attempt issue resolved
- Supply units should attempt to refill cargo before departing on resupply mission
- Improved some performance elements esp on single-player games
- Exile regions with land but no urban hex will lose their land
- Fix UI element in notifications and notification lists (flags, positioning of items, etc)
- Fixed Fuel/Ammo "capture" when capturing water hexes
- Adjusted Fuel/Ammo capture amounts based on total stocks
- Content Fixes: Leaders for Modern World updated
- GlobalCrisis.scenario now uses same CVP and RegionIncl as W2020 (unified)
- Regional changes to Cypress, French Colonies, Falklands, Serb Republic, etc
- ISIS and Kurdistan are now active regions
- Map Fixes (Names, Facilities)
- Russian North passage is now international waterway
- Sea Transport "early unload" when passing port / land issue resolved
- Unload command will preference pier/port and facing direction over other adjacent hexes
- Can no longer load/unload planes onto ships if not at port
- Fixed possible issue of colonies without parents if region file not complete
- Units without a valid region now eliminated on load
- Implemented AI Theatre Transfer list - better AI long distance pathing
- Fixed/updated aistance / playeraistance use & definitions (may affect save games)
- Aistance can now be set from Lobby Game Settings (AI defensive/aggressive etc)
- AI election losses only cause full political shift on Volatility High or Very High
- When not doing full polshift. AI election losses will align civ/dip rels
- Greater use of high volatility settings
- Exiled regions that return to life will be with same leader (no gov change or polshift)
- AI Alliances will tend to be more spaced out
- Minimap slides to right instead of down (more screen area)
- New Facilities available: Trump Tower, Trump Wall
- Equipment List adjustments and changes as suggested by Zuikaku's Mod
- Default Volatility levels increased for some sandboxes (GC is now Very High)
- Resolved possible overflow calculation issue with unusually high tax rates
- Now preventing taxation from exceeding 95% overall total
- Tech Level exponential cost increase reduced after 1980, capped at 2100
- Diplomatic Actions Against were not affecting DAR/MAR, now fixed
- Crash bug fixed when scenario without Steam Achievement code has Victory
- State Actions fixed (reversed) fund govt / fund opposition icons.
- "Global Defcon" restriction for Superpowers removed
- Spacebar added as alternate Pause key (in addition to Pause and <P>)
- Localizations (French, German, Spanish) made available in beta form
- In High volatility, more use of variability in AI decisions on alliances, wars
- In increased volatility, more chance of AI attacks against protected (sphere ally) regions
- Volatility increases movement of diplomatic relations and belli over time
- Idle wars will improve relations and reduce belli over time
- treatyintegrity and externalintegrity will gradually increase (dip difficulty related, civ appr too)
- Belli is gained against largest army / largest build cap (2020 style, reduced)
- wmapproval and subsidyrate gradually rise over time, based on civ approval
- AI consider idle war in peace offers (prevent endless wars)
- Ruler AI - "nosphere" game option expanded to more alliances / war calculations
- Improvements to some random factors
- Petrol, Electricity, and Finished goods production & use multipliers will gradually increase from SR1936 to SRCW/2020 values (10x and 20x) over 10 years
- Node production will slowly increase/decrease if less/greater than world demand (not U)
- Fixed bug preventing regions selling colony stocks to market (ie rubber) causing hoarding
- Increased AI frequency of trade offers for goods with incoming trade source (ie colony)
- AI regions will offer los/transit/mutualdef first before an alliance offer
- More possibility for AI regions with smaller armies to declare war in "gang up" situation
- Greater emphasis to ally / war with bordering regions
- greater use of aistance (.scenario file) and playeraistance (.cvp file) for decisions
- Clean up AI thread random number functions to new standard
- Belli no longer has gradual decline on maps with AI stance above normal
- If govt falls in AI region that is not part of superpower alliance, then major policy and relations shift (except if volatility is lowest)
- Reported region-fall crash fixed, somehow. Original cause unknown.
