NATO markers instead of animated sprites

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nick-bang
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Re: NATO markers instead of animated sprites

#16 Post by nick-bang » Jun 03 2014

Balthagor wrote:Background color cannot be changed on a mesh. It will be one color.
k let´s roll it and see how it plays

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Re: NATO markers instead of animated sprites

#17 Post by Balthagor » Jun 14 2014

I finally found some time to look at modding stuff. The files you sent me are not 1024x1024 PNG files as I had indicated in my post.
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Re: NATO markers instead of animated sprites

#18 Post by Balthagor » Jun 14 2014

Looking at it, we'll also need an index to translate the names into numbers then make a translation grid.

For example, Units using pic #95 are wheeled, soft target, MLRS units. Pic #95 is defined to use mesh #95 with the default texture.

- Mesh #1 will now be a flat mesh. All pic numbers will use mesh #1 with a texture override.
- APP-6 Artillery Wheeled MLRS.png becomes NATO095.PNG and that is the name given for the override texture for pic 95 in the Default.PICNUMS file.

I'll post an index of the picnums currently being used so that a conversion index can be created.
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Re: NATO markers instead of animated sprites

#19 Post by Aragos » Jun 17 2014

NATO symbols: A good sources is the US Army's Field Manual 1-02 (formerly FM 101-5-1), Operational Terms and Graphics. You can download PDF copies for free--just Google FM 101-5-1.

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Re: NATO markers instead of animated sprites

#20 Post by nick-bang » Jun 20 2014

Actually I have them all: including a list. It just seems that they have the wrong format

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Re: NATO markers instead of animated sprites

#21 Post by Balthagor » Jun 20 2014

...and size.
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Re: NATO markers instead of animated sprites

#22 Post by nick-bang » Jun 27 2014

Indeed ...

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