AI Reserving Units

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Viper
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Re: AI Reserving Units

#16 Post by Viper » Feb 11 2018

I just used Israel as my example but there were a lot of countries doing this.

WhiteJP
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Re: AI Reserving Units

#17 Post by WhiteJP » Feb 11 2018

Balthagor wrote:How should the AI define a "frontline", remembering the above issue about counting hexes. ZoC is in some cases a manageable calculation.
Not being a programmer, or developer, but, making use of two features.

A front line could be declared to be 'Battle Zones' making use of the Battle Zone overly.

And one thing that would work, that would not be cheating, is a 'tile flip' checker. SOmething on the line of

if == atwar {
if == shared_border
if == {zone_hex_supply >=.01 {
{deply zone_airfields recon_aircraft
{if hostile; deploy_barrecks
{ else reserve

Granted, alot more complicated, as long as zone_hex_supply >=.01 no deployment, if deployment drops to 0, recon aircraft (which naturally would have to include an airfield, otherwise, no flights) if recon find enemies, deploy the zone barracks.

you could go another step further if zone A deploys and starts fighting, zone B (which is next door) deploys it's reserves as a ready reserve

of course, not a programmer or developer, so, it's probably going to be a bit more complicated

James

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Re: AI Reserving Units

#18 Post by Balthagor » Feb 12 2018

Viper wrote:My issue was I believe the AI was selling too many of it units to other countries for cheap even when they had a decent amount of money in their treasury. I will use Israel for an example they had around 100 billion in treasury and no debts which is a pretty good number but i noticed they were still reserving and selling many of their units around the world. I was their only ally and they actually send me one of the offers which was about 10 land units worth 2.6 billion and they only requested i paid 1 billion in return.
Many lower their willingness to trade units in general or ask for more money when they do?
While I can see the logic of what you are saying, I think it would be better for us to teach those regions to spend more than teaching them to earn less. There were discussions recently about trying to accelerate AI research. Such a change would put the income from sold units to good use.
Chris Latour
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Viper
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Re: AI Reserving Units

#19 Post by Viper » Feb 13 2018

I like that idea actually, Ai does generally lag behind in research most games. Thanks for being so responsive!

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Zuikaku
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Re: AI Reserving Units

#20 Post by Zuikaku » Feb 13 2018

Balthagor wrote:
Viper wrote:My issue was I believe the AI was selling too many of it units to other countries for cheap even when they had a decent amount of money in their treasury. I will use Israel for an example they had around 100 billion in treasury and no debts which is a pretty good number but i noticed they were still reserving and selling many of their units around the world. I was their only ally and they actually send me one of the offers which was about 10 land units worth 2.6 billion and they only requested i paid 1 billion in return.
Many lower their willingness to trade units in general or ask for more money when they do?
While I can see the logic of what you are saying, I think it would be better for us to teach those regions to spend more than teaching them to earn less. There were discussions recently about trying to accelerate AI research. Such a change would put the income from sold units to good use.
What about the unit research in which the AI is just awfull?
Please teach AI to liberate and colonize instead of only annexing!

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Balthagor
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Re: AI Reserving Units

#21 Post by Balthagor » Feb 13 2018

That sounds like a topic for a new thread.
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evildari
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Re: AI Reserving Units

#22 Post by evildari » Feb 14 2018

just give them research slots (either prebuild research facilities on map or teach them to build more) and enough funds - and ai is able to stay on par with research like a human player...
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 87&t=26151 (MARSX1)

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Re: AI Reserving Units

#23 Post by Zuikaku » Feb 14 2018

Balthagor wrote:That sounds like a topic for a new thread.
This was ticketed before but there is no any info available since then.
Please teach AI to liberate and colonize instead of only annexing!

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Re: AI Reserving Units

#24 Post by Balthagor » Feb 15 2018

Feel free to bump it's thread.
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