Border Editing, Tech Tree Editing

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S.R.L1234
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Border Editing, Tech Tree Editing

Post by S.R.L1234 »

I've been curious, since I got some basics down, how would you edit borders? Is there some sort of general program you can download to edit the map or something, or merge areas to increase the size of a nation? Also, if it were the game to be edited to start at a different time, how would you edit the tech tree or change the time?
If I can get an answer for some general programs, thanks. :wink:
dax1
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Re: Border Editing, Tech Tree Editing

Post by dax1 »

no software!
You can edit the tech tree with notepad
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TheCyab6a
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Re: Border Editing, Tech Tree Editing

Post by TheCyab6a »

you can kindof mod the borders through events you can transfer battle zones from nation to nation but thats prety much it
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Re: Border Editing, Tech Tree Editing

Post by Aragos »

IIRC, you can modify hex-by-hex locations for ownership. Serious pain in the butt to do it, but you can.
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Re: Border Editing, Tech Tree Editing

Post by Legend »

You can now mod the borders, using a scripted event - and go from one X,Y... to another X,Y - drawing a line, rectangle, box.
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Re: Border Editing, Tech Tree Editing

Post by Hullu Hevonen »

Did you guys break the event 44 :-) ? It works with giving territory from country a to b, but not giving from UN to country b. Giving UN territory to countries worked earlier in Cold War and if I remember correctly even in early stages of the 36 Beta.

An example;

Code: Select all

305561,0,0,44,,0,2989,0,0,0,0,0,1797,279,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305562,0,0,44,,0,2989,0,0,0,0,0,1797,278,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305563,0,0,44,,0,2989,0,0,0,0,0,1796,279,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305564,0,0,44,,0,2989,0,0,0,0,0,1796,280,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305565,0,0,44,,0,2989,0,0,0,0,0,1797,280,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305566,0,0,44,,0,2989,0,0,0,0,0,1798,280,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305567,0,0,44,,0,2989,0,0,0,0,0,1798,279,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
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Balthagor
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Re: Border Editing, Tech Tree Editing

Post by Balthagor »

We still use it a lot. Here are the notes;


i0: Map x-location 1 (top left)
i1: Map y-location 1
i2: Map x-location 2 (bottom right, or 0)
i3: Map y-location 2

Transfer owner of single hex owned by dbregion transferred to otherdbregion
If dbregion is zero, then force-transfer to other regardless of owner
loyalty does not transfer.
Will not transfer WM hexes
i0, i1 - starting hex (top left corner of box)
i2, i3 - ending hex (bottom right corner of box)
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Re: Border Editing, Tech Tree Editing

Post by Hullu Hevonen »

WM I assume does are the international hexes belonging to noone. Thing is that this worked earlier and I implemented it, but does not work anymore. I have around 3000 ev44 already which work, but not international territory.
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Balthagor
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Re: Border Editing, Tech Tree Editing

Post by Balthagor »

Balthagor wrote:We still use it a lot. Here are the notes;


i0: Map x-location 1 (top left)
i1: Map y-location 1
i2: Map x-location 2 (bottom right, or 0)
i3: Map y-location 2

Transfer owner of single hex owned by dbregion transferred to otherdbregion
If dbregion is zero, then force-transfer to other regardless of owner
loyalty does not transfer.
Will not transfer WM hexes
i0, i1 - starting hex (top left corner of box)
i2, i3 - ending hex (bottom right corner of box)
Doesn't work that way.
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Re: Border Editing, Tech Tree Editing

Post by Hullu Hevonen »

Well, I get that, do you plan to reintroduce the feature?

here's a screen of what I'm talking about, in srcw
Image

EDIT:
Here's the same in SR36 8.0.14 with the code copy pasted above
Image
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Balthagor
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Re: Border Editing, Tech Tree Editing

Post by Balthagor »

No idea. It was never intended to work for world market hexes. I'm surprised that worked in SRCW.
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Re: Border Editing, Tech Tree Editing

Post by Hullu Hevonen »

The reason why I want this to work again, is because I would like to recreate the spratley islands disputes, naval bases like midway, supply bases in oceans, a country of Antarctica(if you wanted to) etc.
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