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 Post subject: End of an Era II
PostPosted: Dec 09 2013 
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General

Joined: Dec 11 2008
Posts: 3601
Location: Turunmaa/Turunseutu, Suomi
This is an mod based on the original End of an Era :wink: .

Image

Intro
This mod starts on 31th December 1991, The Soviet Union has collapsed, there is allot of tension in the air around the world. As Europe is armed to the teeth and much of the world still having large conscript armies combined with the tensions that erupted during the late 80's and early 90's, there may be some interesting game play ahead. The mod introduces 'true' frontal warfare and large infantry battles :wink: . There's also a scenario where all hell brakes lose into a WWIII :-) .

Main Features that will be included
- Sandbox and Scenarios
End of an Era - The main campaign, the campaign starts at the end of 1991, made to be as real world as possible. USSR has disintegrated, there's tension in some parts of the world.
End of an Era Inf Free - Same as above, except for not starting with infantry
World War III - Well, all hell brakes lose when the west decides to launch an suprise war against the disintagrating east, though Moscow manages to gather a coalition of eastern nations and World War III is born.
World War III Inf Free - Same as above, except for not starting with infantry

- Multiplayer Campaign(s)
End of an Era
End of an Era Inf Free
World War III
World War III Inf Free

-Other
New hundreds of units, tech, leaders, thousands of events among MUCH more :-)

Community and other stuff
Mod forums - The place where most news, AARs, Future Livestreams, Development among other stuff will pop-up :-) . Also the easiest way to report mod specific bugs and discuss changes is here :wink:
End of an Era II on moddb
End of an Era II on indiedb

Downloads
-v2.0.81

Anything worth to note?
-Game is laggy, it's due to all the huge armies, combat going on around the globe and it's by design :-)

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Last edited by Hullu Hevonen on Feb 26 2015, edited 9 times in total.

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 Post subject: Re: End of an Era II
PostPosted: Dec 09 2013 
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Joined: Jun 23 2009
Posts: 3297
Human: Yes
Location: x:355 y:216
slacker i've already got an alpha version of modern world up :lol:

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Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: End of an Era II
PostPosted: Dec 09 2013 
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Joined: Dec 11 2008
Posts: 3601
Location: Turunmaa/Turunseutu, Suomi
Got my alpha ready, but there's stuff I still want to do before release :wink:

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 Post subject: Re: End of an Era II
PostPosted: Dec 09 2013 
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Joined: Jun 23 2009
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Location: x:355 y:216
Hullu Hevonen wrote:
Got my alpha ready, but there's stuff I still want to do before release :wink:

Lol well my alpha will be bringing it to the level the cold war version is.. beta+ will be when they give us access to the new goodies. The event system changes are giving me issues but once I sort that out I should be at beta level.
Edit: I wanted to point out that they put the title in the splash screen this time.. so I can hijack the menu screen and leave the splash screen to give them their props. :lol: (or vice versa)

Edit2: Poor BG they still trying to fix the game and were looking for ways to break it :lol:

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my Supreme Ruler mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: End of an Era II
PostPosted: Dec 09 2013 
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Joined: Dec 11 2008
Posts: 3601
Location: Turunmaa/Turunseutu, Suomi
Yeah, I got the map, events etc down already, I want to focus on testing graphics, possibly adding new content etc, possible bug fixing :P ... Already working on the menu screen, though I have no text yet :cry: :P
EDIT: Plus my version numbering accounts for 'fullversions' in it's iteration, so alpha beta first full would all be 2.0.x something which I don't like :evil: :lol:

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 Post subject: Re: End of an Era II
PostPosted: Dec 09 2013 
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Joined: Jun 23 2009
Posts: 3297
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Location: x:355 y:216
Hullu Hevonen wrote:
Yeah, I got the map, events etc down already, I want to focus on testing graphics, possibly adding new content etc, possible bug fixing :P ... Already working on the menu screen, though I have no text yet :cry: :P
EDIT: Plus my version numbering accounts for 'fullversions' in it's iteration, so alpha beta first full would all be 2.0.x something which I don't like :evil: :lol:

Oh just a HEADS up.. you might have figured this out already but you CAN use the MAPX from CW.. but RUbber = water if you do.

as to version numbers.. i just released 0.01 :wink: (final version is always 1.0)

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Si vis pacem, para bellum
my Supreme Ruler mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: End of an Era II
PostPosted: Dec 09 2013 
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Joined: Dec 11 2008
Posts: 3601
Location: Turunmaa/Turunseutu, Suomi
Fistalis wrote:
Hullu Hevonen wrote:
Yeah, I got the map, events etc down already, I want to focus on testing graphics, possibly adding new content etc, possible bug fixing :P ... Already working on the menu screen, though I have no text yet :cry: :P
EDIT: Plus my version numbering accounts for 'fullversions' in it's iteration, so alpha beta first full would all be 2.0.x something which I don't like :evil: :lol:

Oh just a HEADS up.. you might have figured this out already but you CAN use the MAPX from CW.. but RUbber = water if you do.

