Objectives

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Hullu Hevonen
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Objectives

Post by Hullu Hevonen »

How to give countries objectives? Say I wanted to give Sweden an objective to invade Finland, if they succeed, then can they get a new objective?
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Balthagor
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Re: Objectives

Post by Balthagor »

There's a fair amount to cover here. Send objective is an event type and there is a new news type to go with it. When I have more time, I'll post more. You'll need to bump this at least once...
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Hullu Hevonen
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Re: Objectives

Post by Hullu Hevonen »

Balthagor wrote:There's a fair amount to cover here. Send objective is an event type and there is a new news type to go with it. When I have more time, I'll post more. You'll need to bump this at least once...
Okey, I have questions about other questions regarding the new event system as well, so I'll bump this and take e'm up after I start working on v2.1.x(that is the version where I planned an event update) then :) ... unless fistails or someone else haven't figured this out already :-)
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Re: Objectives

Post by Hullu Hevonen »

It's time for me to start adding new event stuff into the mod... *bump* :)
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Re: Objectives

Post by Balthagor »

Did a bit of wiki update, but still incomplete.

http://www.supremewiki.com/node/305

you can send an event type 59 with a news item defined to start an objective. Added a new page for news items.

http://www.supremewiki.com/node/307
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Re: Objectives

Post by Hullu Hevonen »

Working with the .newsitems fil now, got a few questions
What are these values for buttons have for implications? Under button 1-4
1
17
37
55
56


Frequency and frequency data
measured in hours days? can you set them so pop-up as random events here?

SoundCue
Can you change the sound to loop different songs instead of the same song, by entering a certain value thats not an reference to a certain song?
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Re: Objectives

Post by Balthagor »

I'll have to check my notes. You should bump this sometime next week.
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Re: Objectives

Post by Hullu Hevonen »

Bump!
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Re: Objectives

Post by Balthagor »

wiki page updated. I think I got it right. I don't have notes on which actions are/are not supported by the engine in what versions.
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