Balthagor wrote:
yes, it's both!
I actually don't care much for SR1936. Too scripted - So i'm happy you are returning to your 'roots' of having open gameplay 'in the future'. I can only hope you include a button/toggle somewhere that completely disables all events.
But.... the reason i stopped playing is because the game is so cumbersome to play. I have absolutely no idea what's going on or how game mechanics work. I got some pointers from the game, a lot of people on the forum 'claim' to know whats going on, yet oddly... not even that is 'solid' advice. You guys yourself remain silent on the issue and refuse to explain any mechanics in detail. It's extremely difficult to extract any useful information for comparison out of the game ( comparing units, for example). There's so many units in the game that its frustrating to figure out which one is better or more suited for whatever task. etc.. etc.. etc..
For the love of all that is holy in the strategy world .... please explain mechanics and numbers IN GAME. like paradox does it with all their titles. THey know what they are doing and the players love it - they are the strategy kings for a reason. You are not streamlining or making things easier at all by leaving this information out or in the hidden. Everyone i talk to on other forums about SR has the same gripes. Awesome concept - poor execution. :/
But.... seeing how release is in a month, i'm pretty sure this is just the SR1936 engine with a new 'scenario' slapped on - but i understand, you gotta make a buck to stay in business.