Yup, have to edit the symbol back to water though , but that could cause confusion among player wanting to switch playing a mod or vanilla... Wonder if BG would give us tools to edit the map somehow or if they could do something about it.. :-)

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 Post subject: Re: End of an Era II
PostPosted: Dec 09 2013 
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Joined: Jun 23 2009
Posts: 3297
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Location: x:355 y:216
Hullu Hevonen wrote:
Fistalis wrote:
Hullu Hevonen wrote:
Yeah, I got the map, events etc down already, I want to focus on testing graphics, possibly adding new content etc, possible bug fixing :P ... Already working on the menu screen, though I have no text yet :cry: :P
EDIT: Plus my version numbering accounts for 'fullversions' in it's iteration, so alpha beta first full would all be 2.0.x something which I don't like :evil: :lol:

Oh just a HEADS up.. you might have figured this out already but you CAN use the MAPX from CW.. but RUbber = water if you do.

Yup, have to edit the symbol back to water though , but that could cause confusion among player wanting to switch playing a mod or vanilla... Wonder if BG would give us tools to edit the map somehow or if they could do something about it.. :-)


Something I've been kinda of poking at balt about... you bug him 2 and maybe we get a way to change it without overriding vanilla. :D

Wish they would use the LAST open slot for water

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Si vis pacem, para bellum
my Supreme Ruler mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


Last edited by Fistalis on Dec 09 2013, edited 1 time in total.

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 Post subject: Re: End of an Era II
PostPosted: Dec 09 2013 
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Joined: Dec 11 2008
Posts: 3601
Location: Turunmaa/Turunseutu, Suomi
Good idea :D *going on poking mission*

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 Post subject: Re: End of an Era II
PostPosted: Dec 22 2013 
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Joined: Dec 11 2008
Posts: 3601
Location: Turunmaa/Turunseutu, Suomi
Conversion process is complete, plus I added some new stuff :D

Download v2.0.81

Chabgelog for 2.0.81:
-Mod based on End of an Era v1.13.931 from Supreme Ruler Cold War
-Added an Infantry Free version of World War III scenario
-Made an event surrounding the Checkoslovak brakeup
-Gave Syria some T-62M 125mm and reduced T-62
-Reworked the Naval ships build times, now they will be based upon their displacement
-Game certain units of certain countries starting exp
-Game countries country specific supply trucks
-Modified and added units
-Fixed a leaderbug
-Remade the mainmenu screen
-Remade artillery ranges
-Added and modded some tech
-Converted events
-Converted databases
-Converted the .cvp
-Copied the map file from coldwar
-Converted the newsitems
-Scraped the Early Apocalypse from End of an Era I
-Scraped Skynet

Find any mod related bugs, let me know :-)

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 Post subject: Re: End of an Era II
PostPosted: Dec 23 2013 
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Joined: Nov 24 2003
Posts: 55
Location: Crossville, TN
OK, stupid question. Running 1936 from Steam. Have a savegame folder under USERS but can't figure where to save your mod at. Can you help?


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 Post subject: Re: End of an Era II
PostPosted: Dec 23 2013 
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Joined: Dec 11 2008
Posts: 3601
Location: Turunmaa/Turunseutu, Suomi
Not a stupid question, you..
1. right click Supreme Ruler 1936 on steam library and select properties -> local files tab
2. Hit browse local files, jump one folder up(in windows 8 it's called "up to")
2b.(optional) You might want to back up your game by copying it and pasting it to your selected place
3. Paste the extracted mod here
Another way you could go do it is
go to your SteamLibrary\steamapps\common

:-)

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 Post subject: Re: End of an Era II
PostPosted: Dec 23 2013 
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Lieutenant

Joined: Nov 24 2003
Posts: 55
Location: Crossville, TN
Wow, I must be one dumb dodo. Can't figure it out. Will research the site to figure out my mistake. Thank you.


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 Post subject: Re: End of an Era II
PostPosted: Dec 23 2013 
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Joined: Dec 11 2008
Posts: 3601
Location: Turunmaa/Turunseutu, Suomi
Pm me if you dont figure it out :)

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 Post subject: Re: End of an Era II
PostPosted: Jan 03 2014 
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Joined: Dec 11 2008
Posts: 3601
Location: Turunmaa/Turunseutu, Suomi
End of an Era II went live on moddb! And also go check out the mod's forums :wink:

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