Correcting In-Game Details and Info

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Spetsnaz Gaming
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Re: Correcting In-Game Details and Info

#121 Post by Spetsnaz Gaming » Dec 04 2017

So what is BG going to do bout the mistrals,T-90s,ka-52s ? Add the mistrals to egypt in 2017 start and the t-90s and ka-52s in 2020 start? alongside the mig-35s of course

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Re: Correcting In-Game Details and Info

#122 Post by Balthagor » Dec 05 2017

I've got notes on reviewing this. Until I sit down and put in the work, not sure what the end result will be.
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Re: Correcting In-Game Details and Info

#123 Post by Spetsnaz Gaming » Dec 05 2017

ALRIGHTY
I think this forum got no use no more,it was fun chatting with ya all.

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Re: Correcting In-Game Details and Info

#124 Post by Spetsnaz Gaming » Dec 07 2017

...I got Banned from battlegoats Discord...

[Edit by moderator - message snipped]

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Re: Correcting In-Game Details and Info

#125 Post by Balthagor » Dec 07 2017

You used foul language on the channel after having been warned more than once. Drop it or you risk your access here as well. My goal is to maintain the standards of the community and I take that responsibility very seriously. If you make my job more difficult, you will not find me to be very patient. Only those who follow the rules get access.
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Re: Correcting In-Game Details and Info

#126 Post by Spetsnaz Gaming » Dec 07 2017

<snip>

[Edit by moderator - If you want to discuss permission issues, please send an email. We don't discuss rule violations in open forums.]

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Re: Correcting In-Game Details and Info

#127 Post by Spetsnaz Gaming » Dec 19 2017

Also yeah Chris i just wanna say something
egypt has the largest arab arms industry in the entire of the arab world so i suppose that means a bonus for egypt in 2017/2020?
(+1 Land Production)
Also... the goats studio made a terrible terrible mistake
Im pretty sure that the first egyptian shipyard was built in 1960, also the British already dismantled their stuff here before they just went poof
So unless i just didn t read enough books or whatever,why does egypt have a shipyard at 1949 start?
Also in 2017 we do have building shipyards,but not alot,more like 1 or 2
for the aircraft production i explained why egypt should have 2 at the 2017/2020 start
Also just one QUICK FYI
we were done with the mohammed naguib base in the west,the largest military base in africa and the middle east, contains around 1,700+ *vital* facilities a research center a alot solar panel powers permanent barracks an air defense site an air base etc
Mind if you add that to egypt in 2020 start plz? we were done with it back in September
so egypt should also have an extra research center in 2020 start no?

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Re: Correcting In-Game Details and Info

#128 Post by Balthagor » Dec 19 2017

Spetsnaz Gaming wrote:Also yeah Chris i just wanna say something
egypt has the largest arab arms industry in the entire of the arab world so i suppose that means a bonus for egypt in 2017/2020?
(+1 Land Production)
As usual, we should handle these one at a time. What are you suggesting for total land/air/sea fabrication facilities counts? I'll consider revising their capacity.
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Re: Correcting In-Game Details and Info

#129 Post by Spetsnaz Gaming » Dec 19 2017

Alsooooooo yeah i find it absurd that egypt has way less pers than ukraine,just makes no sense egypt currently has around 1.4m pers *active and reserve and not counting paramilitary*
Mind if you modify that please?

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Re: Correcting In-Game Details and Info

#130 Post by Spetsnaz Gaming » Dec 19 2017

Balthagor wrote:
Spetsnaz Gaming wrote:Also yeah Chris i just wanna say something
egypt has the largest arab arms industry in the entire of the arab world so i suppose that means a bonus for egypt in 2017/2020?
(+1 Land Production)
As usual, we should handle these one at a time. What are you suggesting for total land/air/sea fabrication facilities counts? I'll consider revising their capacity.
i suggest
That egypt should have +1 more production for everything *and add if its 0* than all of its arab counterparts thats all

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Re: Correcting In-Game Details and Info

#131 Post by evildari » Dec 20 2017

theres already an obvious ingame-solution for that:

right click on map - build military - build land production (or air or whatever you think you need)
other way using one of the 2 defenses tab - click the bottom subwindow called facility controls - select the factory you want to have and build it.

Similar for military goods:
either right click build industrial - military goods
or - using the resources-production tab - click on mil.goods - facility controls - and build your arms industry.

And just a few more production facilities will help you only vs your southern neighbors.. as egypt i would need at least 5 times of the production capacity to stay alive +5 years.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 87&t=26151 (MARSX1)

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Re: Correcting In-Game Details and Info

#132 Post by Balthagor » Dec 20 2017

Before I change anything in the map, I'll want a suggested total for land/air/sea and to have a few people comment on the expected balance outcome. We cannot "sole source" our information, that has too much probability of introducing a bias.
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Re: Correcting In-Game Details and Info

#133 Post by Spetsnaz Gaming » Dec 20 2017

EVILDARI wrote:theres already an obvious ingame-solution for that:

right click on map - build military - build land production (or air or whatever you think you need)
other way using one of the 2 defenses tab - click the bottom subwindow called facility controls - select the factory you want to have and build it.

Similar for military goods:
either right click build industrial - military goods
or - using the resources-production tab - click on mil.goods - facility controls - and build your arms industry.

And just a few more production facilities will help you only vs your southern neighbors.. as egypt i would need at least 5 times of the production capacity to stay alive +5 years.
Oh My God now i feel very autistic because of that
We re talking about starting fabrications sweety.
i got around 200+ Hours in SRU,i know what im talking about

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Re: Correcting In-Game Details and Info

#134 Post by Spetsnaz Gaming » Dec 20 2017

EVILDARI wrote:theres already an obvious ingame-solution for that:

right click on map - build military - build land production (or air or whatever you think you need)
other way using one of the 2 defenses tab - click the bottom subwindow called facility controls - select the factory you want to have and build it.

Similar for military goods:
either right click build industrial - military goods
or - using the resources-production tab - click on mil.goods - facility controls - and build your arms industry.

And just a few more production facilities will help you only vs your southern neighbors.. as egypt i would need at least 5 times of the production capacity to stay alive +5 years.
You just made me lose a load of my brain cells you know that evil?
Huh,you better read till the end sweety

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Re: Correcting In-Game Details and Info

#135 Post by Spetsnaz Gaming » Dec 20 2017

Balthagor wrote:Before I change anything in the map, I'll want a suggested total for land/air/sea and to have a few people comment on the expected balance outcome. We cannot "sole source" our information, that has too much probability of introducing a bias.
Yeah yeah good luck with that,i can provide links so u make it like idk 7 sources?

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