- AI regions-not-at-war issue with not researching units resolved
- Minor UI fixes related to UN territory
- Games will begin with a wider range of election dates starting 2 years out
- US Election dates now progress when leader doesn't change
- State Department democracy ETT now shows polls of inspected region properly
- Considerable refactor/fixing of AI Region Enemy/Offer Peace code
- Fixed issue where AI Regions would negotiate with colonies instead of parents
- Fixed some code and HAPS re new game lobby options
- Removed "Regional Units" game option, not properly implemented
- Added Rename Region and Rename Hex data/action codes
- Slight Fixes to rename region, rename hex (incl saving new region name)
- Switch to INTEL compiler - performance improvements, resolve build issues
- Added New Game Lobby options:
- - Regional Equipment
- - Limited DAR / MAR effects
- - DebtFree
- - Third Party Relations Effect
- - Battle of Atlantic
- Improved Activation key check when launched from Steam (Win/Admin errors etc)
- Diminishing returns from significant tech effect boosts to social ratings
- Tech Tree: Reduced Social Health effects of many medical techs
- Economic Model Change - reduced Facility & Unit Inflation system closer to SR2020
- Added Low unemployment modifier to Facility/Unit costs
- Added Difficulty level modifier to facility/unit costs
- Resource / Production Changes:
- - AI Regions will not liquidate reserve stocks unless necessary
- - AI Regions will sell excess reserves even if wartime restriction (rubber monopoly etc)
- - AI Regions will better consider colony production when deciding market sales
- World market will do more to try to stabilize supply/demand spikes
- Improved MP Sync Error checking; added "Pause on Sync Error" option in MP Games
- Singapore now added to Strategic Transit Zone list (w/Panama, Suez, Turkish Str)
- Nicaragua river mapfix
- New 1941 Campaigns for Japan and Germany
- Research Units and techs added by Events will now progress properly
- Fix for potential negative trade offers against diplo hostile regions
- Cold War Order of Battle (Unit list) updated for base infantry units
- Fixed mesh for Apache helicopter
- Changed Alerts category text - "World Events" from "League of Nations" etc
- Implemented new lock - Lock minister from Facility Build or Repair
- Urban Era Facilities now show "modern" stage
- Fixed issue in tech tree popup where leads-to unit designs not always shown
- Partisan/Guerrilla move rate reduced by 40% to 3km/h
- Region codes for grouped regions, modern maps, updated
- Setting facilities offline no longer turns auto-repair back on
- Significantly improve Save-Game load times on games w/large armies & missile count
- Urban (city) facility "era" upgrades fixed / changed to support replace-by, Tech Reqs
- AI Regions will make greater use of priorities to increase tech and unit research
- Miscellaneous fixes to events, maps, Order of Battle, Equipment List
- Resolved Multiple Cargo bug from .26 update
- Resolved Missing Tourist / Business Sectors from .26 update
- Tech Tree Update (submarine pre-reqs)
- Equipment list updates (Panzer IIIJ, B29)
- Cold War Known Designs updated/fixed
- Motorized Infantry removed from 1936 China known designs
- Equipment List: Garrison Infantry no longer have surface naval attack
- 1936 Spain flag and govtype fixed
- Minor Order of Battle (Orbat) fixes
- Italy campaign updated
- Nuclear Power Plant designs assigned to appropriate regions in modern maps
- East Timor fixed in CW and modern maps
- Slight fix to firing missiles from air proxy (inherit proxy from plane)
- Support Govt / Support Opposition now also influences belli values (both ways)
- -- (Effect is stronger if acting region has good treaty & WM approvals)
- Adjustments to AI Ruler consideration of hostile action in high volatility
- Resolved rare crash when zoomed in to top of map north/west of Alaska
- Resolved Air Transport compiler bug, again (hopefully for good)
- 1941 starting known designs updated
- Support for multiple AIParams files
- Alert message list now has game option to sort ascending (My Options - General)
- Fixed support for alterante region names
- Hong Kong, Puerto Rico and French Guiana now colonies in modern maps
- Map fixes Bulgaria/Romania for '36 through '41 maps
- Map fixes to modern maps
- Cold War map starting designs/techs improved, ticket remains open
- Cuban Cigars scenario fixed
- Hanoi Hilton scenario fixed
- Burma Flag fixed, Mod flag for Facist France added
- GUI fix, expense report tooltip, overdraft interest charge reported
- Research Expense report fixed
- Adjusted naval strategic deploy locations
- Leader fixes in modern maps
- Events improved for '40 and 41 start Sandboxes including Bessarabia, Second Vienna and Treaty of Croiva
- Tech Tree minor update, some dead end techs removed/remapped
- Equipment file, tech prereq fixes, Obsolete date adjustments
- Equipment file, Enterprise style nuclear supercarriers for other nations
- Equipment file, minor fixes to unit stats
- Removed IDLE from Espionage choices
- Starting Domestic Approval fixed for 1940, 1941 Maps (esp Germany/Italy)
- Social Services (safety net) spending no longer increases GDP
- Birth Rate and Immigration fixed for high GDP regions
- Petrol is now consider a consumer good as well as a military good for Minister Priorities
- "No Sphere" lobby option added to Scenario / Engine support
- Resolved compiler optimization issues: Air Transport bug & Merge Crash
- More leaders for modern maps
- User Interface fixes
- Cold War events expanded
- Other events added/fixed
- 3 new tank equipment meshes
- Conditional Event changes and additions
- Global Crisis Sandbox events added
- Tech Tree additions - buildings now change through 3 eras, not just 2.
