Border Editing, Tech Tree Editing
Moderators: Balthagor, BattleGoat
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- Warrant Officer
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Border Editing, Tech Tree Editing
I've been curious, since I got some basics down, how would you edit borders? Is there some sort of general program you can download to edit the map or something, or merge areas to increase the size of a nation? Also, if it were the game to be edited to start at a different time, how would you edit the tech tree or change the time?
If I can get an answer for some general programs, thanks.
If I can get an answer for some general programs, thanks.
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- Brigadier Gen.
- Posts: 511
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- Location: Italy
Re: Border Editing, Tech Tree Editing
no software!
You can edit the tech tree with notepad
You can edit the tech tree with notepad
Con forza ed ardimento
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- Lt. Colonel
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Re: Border Editing, Tech Tree Editing
you can kindof mod the borders through events you can transfer battle zones from nation to nation but thats prety much it
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- General
- Posts: 1431
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- Location: Washington, DC
Re: Border Editing, Tech Tree Editing
IIRC, you can modify hex-by-hex locations for ownership. Serious pain in the butt to do it, but you can.
- Legend
- General
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Re: Border Editing, Tech Tree Editing
You can now mod the borders, using a scripted event - and go from one X,Y... to another X,Y - drawing a line, rectangle, box.
- Daxon
- Daxon
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- General
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Re: Border Editing, Tech Tree Editing
Did you guys break the event 44 ? It works with giving territory from country a to b, but not giving from UN to country b. Giving UN territory to countries worked earlier in Cold War and if I remember correctly even in early stages of the 36 Beta.
An example;
An example;
Code: Select all
305561,0,0,44,,0,2989,0,0,0,0,0,1797,279,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305562,0,0,44,,0,2989,0,0,0,0,0,1797,278,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305563,0,0,44,,0,2989,0,0,0,0,0,1796,279,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305564,0,0,44,,0,2989,0,0,0,0,0,1796,280,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305565,0,0,44,,0,2989,0,0,0,0,0,1797,280,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305566,0,0,44,,0,2989,0,0,0,0,0,1798,280,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
305567,0,0,44,,0,2989,0,0,0,0,0,1798,279,,,,,,,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
Happy Linux user!
Links: List of Mods
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- Balthagor
- Supreme Ruler
- Posts: 22083
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Border Editing, Tech Tree Editing
We still use it a lot. Here are the notes;
i0: Map x-location 1 (top left)
i1: Map y-location 1
i2: Map x-location 2 (bottom right, or 0)
i3: Map y-location 2
Transfer owner of single hex owned by dbregion transferred to otherdbregion
If dbregion is zero, then force-transfer to other regardless of owner
loyalty does not transfer.
Will not transfer WM hexes
i0, i1 - starting hex (top left corner of box)
i2, i3 - ending hex (bottom right corner of box)
i0: Map x-location 1 (top left)
i1: Map y-location 1
i2: Map x-location 2 (bottom right, or 0)
i3: Map y-location 2
Transfer owner of single hex owned by dbregion transferred to otherdbregion
If dbregion is zero, then force-transfer to other regardless of owner
loyalty does not transfer.
Will not transfer WM hexes
i0, i1 - starting hex (top left corner of box)
i2, i3 - ending hex (bottom right corner of box)
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- General
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Re: Border Editing, Tech Tree Editing
WM I assume does are the international hexes belonging to noone. Thing is that this worked earlier and I implemented it, but does not work anymore. I have around 3000 ev44 already which work, but not international territory.
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- Balthagor
- Supreme Ruler
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- Joined: Jun 04 2002
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- Location: BattleGoat Studios
Re: Border Editing, Tech Tree Editing
Doesn't work that way.Balthagor wrote:We still use it a lot. Here are the notes;
i0: Map x-location 1 (top left)
i1: Map y-location 1
i2: Map x-location 2 (bottom right, or 0)
i3: Map y-location 2
Transfer owner of single hex owned by dbregion transferred to otherdbregion
If dbregion is zero, then force-transfer to other regardless of owner
loyalty does not transfer.
Will not transfer WM hexes
i0, i1 - starting hex (top left corner of box)
i2, i3 - ending hex (bottom right corner of box)
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- General
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Re: Border Editing, Tech Tree Editing
Well, I get that, do you plan to reintroduce the feature?
here's a screen of what I'm talking about, in srcw
EDIT:
Here's the same in SR36 8.0.14 with the code copy pasted above
here's a screen of what I'm talking about, in srcw
EDIT:
Here's the same in SR36 8.0.14 with the code copy pasted above
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- Balthagor
- Supreme Ruler
- Posts: 22083
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- Location: BattleGoat Studios
Re: Border Editing, Tech Tree Editing
No idea. It was never intended to work for world market hexes. I'm surprised that worked in SRCW.
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- General
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Re: Border Editing, Tech Tree Editing
The reason why I want this to work again, is because I would like to recreate the spratley islands disputes, naval bases like midway, supply bases in oceans, a country of Antarctica(if you wanted to) etc.
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