Hexes Distance Range?

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redindus
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Hexes Distance Range?

#1 Post by redindus » Jun 24 2014

After loading up the game, noticed that some unit stats needed to be corrected. Just wanted to know each hex on the map is what, like 40nm? Been trying to balance this out on my spare time.

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Balthagor
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Re: Hexes Distance Range?

#2 Post by Balthagor » Jun 24 2014

16km actually.
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redindus
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Re: Hexes Distance Range?

#3 Post by redindus » Jun 24 2014

Balthagor wrote:16km actually.
Thank you, i noticed some units like destroyers have very long range attacking subs, is there a point of that? Also destroyers doesnt have mid-air attack rating and believe they are modern destroyer or level 4 type.

Wasnt sure if techs will boost your attack rating in ground/naval or air.

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Re: Hexes Distance Range?

#4 Post by Fistalis » Jun 24 2014

redindus wrote:
Balthagor wrote:16km actually.
Thank you, i noticed some units like destroyers have very long range attacking subs, is there a point of that? Also destroyers doesnt have mid-air attack rating and believe they are modern destroyer or level 4 type.

Wasnt sure if techs will boost your attack rating in ground/naval or air.
First thing you need to check is if you have extended ranges on when you looked at this stats. That alone will cause ranges to be off. (enhanced ranges is on by default so if you didn't turn it off you're likely to be looking at the boosted stats rather than the historically correct ones anyway)
Second thing is.. if a stat is less than 16km then it won't matter either way since each hex is 16km there is no difference in how a unit functions until it hits a mutiple of 16km in range. IE 1km and 2km range is functionally the same in game.
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Re: Hexes Distance Range?

#5 Post by redindus » Jun 24 2014

Fistalis wrote:
redindus wrote:
Balthagor wrote:16km actually.
Thank you, i noticed some units like destroyers have very long range attacking subs, is there a point of that? Also destroyers doesnt have mid-air attack rating and believe they are modern destroyer or level 4 type.

Wasnt sure if techs will boost your attack rating in ground/naval or air.
First thing you need to check is if you have extended ranges on when you looked at this stats. That alone will cause ranges to be off. (enhanced ranges is on by default so if you didn't turn it off you're likely to be looking at the boosted stats rather than the historically correct ones anyway)
Second thing is.. if a stat is less than 16km then it won't matter either way since each hex is 16km there is no difference in how a unit functions until it hits a mutiple of 16km in range. IE 1km and 2km range is functionally the same in game.
Thanks for the input, already knew that, wasnt sure what the hex range are until now. I assumed that some research techs can improve overall of that units later on, just making my points that i see destroyers that have no mid-range AA attack to defend. Close range if the enemy planes is heading to that destroyer, would be close attack. There alot of destroyers have 4-5 inch-guns that can shoot pretty far out.

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Re: Hexes Distance Range?

#6 Post by bvb » Jun 30 2014

redindus wrote:
Thanks for the input, already knew that, wasnt sure what the hex range are until now. I assumed that some research techs can improve overall of that units later on, just making my points that i see destroyers that have no mid-range AA attack to defend. Close range if the enemy planes is heading to that destroyer, would be close attack. There alot of destroyers have 4-5 inch-guns that can shoot pretty far out.
I think the DDs were left at close range("low" altitude) as a matter of effective range vs theoretical. Eg. The US 5" Mk.12 gun had an AA ceiling of ~35k feet, but that was essentially firing straight up with max charge, that was how high the shell would travel; getting it close enough to the target after ~60+ seconds of flight time was another matter entirely. Static land based guns with elaborate directors computing their solutions consisting of radar, massive & perfectly idle optics, etc had a devil of a time doing it without having to compensate for 20-30kts speed and a rolling/pitching deck. Their "effective" ceiling was ~15k feet, which would still be "close/low" in game terms, "Medium" being ~20-30k, think B-17s over Germany.

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