- Minor optimization improvements
- Resolved rare crash when zoomed in to top of map north/west of Alaska
- Map fixes
- Order of Battle / Equipment Fixes
- Strategic Targeting fixes for minor regions
- Corrected Victory Condition filtering/functions to match maps
- Leaders added to some key regions in World 2020 and Global Crisis 2020
- Starting region debt should now properly create debt bonds on new games with national debt
- 1940 Sandbox/Campaign fixes to represent final days of Operation Weserübung (Norway)
- New Tutorial added – work in progress. Tutorial content works but more content will be added to this tutorial in future revisions
- Events fixes in the ’36 and ’40 maps
- Strategic Targeting controls for Allies of Enemy and All Enemies fixed
- Map balance improved for modern maps
- Regional data fixes for modern maps
- New Unit Equipment Meshs (provided by forum member hoddized)
- Various map fixes
- Minor Tech Tree changes
- Minor GUI fixes
- Updates to Manual
- Resolved memory issue with excessive diplomatic offers
- AI regions will no longer make diplo offers to dead regions
- Improved internal handling of dead region AI
- New Mac Installs default to 16-bit Resolution to improve performance
- Diplomatic trade of missiles now also allows reserve show for ally/mutdef/nonaggr
- Graphic options level setting sets all levels high/low, not just satellite imagery
- Further improvement to AI trading resource code (prevent over-trading)
- Resolve Newsitems / Don't show AI list memory leak
- Known Designs updated for Russia
- Equipment file minor fixes
- Fixed region data for France in 2020 era maps
- Order of Battle fixes
- Loyalty Penalties Game Option added to Scenario Settings
- Fixed AI minister setting of production levels when trade but no local demand
- Loyalty penalty for production in non-loyal areas reduced if civapr > 35%
- Optimized size of many unit textures (improve memory/performance issues)
- Resolved a small memory leak (possible crash issue)
- Resolved rare game-freeze issue
- Added error checks for bad region # in email messages (Marco Bridge email fix)
- Resolved some reported crash issues
- Satellite Elements; Tech Race Elements
- Diplomatic trade can see reserve units of other side if ally or mutual defense
- -- Also if dip difficulty below "normal" then Non-Aggression too
- Facility filters added
- Adjustments to weather pattern
- Improved Save-game buffering storage (string pool etc)
- Merchant Marine neutral pathing defaults to False for human player
- Fixed Support/Condemn bug (memory corruption / crash)
- Fixed unit/tech pricing in popup dip
- Added Synthetic Rubber production to the world and adjusted rubber balance
- Minor map fixes
- Various GUI fixes
- Missile silo now shows under Defense-Production facilities list
- Popup diplomacy change - can only trade techs one "level" away from known
-- Affects techs and unit pre-reqs - Resolved GUI slowdown in popup diplomacy
- Resolved Naval "patrol stuck on coastline" issues
- AI Naval response code updated…
- Naval Resupply improved
- Naval units no longer concerned with th/bz as much
- Longer AI Naval response range, esp for refueling
- Relationship fixes on liberation
- Doubleclick on Loyalty flag changes currregion / calls up popdip
- Explosions show properly on map seam (Hawaii etc)
- Issue with supply levels in map start annexed regions fixed (ie Poland 1941)
- Some Sandbox changes/fixes
- Default player name is set to Steam user name (if logged in)
- Scenario/Sandbox/Campaign Win achievements support
- Tech Race popup page support
- Performance improvement to framerate with map overlays, weather overlay
- Increase effect of state department funding (support gov / opposition / etc)
- Dormant regions will resurrect under conditions
[**] ie own original capital + 14 hexes, or over 21 hexes + urban centre - Support and Condemn Email responses greatly expanded
[**] Effect diprel, civrel, sphere, and sometimes belli - Increased effect of Law Enforcement level to prevent insurgents
- Fixes to map overlays graphics
- Implemented Region Liberate / Return loyal land
- No more splitting command units
- Map/Sandbox fixes
- Merchant Marine movement now defaults to safest/cautious pathing
- Surrender/Elimination events in FF fixed for German enemies (poland/france/etc)
- cheat usage flag no longer turned off on save games
- Some adjustments to military difficulty levels
- SR1936 Cache events - Soviet and Chinese efficiency reduced 1939-1943
- Some datacode fixes (satellite, etc)
- Increased influence effects during sandbox creation (offset sphere settings)
- Try to prevent 'path around' causing neutral fire when transit exists
- Cleaned up some code in ai diplomatic offers, improved th and min pri effects
- approval effects on state dept and support/condemn affected by game lobby setting
- High Resource production costs reduced in high gdp regions / economy fix
- Fixed bug involving Coups and colonies
- Fixed counting resurrected regions (internal counts)
- Fixed issue with ai valuation of trading submarine techs
- Mouse wheel scrolls email message text box
- Tech Tree changes for AI Interest of some items
- Liberate/Return land affects diprel/civrel/belli
- Satellite interface and techs added