Supreme Ruler Ultimate Roadmap and FAQ

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George Geczy
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Joined: Jun 04 2002
Location: BattleGoat Studios

Supreme Ruler Ultimate Roadmap and FAQ

#1 Post by George Geczy » Sep 20 2014

Supreme Ruler Ultimate Roadmap and FAQ

Q: What Maps/Sandboxes are included in Supreme Ruler Ultimate ?
A: The following Maps/Sandboxes are included:
- 1936 (pre-WWII)
- 1940 (pre-Battle of France)
- 1941 (pre-Barbarossa)
- 1949 Cold War
- 2020 Shattered World
- 2020 Global Crisis
We are also working on other Sandbox maps that will be added in future updates.
In addition, content in SR Ultimate includes Campaigns from 1936, 1940,
and 1949, plus a large number of scenarios from all eras.

Q: Can you play as any country in the world?
A: In Sandbox mode, you are able to play as nearly any independent nation that existed at the starting date of each sandbox - from Andorra to the United States of America, and lots in between. In the "Shattered World" near-future map, the nations of the world have dissolved in crisis and so you can choose to play as one of many regional states, provinces, and territories around the world, though some other minor regions have been combined. We do not allow starting from regions that are colonies, though that restriction can be modded. Scenarios and Campaign games have defined starting regions.

Q: What date does the game end?
A: When played in Sandbox mode, the gameplay in Supreme Ruler Ultimate is entirely open-ended. Players can set their own victory conditions, or play with no pre-set ending date. The Tech Tree and Equipment list in the game span past the end of WWII and well into the 21st century, including ICBMs, stealth bombers, UAVs, and even future technologies. The economic and diplomatic model of the game is currently tuned to the war years and may not simulate economies past 1950 in a realistic way, however many user-made mods are being developed for "modern world" economic and military scenarios. We will also be expanding the economic model in the game sandboxes to better simulate the post-1950 world in future updates.

Q: How thorough is the Equipment List and Tech Tree?
A: The Supreme Ruler 1936 Equipment List includes thousands of units from the early 1900s until the late 21st century, including actual historical equipment, prototypes and upgraded equipment, and fictional future units. The Tech Tree contains elements spanning over 150 years of scientific and military development. These features allow gameplay well past the historical war years.

Q: How advanced are Land Battles and Naval Battles?
A: There are many elements to the Supreme Ruler games, and our military features are very detailed, with real-time military tactics at the battalion level for land forces. Factors such as supply and weather play an important role, as do close combat, terrain features, spotting, and more. For Navies, ships are simulated individually, but Supreme Ruler Ultimate does not specialize in naval combat features such as task forces and naval strategies, and naval AI is limited. We will be expanding naval AI features throughout the Early Access and post-release updates.

Q: Does Supreme Ruler Ultimate support Multiplayer? What about MatchMaking?
A: Supreme Ruler Ultimate supports multiplayer through local network (LAN) and internet play for up to 16 players. We support the third party matchmaking service GameRanger, and also are working to support Steam matchmaking in a post-release update.

Q: Does Supreme Ruler Ultimate support Mods and Steam Workshop?
A: Supreme Ruler Ultimate is extensively moddable, and our development team supports modders on our forums ( with information and assistance. Mods including "Modern World" and post-war maps are already in development by the user community. At the present time we don't support Steam Workshop, but we are planning to support it in a future update post-release.

Q: Do you allow Youtube Let's Play videos?
A: Yes! BattleGoat owns all the rights to our visuals and music, and we give Youtube Let's Play creators permission to show game footage and sounds as part of their videos.

Q: Will there be a Demo Version?
A: We are not currently planning a Demo version. There are a number of Youtube walkthroughs and Let's Play videos posted by BattleGoat devs and fans, and these videos can give a very good indication of the gameplay and features.

Q: Will there be a form of Unit Hierarchy?
A: Supreme Ruler Ultimate simulates militaries at the Battalion / Squadron level. We allow grouping units into "BattleGroups" for easier control, however there is currently no built-in hierarchy system for divisional control. This is something that has been requested by players and we are investigating ways to add this in an upcoming Update.

Q: Is there support for Steam Achievements ?
A: We will add support for Steam Achievements in future updates, however we do not have an exact timeframe.

Q: Will the graphics be improved?
A: Since the Supreme Ruler series features a large and detailed map of the world, allowing thousands of units, tens of thousands of cities and facilities, and millions of unique on map locations, we have always prioritized the whole-world "no limits" features above visual "eye candy" elements. We do have plans to optimize performance to improve frame rates, and where possible we will also be improving some of the visual elements, but our priority remains with the game features, gameplay, and game speed when the two conflict.

Q: Will the game speed be improved further?
A: Since Supreme Ruler 2020 a lot of work has been done to optimize and improve the game speed, and for a similar game played from the "Global Crisis" or "Shattered World" sandboxes, Supreme Ruler Ultimate will usually be anywhere from 10% faster to double the speed to resolve a "game day". Game speed will depend upon the player's system, how far in a game has been played, how many wars there are, who is at war (just neighbors, or the other side of the world?), and so on. The game engine will use multi-threading and available memory to help boost performance, but even so the game simulation is very detailed and continues to operate even where the player may not see the action due to fog of war or other factors (the AI does not "cheat"). Game speed will generally be between 10 seconds and 30 seconds per "game day", depending on all those factors. We will be making further performance improvements, as well as evaluating save games provided by players that are especially slow. We are also evaluating a "hyper mode" that would reduce AI features to allow skipping forward in time.

Q: Will there be Steam Trading Cards for Supreme Ruler Ultimate?
A: Yes.

Q: Why doesn't my favorite historical event happen in the game?
A: While the early years of World War II and the buildup to hostilities are simulated with a great deal of accuracy, as the years go on (1942 and later) the game can be so out of sync with the historical realities that the AI is given a lot more flexibility in its decisions, and this means the game will play less historically as time goes on. This is particularly true if players proceed in a non-historical manner, but the AI (and resolutions to battles, and even the weather) may change significantly from what happened historically. For example, late war aggressive involvement by the US will tend to be much more limited when the US is played by the AI. Some events, such as the Spanish Civil War, are not included in our historical simulation. The near-future "Global Crisis" and "Shattered World" are based around fictional future events that result in growing instability and conflict in the world.

Q: If I already have Supreme Ruler 1936 and Supreme Ruler 2020, why should I get Ultimate?
A: Ultimate provides some new features and content specifically designed to support long-term games from the early 20th century well into modern times and the near future. As well, it brings much of the SR2020 and SR Cold War content into the improved and enhanced game engine that has shipped with our World War II game. Supreme Ruler Ultimate is specifically designed to appeal to players that enjoy playing modern and near-future strategy in addition to the historical games.

Q: Where is the Mac Version?
A: We will have a Mac Version beta released in the Early Access period, however some users report performance issues with the Mac version, and we are working to improve those.

Q: When will Supreme Ruler Ultimate be available in other languages?
A: At launch the game is available in English. We are working on localizations to German, French, and Spanish, however we do not have an exact timeline for releasing those languages.

Q: How long is the Early Access Beta for Supreme Ruler Ultimate ?
A: Steam full Retail release is planned for October 17, 2014. The retail price of Supreme Ruler Ultimate is $29.99, owners of Supreme Ruler 1936 can purchase it at a special price of $19.99. Pricing is the same for Early Access Beta and for full Retail release.

Q: Does this mean that development on Supreme Ruler 1936 is finished?
A: Fixes and new features from Supreme Ruler Ultimate will be back-ported to SR1936 when possible. For example, the "Battle of the Atlantic" feature was added for Supreme Ruler Ultimate but also pushed back to SR1936 with a free update. Supreme Ruler Ultimate contains all the content and completely replaces SR1936, but players who are not interested in the additional content, long-term game eras and modern-world sandboxes of Ultimate may choose to continue with only SR1936.

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